hereami Posted April 17, 2019 Share Posted April 17, 2019 (edited) Hi! If anybody experienced with graph variables and subsys, please advise, how to detect exact animation state for AnimFlavors - i.e. exact time period, when the game renders flavor animation, not just AnimFlavorKw being applied to an actor.I've tried IsInFlavorState condition - no result.Checking Graph Var bIsInFlavor in a condition provides some result, but works unexplainably - not applicable for use. It's neccessary to synchronise BabyHolding flavor state with baby model visibility, to avoid babies attached to a lowered arm while walking or else (in some itermediate state).Using indirect methods, like IsWeaponOut, IsSitting etc. can't provide 100% sync. PS. Required for ps4. Animation edit not possible, though it would be the best solution. Edited April 17, 2019 by hereami Link to comment Share on other sites More sharing options...
Recommended Posts