fairfaxians Posted April 21, 2019 Share Posted April 21, 2019 Like how entering combat triggers combat music, can I have a piece of dialogue trigger a piece of music? Like, say, if I wanted to make a mod where whenever a companion reveals their backstory, Boulevard of Broken Dreams plays? (I have modded Bethesda games before but this is my first time messing around with audio.) Link to comment Share on other sites More sharing options...
dubiousintent Posted April 22, 2019 Share Posted April 22, 2019 I would think so, probably in the "Result Script" portion of the dialog. See the JIP "SetMusicState" command and related, as well as 'TIP Replacing Battle Music' under the "Music and Sounds" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
madmongo Posted April 22, 2019 Share Posted April 22, 2019 Alternately, you can also use the vanilla playsound function in a dialog response to play whatever type of sound you want, whether it's music, a sound effect, or whatever your heart desires. Link to comment Share on other sites More sharing options...
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