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Is there a mod like this? (Starting mod)


heishe

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A mod that practically puts you in the main quest-line right after you've killed the first dragon and talked to the yarl to confirm the kill.

 

I don't want to play the boring first hour every time I make a new character.

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No. Not that I'm aware of. However, you could play boring unmodded skyrim (minus that which you need to make your character at char gen) and make a save (and back it up so you don't accidentally lose it) right after talking to the jarl. Then you'd be set to play from that point on. Only issue then being you'd always have the same character for each playthrough.
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No. Not that I'm aware of. However, you could play boring unmodded skyrim (minus that which you need to make your character at char gen) and make a save (and back it up so you don't accidentally lose it) right after talking to the jarl. Then you'd be set to play from that point on. Only issue then being you'd always have the same character for each playthrough.

 

he/she could perhaps, load from there for every character and then change the character's name, sex, race and other features through console command

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he/she could perhaps, load from there for every character and then change the character's name, sex, race and other features through console command

true but they'd have to be careful about what commands were used as by that point there could be several levels gained, perks assigned, etc all of which can be messed up by using the wrong console command.

 

UESP Skyrim Wiki - Console

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Alternative Start - Live Another Life is as close as your going to get to what your after, if I recall correctly "camping on the border" or some such places you just outside Helgan, you then just follow the quest marker to a burned corpse on the outskirts, read his journal (from a roleplay perspective.. that burnt corpse is a failed vanilla you :P, fleeing Helgan from the caves) So you go back into the caves, give a potion to one of the two; and flee out together ... (might even be able to just go straight to the Yarl, haven't ever tried since the caves are just a few feet away). Unfortunately, this does still mean you have to walk (or use tmm 1 in the console, and just Fast Travel) to the ruins, get the stone, go to the yarl, and done; can inform him of both the attack & turn in the stone at the same time.

 

Best I can offer, certainly better than doing the tutorial each time.

 

Note - alternative start offers a lot of starting options, begin as a vampire with two vampires in the same cave, friendly to you (Dawnguard is safe, done it around a dozen times so far and never had issues) begin as a bandit with your own fort of friendly bandits, all other bandits will still kill you so don't think you can wander into any bandit fort freely: even just start out as a simple patron of any bar in skyrim, or start off as an owner of property in a hold; such as breezehome: or start out in a guild, ready to take on your first assignment.. ect.. ect. Can't really say how well 'all' of them work; but I have done vampire a bunch, patron of (x) inn a bunch, and outlaw once.. was promptly arrested when I traveled to windhelm and realized I don't like getting arrested on my first visit to holds <.< so that was a silly choice for me to take; and a few times starting out in the dark brotherhood & a few starting out in the thieves guild.. of them all I think the DB is the only imbalanced start, as it gifts you with decent armor and a ebony dagger + the DB armor from the get go. While most others just give you cloths, iron mace or sword and food and 100 coins and throw you into the cruel world - much better :D

Edited by Satorinu
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