Sjogga Posted August 18, 2012 Share Posted August 18, 2012 (edited) I loaded up your mod in the kit and I got the following message: ---------PATHFINDING: NavMesh in cell Wilderness (Tamriel[-10,-20])Should be refinalized, there are navmesh bounds missing. "Yes to all" will disable all Warnings for this context.---------PATHFINDING: NavMesh in cell Wilderness (Tamriel[-10,-21])Should be refinalized, there are navmesh bounds missing. "Yes to all" will disable all Warnings for this context.---------PATHFINDING: NavMesh in cell Wilderness (Tamriel[-9,-20])Should be refinalized, there are navmesh bounds missing. "Yes to all" will disable all Warnings for this context.--------------PATHFINDING: NavMesh in cell FalkreathExtrior06([-9,-21])Should be refinalized, there are navmesh bounds missing. "Yes to all" will disable all Warnings for this context.--------------PATHFINDING: NavMesh 0100a09d Cell 'Wilderness' (00009C3F) (-9, -20)in WorldSpace 'Tamriel' (0000003C), Trinagle 15 and 16 have oposite normals but are linked. "Yes to all" will disable all Warnings for this context.------------- It continues with similar warnings. I stopped counting after 20, but I'd estimate it reached to about 40-60 warnings. I took a quick look at your NavMesh, and you have several overlapping triangles, as well as some Island meshes. Did you NavMesh by hand or did you let the Kit generate one for you? Edited August 18, 2012 by Sjogga Link to comment Share on other sites More sharing options...
sixcross Posted August 18, 2012 Author Share Posted August 18, 2012 (edited) I loaded up your mod in the kit and I got the following message: ---------PATHFINDING: NavMesh in cell Wilderness (Tamriel[-10,-20])Should be refinalized, there are navmesh bounds missing. "Yes to all" will disable all Warnings for this context.---------PATHFINDING: NavMesh in cell Wilderness (Tamriel[-10,-21])Should be refinalized, there are navmesh bounds missing. "Yes to all" will disable all Warnings for this context.---------PATHFINDING: NavMesh in cell Wilderness (Tamriel[-9,-20])Should be refinalized, there are navmesh bounds missing. "Yes to all" will disable all Warnings for this context.--------------PATHFINDING: NavMesh in cell FalkreathExtrior06([-9,-21])Should be refinalized, there are navmesh bounds missing. "Yes to all" will disable all Warnings for this context.--------------PATHFINDING: NavMesh 0100a09d Cell 'Wilderness' (00009C3F) (-9, -20)in WorldSpace 'Tamriel' (0000003C), Trinagle 15 and 16 have oposite normals but are linked. "Yes to all" will disable all Warnings for this context.------------- It continues with similar warnings. I stopped counting after 20, but I'd estimate it reached to about 40-60 warnings. I took a quick look at your NavMesh, and you have several overlapping triangles, as well as some Island meshes. Did you NavMesh by hand or did you let the Kit generate one for you? For the interiors I used the auto generated option, for the exterior I have auto generated, done it by hand, auto generate + hand. I have removed the navmeshing and redone it almost 15 times. So how do I resolve this issue? What am I doing wrong, or skipping? Edited August 18, 2012 by sixcross Link to comment Share on other sites More sharing options...
Sjogga Posted August 18, 2012 Share Posted August 18, 2012 Honestly, I don't know. I haven't worked with exterior navmeshing before, but if you haven't already, read these: CK Wiki NavMesh CK Wiki Navmesh Tutorial Also, I'd suggest you do it all by hand, rather than auto generate it. Link to comment Share on other sites More sharing options...
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