Unison5 Posted August 13, 2012 Share Posted August 13, 2012 Hello. I'm making a vampirism mod (like everyone and their brother, I figure). It's pretty much done. But there's one thing I'd like to add. The player takes sun damage in stage 3 and 4, with a shader effect. I'd like to make the player sort of a spectacle when in towns or near human(oid) NPCs when taking sun damage. Maybe people stare at or shout at the player. I've thought of making the player cast a hostile spell on everyone within a certain range, but I don't really want the player to be attacked. I'm guessing this isn't something that's easy to do, and at very least involves iterating through all nearby humans and doing a bit of scripting magic..But I haven't really messed with AI stuff at this point. Link to comment Share on other sites More sharing options...
Georgiegril Posted August 13, 2012 Share Posted August 13, 2012 I don't know exactly how to do it, but it seems like you could link it so that the "fire is not a toy!" dialogue is spoken under the condition of your having that damage, as it is if you are walking around with a fire spell equipped. Link to comment Share on other sites More sharing options...
gasti89 Posted August 13, 2012 Share Posted August 13, 2012 Painless: If checked, the target of this effect does not cry out in pain. Have you tried unchecking this on the effect you thought (the "hostile" one). Link to comment Share on other sites More sharing options...
Unison5 Posted August 14, 2012 Author Share Posted August 14, 2012 Painless: If checked, the target of this effect does not cry out in pain. Have you tried unchecking this on the effect you thought (the "hostile" one).Interesting.. Would they still flee/attack/alert the guards? Link to comment Share on other sites More sharing options...
gasti89 Posted August 16, 2012 Share Posted August 16, 2012 Don't know, i don't usually mess with spells, but it's worth a try Link to comment Share on other sites More sharing options...
steve40 Posted August 16, 2012 Share Posted August 16, 2012 @Unison5: The type of behavior you are describing is usually done using Quests (either the Dialog or Combat Dialog tabs). That's also how the "fire is not a toy" type of dialog is managed. Link to comment Share on other sites More sharing options...
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