korrumpiert Posted August 16, 2012 Share Posted August 16, 2012 (edited) Necromage as a vampire has the same effect as drinking one of each fortify magic school potion with a low magnetude. I don't think fortify restoration was ever meant to increase your alchemy potential nor the necromage being an advantage for yourself. The legal limit is 29% for enchanting (for 8% base magnetude effects at least). Alchemy shouldn't even be in a magic school in the first place. They never bothered to fix it and it still works (patch 1.7) For me it clearly looks legit that "magic effects" caused by potions are increased as well when being undead thanks to necro mage... just say'in. :thumbsup: In that case a weapon with 200 million damage is totally legit as well. I mean it's just fortify restoration stacking with alchemical effects. It's like there was a fortify enchanting enchantment and you could do it endlessly until you hit the cap of a 32bit variable. It's clearly not legit, and Necromage says: All spells are more effective against undead. It's an implementation that hasn't been properly thought through. The "spell"effects from the potions/gear are kind of used "against" an undead (me), necro mage does not say that only damaging or negative effects will be increased :thumbsup: Btw... there also is a cap for vampiric enchanting/smithing gear/potions.So I would never be able to create broken weapons with the like of "200" million damage *lol*It's just that vampires benefits more from the likes of enchanting/smithing/alchemy - thats simply it. :whistling: Edited August 16, 2012 by korrumpiert Link to comment Share on other sites More sharing options...
dukefx Posted August 16, 2012 Share Posted August 16, 2012 (edited) I could say the same: people who use alchemy to boost alchemy simply benefit more than those who don't. The fortify restoration glitch also has a cap and I already mentioned it. It's 4294967295 (the cap of a 32 bit variable). An exploit is an exploit no matter how small. That's my point. Next time we talk I'll bring a present for... erm... I mean against you :dance: Edited August 16, 2012 by dukefx Link to comment Share on other sites More sharing options...
korrumpiert Posted August 16, 2012 Share Posted August 16, 2012 (edited) I could say the same: people who use alchemy to boost alchemy simply benefit more than those who don't. The fortify restoration glitch also has a cap and I already mentioned it. It's 4294967295 (the cap of a 32 bit variable). An exploit is an exploit no matter how small. That's my point. Next time we talk I'll bring a present for... erm... I mean against you :dance: But that number (damage) is just broken as hell... and mine isnt (nah ok its kind of broken having weapons with the like of 650 damage when playing on "normal" master difficulty but I'm a powerplayer and playing on Intense Difficulty - Master x8 anyways... so "high end damage weapons and gear" are fine for me. :biggrin: )For example vampiric cap for crafting gear is at 31% (alchemy & smithing)Vampiric potions cap is 38% for enchanting potions; 158% for smithing potions. - just tell'in.I still wont call that a glitch that vampires profit from necromage that much :excl: Ohhhh?! A present?! - Cant wait! :dance: Edited August 16, 2012 by korrumpiert Link to comment Share on other sites More sharing options...
dukefx Posted August 16, 2012 Share Posted August 16, 2012 Unfortunately I lost the pic :sad: Link to comment Share on other sites More sharing options...
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