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Question about merging mods


WakahisaSensei

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So I'm generally aware of the benefits of merging files, but haven't needed to do it yet since I run relatively few at a time. But there is something I want to know. So hypothetical scenarios to follow:

 

1. Let's say I have mods of a single type, all spell mods from the same creator. If I merge them, would I be able to take that merged file and save it as a separate mod, so that if I wanted to reinstall it at a later date I could keep it as a single install? or would I have to install each mod one by one and re-merge every single time? If you can save it as a single merged file, how would I accomplish this?

 

2. Let's say they are from different creators and some spells are more complex than others. For example some spells are just given to you by the mod, but some have books you need to find or even a very small quest. Can they still be merged with minimal risk and/or saved as a single file?

 

3. For clothing mods, let's say I have quite a few. Some have bodyslide files and patches. Can I merge mod and patch?

 

4. And If I wanted to merge several separate clothing mods, some with and some without bodyslide files, how will bodyslide and the game handle it? For example, merging Lustmord armor which has no bodyslide/hdt support and merging Apachii Divine elegance which has both (but as patches)?

 

5. Finally, can crash fix mods be merged? Mods that fix script events like dragonsouls not absorbing, CTD prevention, etc. Or should they remain seperate?

 

I'm trying to streamline some of my processes, and if I could combine certain mods that I always install into a single "mod" it would make things much easier.

 

If relevant, I'm using MO2 as my mod manager. For the time being everything is fully functional.

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