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AnimFlavor state detection


hereami

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Hi! If anybody experienced with graph variables and subsys, please advise, how to detect exact animation state for AnimFlavors - i.e. exact time period, when the game renders flavor animation, not just AnimFlavorKw being applied to an actor.

I've tried IsInFlavorState condition - no result.

Checking Graph Var bIsInFlavor in a condition provides some result, but works unexplainably - not applicable for use.

 

It's neccessary to synchronise BabyHolding flavor state with baby model visibility, to avoid babies attached to a lowered arm while walking or else (in some itermediate state).

Using indirect methods, like IsWeaponOut, IsSitting etc. can't provide 100% sync.

 

PS. Required for ps4. Animation edit not possible, though it would be the best solution.

Edited by hereami
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