SKKmods Posted May 18, 2019 Share Posted May 18, 2019 (edited) One script attached to the player reference alias: Drag all the items your interested in detecting into your formlist FormListOfStuffIamInterestedInDeclare a property for each Potion your detecting Declare a property for each MiscObject your addingThen your nearly right on the event; Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) If (akBaseItem == CupofCoffee_Dirty) Game.GetPlayer().AddItem(PLSC_CoffeeTin01, 1, true) ElseIf (akBaseItem == AnotherPotionInMyFormList) Game.GetPlayer().AddItem(AnotherMiscItem, 1, true) ElseIf (akBaseItem == YetAnotherPotionInMyFormList) Game.GetPlayer().AddItem(YetAnotherMiscItem, 1, true) Endif EndEvent Edit: indents Edited May 18, 2019 by SKK50 Link to comment Share on other sites More sharing options...
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