Jump to content
ℹ️ Intermittent Download History issues ×

G18AkimboNoob

Members
  • Posts

    15
  • Joined

  • Last visited

Nexus Mods Profile

About G18AkimboNoob

G18AkimboNoob's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Interesting post by Chesko on the skyrim modding subreddit. http://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/
  2. Hi DAO-Community, I'm wondering if there is a mod author that has rescaled the Spec point distribution so you get one every 5 levels. Only found mods so far that alter the max level instead. Thanks in Advance!
  3. Hi Nexus-Communtiy, Since its release, i always used Sharpshooters enb, because i really like the way the colors ("colorful-ness") and the brightness are chosen and especially that extremly "sharp" way it looks. But lately i decided to pick a new one, so i'm wondering if you can give me some suggestions. I'm going to link some pictures of his enb and explain what i like and dont like, so its easier to help me. http://skyrim.nexusmods.com/images/2963473-1334683228.jpg I really like the way the grass on the bottom right-bottom middle looks and the DoF is allright too. What i dont like here, is that shiny effect on the left skeleton and on the ground. I dont dislike it per se, but its a little overdone. http://static.skyrim.nexusmods.com/mods/images/15105-2-1334352571.jpg Same on this picture, i really like how it looks on the right part, but again, i dont like that shiny effect on the left (on the stone and plants) I also searched for myself allready, but either the enbs have a really (too) strong DoF for my taste, are lacking that "sharpness" or feel to "dull" concerning the colors (examples: a realistic hope; looks awesome, but has an even stronger "shiny" effect and too strong DoF seasons of skyrim is a little bit too colorful for me)
  4. With you tips i think i got the game pretty stable. Thanks. Still some rnd crash here and there, but i think the crashes are less frequntly now, though decided to keep MoMod because it just is an awesome mod in my oppinion
  5. Its this mod:http://skyrim.nexusmods.com/mods/22937 and sadly it seems the author abandon it, even though it was a great project. Going to remove it from active load order too as people in comments seem to have CTDs too. EDIT: Just saw in TES5Edit that School of Witchcraft and skyre edit the same cell. Thats probably the reason for my CTD's there.
  6. Thanks a lot for your detailed post. I really appreciate it. I'm going to follow your suggestions and report back with the results. Edit: Als, concerning the loadorder, i allready moved around a few mods but i wanted to post the original order recommended by BOSS. I Just forget to relocate the unrecognized mods where i had them before.</p>
  7. Tried your suggestion. I only tested the forbidden forrest/the school of witchcraft right now, but it still crashes me there (i did repatch with reproccer and wtf if that would be your next question)
  8. Not that i would remember. (If i did, i think my savefile wouldnt work at all)
  9. Hello Guys, I'm playing Skyrim pretty heavly moded and i wonder if you could help me spot conflicts or point out problems with my current mods/load order. My BOSS log looks like this: Unrecognized Plugins: Mostly i get crashes on the loadingscreen while entering a house, fast traveling etc. Or when i die and the last save is loaded. Happens pretty random, sometimes i play for two hours and nothing happens, sometimes it crashes after 5 minutes. The only place so far i always crash is the forbidden forest, i think its added by one of phenderix's mods. Possibly a conflict? Most of the Mods are cleaned with TES5Edit, loadorder was created by BOSS, Bashedpatch with the newest Version of Wrye Bash Thanks for your Help.
  10. Thanks! Great List, Quite a Few Mods i didnt even hear of yet.
  11. Hi Guys, I played Skyrim (both vanilla and heavily modded) until about half a year ago, but then i got bored and moved on. I bought recently a completely new pc and i wanna come back to skyrim. Now I'm looking for really well done mods of those categories: Weapons and Armors: Can be both fantasy Weapons (from other games, anime/manga, movies) and realistc Weapons (= dont have to be lore friendly), they should be added to leveld-lists (found from chests/monsters), well balanced (not overpowered, not easily/early available if strong) and good looking in general. Magic/Enchantments: Mods that add a big variety of spells in all schools or new Enchantments, should be well balanced too (balanced mana cost/effect and availability(school lvl, mana consumption) or balanced Enchantment effect), awesome presentation/graphic wouldn't hurt either. Graphic overhauls: I Remember having tried some Texture-replacers and ENB's but i didn't really find what i was looking for, a mod combination to make it look as realistic as possible Dungeons: I used a few Dungeon-Mods but they werent so great, just corridors to rooms with enemys and chests, Hope anyone knows some really well done Dungeon-Mods Monsters: Mods that add a variety of new monsters or variations of existing Monsters (wouldnt add this point here, if Skyrim Monster Mod would still be available, but its under moderation) Combat(-Overhaul): I know i used SkyRe, but maybe someone knows a better Mod/Overhaul that has been released since then. Quests: Didnt find too much Quest Mods half a year ago, hope there are some good ones now. Races: Same as Quests, didnt find that great mods back then. Should be balanced too and maybe offer some new mechanic like transforming (something like the dlc transformations: vampire(-Lord)/werewolf) Mods i used to play with: Midas Magic, SkyRE, Phenderx Magic, Apocalypse Spells, Be a Better Mage, Zigurt88's (?) Transformation spells, Art of Necromancy, PJ's Spells, Bleach Overhaul, jaysus swords, Weapons of Third Era, Dread Knight Set, WoW- Weapons Pack, Frostmourne Sword, Dragonbone Weapons, Thats all i can think of now. Im really thankful for every suggestion. Please excuse bad spelling/grammar. If anyone thinks I'm letting you guys do all the work for me, I'm sorry that it looks this way, but I'm actually asking what Mods of those categories you use/recommend. Especially because i only know the mods that are older than half a year.
  12. As i said, i dont have a problem with the mods themselves, they work just fine except there are some records like containers etc overridden. The game only crashes when i have a merged patch out of the mods i listed in the OP active.
  13. Well actually I'm having 2 issues, maybe you can help me with both. My first issue is that when i have FOOK.esm active (tried it with clean install and new game and only the FOOK.esm and nvse active, happens even if the FOOK.esp file isnt active), when i enter and then leave the Gomorrah, i dont get my weapons back, the weapon tab is just empty. When i untick FOOK.esm, i get the usual message spam and my weapons are back in my inventory. My second issue is what i described in the title of this thread. To be more accurate, the crash only happens, when i have my merged patch active, when i deactivated it, i can enter and leave the Gomorrah with no issue (except what i described above when FOOK.esm is active.) My loadorder looks like this after using BOSS and placing the unrecognized where i guess they belong: (gotta mention, i also have the mod menu from project nevada, the weapon mod menu and primary needs hud active, made compatible with the Unified HUD Project) FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Afterschool Special.esm Caliber.esm CaliberXhonesthearts.esm CaliberXgunrunners.esm CFWNV.esm dangame.esm decwithreg.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm AWorldOfPain(Preview).esm MoMod.esm More Perks.esm More Perks for Companions.esm More Perks for Dead Money.esm More Perks for Honest Hearts.esm More Perks for Old World Blues.esm More Traits.esm NVEC BugFixes.esm NVInteriors_Core.esm NVInteriors_ComboEdition_AWOP.esm Primary Needs HUD.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Run the Lucky 38.esm Weapon Mod Expansion.esm WME - GRA.esm WME - DLCs.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm AngelPark.esm DFB - Random Encounters.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Craft Master.esm CASE.esm Leveled List Organizer.esm Craft Pack.esm DesertersFortress.esm NVEC Reduce CTD.esp Bobblehunt.esp The Weapon Mod Menu.esp AWOP-MoMod.esp MoMod-Aliens.esp MoMod-Terminators.esp Monster Mod Wasteland Edition.esp 00 red cross.esp New Vegas Trade Center.esp The New Bison Steve Hotel.esp FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp CFW-FOOK-DLC.esp Project Nevada - Dead Money (Rebalance).esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal (Rebalance).esp Goodsprings Filler.esp Identity Crisis Part I - Silent Struggle V2.esp NewVegasBounties.esp More Perks Update.esp More Perks for Companions Update.esp More Perks for Dead Money Update.esp More Perks for Honest Hearts Update.esp More Perks for Old World Blues Update.esp More Traits Update.esp NV_STTraitsandPerks_Crunch.esp ZZZZ--APB_221S_By_Nokturnihs.esp Shotgun Commando.esp AWOPDeadMoney.esp Weapon Mod Expansion.esp WME - 00 Commando.esp Project Nevada - WME.esp WME - GRA - Complete.esp WME - DLCs.esp EVE FNV.esp EVE FNV-[GRA Patch for EVE 1.3].esp Project Nevada - EVE.esp WMEVE.esp ProjectRealityMkIv5HDR.esp CFW-PN-DLC.esp CFW-DLC.esp Leveled List Organizer.esp hunter.esp AngelParkRemix.esp WMEVE - FOOK.esp DesertersFotress - Update.esp The Lucky 38 Empire.esp Tentative FOOK-PN Fix Master File.esp WME - AWOP - FOOK.esp XFO - 4bb - Perks - Two per level.esp ModFusion.esp Merge.esp Total active plugins: 102 Total plugins: 105 Edit: Got the first problem fixed by removing FOOK's custom script for the gomorrha, the second one about the merged patch still exists
  14. Adding the Patches you mentioned seems to have fixed the problem with the crash at the school, thou i still crash random once in a while (which seems not to be avoidable with heavy modded games) Thou im also experiencing a new problem now. The Texture of creatures/weapons seems to be glitched now and change/flash everytime i move/look else where. My new Load order: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CALIBR.esm Apocalypse Armory.esm FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.ESM Mart's Mutant Mod.esm FOOK2 - Main.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Main [Hotfix].esp FOOK2 - DIK [Hotfix].esp Apocalypse Armory.esp Apocalypse Armory - CALIBR.esp Apocalypse Armory - DLC Enhancements.esp WeaponModKits.esp WeaponModKits - FOOK.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp Apocalypse Armory + WMK.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Master Menu Module.esp MMM, FOOK2 - DIK.esp MMM, FOOK2.esp Merged.esp Total active plugins: 39 Total plugins: 39 Edit: Never Mind, for any reason my Archiveinvalidation got removed, works all fine now
  15. Not sure if anyone else experienced that, but when i go to the area around the school (especially near the hole in the wall to the left) my game crashes. Using quite a lot mods/overhauls so not sure what maybe causing it. My load order: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CALIBR.esm Apocalypse Armory.esm FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.ESM Mart's Mutant Mod.esm FOOK2 - Main.esp FOOK2 - [DIK] DLC Improvement Kit.esp Apocalypse Armory.esp Apocalypse Armory - CALIBR.esp Apocalypse Armory - DLC Enhancements.esp WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp Apocalypse Armory + WMK.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Master Menu Module.esp MMM, FOOK2 - DIK.esp Merged.esp Total active plugins: 35 Total plugins: 35
×
×
  • Create New...