G18AkimboNoob Posted August 14, 2012 Share Posted August 14, 2012 (edited) Well actually I'm having 2 issues, maybe you can help me with both. My first issue is that when i have FOOK.esm active (tried it with clean install and new game and only the FOOK.esm and nvse active, happens even if the FOOK.esp file isnt active), when i enter and then leave the Gomorrah, i dont get my weapons back, the weapon tab is just empty. When i untick FOOK.esm, i get the usual message spam and my weapons are back in my inventory. My second issue is what i described in the title of this thread. To be more accurate, the crash only happens, when i have my merged patch active, when i deactivated it, i can enter and leave the Gomorrah with no issue (except what i described above when FOOK.esm is active.) My loadorder looks like this after using BOSS and placing the unrecognized where i guess they belong: (gotta mention, i also have the mod menu from project nevada, the weapon mod menu and primary needs hud active, made compatible with the Unified HUD Project) FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmAfterschool Special.esmCaliber.esmCaliberXhonesthearts.esmCaliberXgunrunners.esmCFWNV.esmdangame.esmdecwithreg.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmAWorldOfPain(Preview).esmMoMod.esmMore Perks.esmMore Perks for Companions.esmMore Perks for Dead Money.esmMore Perks for Honest Hearts.esmMore Perks for Old World Blues.esmMore Traits.esmNVEC BugFixes.esmNVInteriors_Core.esmNVInteriors_ComboEdition_AWOP.esmPrimary Needs HUD.esmProject Nevada - Core.esmProject Nevada - Equipment.esmRun the Lucky 38.esmWeapon Mod Expansion.esmWME - GRA.esmWME - DLCs.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmAngelPark.esmDFB - Random Encounters.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espCraft Master.esmCASE.esmLeveled List Organizer.esmCraft Pack.esmDesertersFortress.esmNVEC Reduce CTD.espBobblehunt.espThe Weapon Mod Menu.espAWOP-MoMod.espMoMod-Aliens.espMoMod-Terminators.espMonster Mod Wasteland Edition.esp00 red cross.espNew Vegas Trade Center.espThe New Bison Steve Hotel.espFOOK - New Vegas.espFOOK - New Vegas DLCs.espCFW-FOOK-DLC.espProject Nevada - Dead Money (Rebalance).espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues (No Cyberware).espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal (Rebalance).espGoodsprings Filler.espIdentity Crisis Part I - Silent Struggle V2.espNewVegasBounties.espMore Perks Update.espMore Perks for Companions Update.espMore Perks for Dead Money Update.espMore Perks for Honest Hearts Update.espMore Perks for Old World Blues Update.espMore Traits Update.espNV_STTraitsandPerks_Crunch.espZZZZ--APB_221S_By_Nokturnihs.espShotgun Commando.espAWOPDeadMoney.espWeapon Mod Expansion.espWME - 00 Commando.espProject Nevada - WME.espWME - GRA - Complete.espWME - DLCs.espEVE FNV.espEVE FNV-[GRA Patch for EVE 1.3].espProject Nevada - EVE.espWMEVE.espProjectRealityMkIv5HDR.espCFW-PN-DLC.espCFW-DLC.espLeveled List Organizer.esphunter.espAngelParkRemix.espWMEVE - FOOK.espDesertersFotress - Update.espThe Lucky 38 Empire.espTentative FOOK-PN Fix Master File.espWME - AWOP - FOOK.espXFO - 4bb - Perks - Two per level.espModFusion.espMerge.esp Total active plugins: 102Total plugins: 105 Edit: Got the first problem fixed by removing FOOK's custom script for the gomorrha, the second one about the merged patch still exists Edited August 15, 2012 by G18AkimboNoob Link to comment Share on other sites More sharing options...
shengzhanzhe Posted August 15, 2012 Share Posted August 15, 2012 (edited) majority of the mods are outdated.. most of the texture mods have problems with strip. and its a scripting issue. Edited August 15, 2012 by shengzhanzhe Link to comment Share on other sites More sharing options...
G18AkimboNoob Posted August 15, 2012 Author Share Posted August 15, 2012 As i said, i dont have a problem with the mods themselves, they work just fine except there are some records like containers etc overridden. The game only crashes when i have a merged patch out of the mods i listed in the OP active. Link to comment Share on other sites More sharing options...
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