chuwiz Posted April 20, 2019 Share Posted April 20, 2019 I apologize if the topic is confusing but here's what I would like to know: 1. Is it possible to script a "shoot until no more bullets left" or a "full-clip-unload" by assigning a hotkey then forcing the attack animation to play until all bullets of that clip are expended. Specifically, I'd like to use the 357 with the fanning attack animation from Hitman's for 1st person and another for 3rd person fanning which I recall exists somewhere. I guess scripts from Manual Reloading would help with the Ammo Count. 2. Is it possible to add it through the "idleanim" folder or any other folder really and call the animation when the hotkey is pressed, set it as the attack animation for the 357 for the duration of the consecutive attack, and reset it back to the regular animation. Say, I'm using the vanilla or Asurah's attack animations, then the hotkey would prompt a change in the (unaimed, non-iron sights) attack animation to Hitman's, then back again. Looking the animation scripts from SolidProject and the path location manipulation/duplication from Armed to the Teeth, I was hoping to know if it was doable. This seems like a long shot. For example, using the 357, I shoot twice from a full clip leaving me with 4 bullets left. I then press the specified hotkey which (if possible) changes the weapon attack animation for Hitman's fanning, and with that one hotkey press unloads all bullets remaining, resets the animation back from Hitman's. I know this seems too much but I gotta start somewhere. TL;DR: Scripting questions for a full-clip-unload hotkey for fanning the 357 revolver possibly changing attack anims from vanilla to Hitman's single action anim (1hpattack5). Link to comment Share on other sites More sharing options...
Mktavish Posted April 23, 2019 Share Posted April 23, 2019 I'm just skeptible about the fanning if I understand you for what that means ,,, "pray and spray" ? But definitely possible to just launch all the rest of the bullets down the current projectile trajectory. And could even add some manipulation per bullet there if wanted. Link to comment Share on other sites More sharing options...
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