Johnsenpai Posted April 22, 2019 Posted April 22, 2019 I got bored and decided to play New Vegas with a (long sinced removed) zombie mod, all is fine but spawning is inconsistent and eventually I'll enter a new cell with seemingly hundreds of spawned zombies. is there a way I can edit the spawn script or a mod in which I can limit the amount spawned or remove them over a certain amount, like 30?
dubiousintent Posted April 22, 2019 Posted April 22, 2019 IWS-Increased Wasteland Spawns by Russell Castle Meakim Jr and HarderMan (last updated 2011) has the ability to configure how active you want the wasteland to be using vanilla references to spawn additional creatures and NPCs. However, it is reported to be a system hog, and "the increased mobs often roam further afield and easily kill NPCs that you would rather not be, especially if you use mods that create new monsters". But it does have the ability for you to adjust the spawn rate using MCM."Wrye Flash" has the ability to adjust the "Game Settings (GMSTs)" under "Tweak Settings" for "AI: Max Active Actors" (=iAINumberActorsComplexScene?), "AI: Max Dead Actors" (=iRemoveExcessDeadTotalActorCount?), and "Combat: Max Actors" (=iNumberActorsInCombatPlayer?) in the "Bashed Patch". Such "Globals" entries can be found in xEdit/FNVEdit for particular mods and adjusted in a compatibility patch. -Dubious-
Johnsenpai Posted April 23, 2019 Author Posted April 23, 2019 IWS-Increased Wasteland Spawns by Russell Castle Meakim Jr and HarderMan (last updated 2011) has the ability to configure how active you want the wasteland to be using vanilla references to spawn additional creatures and NPCs. However, it is reported to be a system hog, and "the increased mobs often roam further afield and easily kill NPCs that you would rather not be, especially if you use mods that create new monsters". But it does have the ability for you to adjust the spawn rate using MCM. "Wrye Flash" has the ability to adjust the "Game Settings (GMSTs)" under "Tweak Settings" for "AI: Max Active Actors" (=iAINumberActorsComplexScene?), "AI: Max Dead Actors" (=iRemoveExcessDeadTotalActorCount?), and "Combat: Max Actors" (=iNumberActorsInCombatPlayer?) in the "Bashed Patch". Such "Globals" entries can be found in xEdit/FNVEdit for particular mods and adjusted in a compatibility patch. -Dubious- Thanks for you help, but after an hour or so I couldn't understand Wrye Flash at all.
dubiousintent Posted April 24, 2019 Posted April 24, 2019 My apologies. I should have mentioned the illustrated "Wrye Bash Pictorial Guide" which is designed to help you get up and going with it quickly. Other resources are linked under the 'Mod Managers' section of the wiki "FNV General Mod Use Advice" article. -Dubious-
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