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Quest Target depending on player level?


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Here's the situation:

 

I want to place a book in the world, in one place or another, depending on the player level.

I want my quest to then point a quest marker to the book, again depending on player level.

 

If the player is below level 8, it will be in place A (easy to reach).

If the player is above level 8, it will be in place B (harder to reach).

 

I've tried a couple of things, but I think I'm going about this completely wrong.

What would be the be the best way to implement this in a quest?

I know my way around the CK a bit.. so a bulleted list (e.g. make ref 1 > point to this > add contional that., etc..etc..) of the attention points is all I need, thanks so much in advance!

Edited by Reginald001
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This is super easy to do in script, if you know papyrus.

 

If you want to use quest native alias conditions its a bit of faff, look at the Quest Aliases of the RailRoad radiants like RRR02a RRR04 that uses multiple alias conditional fills (Location, Location any, LocationTryPlayerlevel) to try and find something relevant but always return something.

 

Your places need to be a well known object with a location alias like a boss container or workshop. Trying to find more generic conditions like GetIsObjectType == Container or GetIsId == Workshop_WoodBox can lead to frustration.

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I solved it! Took me 12 hours to figure out. Here's how to set it up without scripting:

 

Created a Forced REF alias to the book in a Cell. (not optional, quest item)

Created a 'Create object in' alias to the book object, to be created inside the alias above.

 

Created a Forced REF alias to a container in the wilderness, close by. (Optional, quest item).

Created a 'Creat object in' alias to the book object, to be created inside the alias (the container) above.

 

Added 2 quest objectives, with conditionals based on the player level.

 

quest.jpg

 

quest1.jpg

Edited by Reginald001
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