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Hard problem intalling new mods


mikederon

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Hey there. First of all sorry for my english, I'm spanish so...thanks for doing an effort trying to underestand me.

 

Well, I writed that because I have a big problems when I install new mods. I've several mods installed without problems (a lot), but suddenly, when i keep installing more a problems started to happen: the textures start corrupting, (going all gray, or all ocre, you know), I CAN'T press scape key (menu), I can't talk with people or open chests, making the game imposible to play, so I have to desinstall de new mod, and then all is perfect again: 0 problems. At first I thought it was the mod, but happened twice, and more and more and every mod I installed, so I think there's something behind. I installed the "archiveinvalidation" file and changed the fallout.ini and this stuff, and nothing changed. but I noticed something, I could install without problems "A World Of Pain -AWOP-", which use vanilla' textures, so I think it only happens with mods wich use new textures. I use Nexus Mod Mannager, but I tried installing manually and it's the same: just walk a couple of steps and suddenly I can't press scape key, I can't talk and all this stuff you already know. I dont think it's the load order, because the new mods I try to install just need as master file falloutnv.esm.

 

 

If noone know how to solve this I'll try to copy my data carpet and start installing all mods again, manually, and see if keep happening, or it's just a corrupt mod which's ****ing me, but will be tomorrow because I'm too tired now. I'll upload screens with the texture-bug too, to help you get an idea of the problem.

 

Thank you very much for reading, and x2 ty if you know how to solve it. (Y ya sabes, si eres español, ahórranos trabajo y responde en español, jajaja!).

 

EDIT1: Well! after 4 hours of tries, test, install-desinstall mods, open/quit game... I can say that the problem, surely, is the amount of mods. I tested the bug almost one mod by one mod-> (activate a mod/test the game/desactivate it). After a few time I had 3 or 4 mods that were surely causing problems (indeed, the problem I explained before). But when the game worked fine, I realized that I could change a "clean" mod for a "bugged" mod (in the plugin page in the NMM) and it still works: so if I don't pass 90 load orders (140 index), the game works fine. that could explain the fact I couldn't add new mods, because surelly I was passing out this limit of mods. It's just a theory, maybe im stupidly wrong and someone come here and say me, "Dude there's no mod-number limit!", but for now, and for me, it's ok. Anyway, I'm pretty sure that a couple of mods were bugged (when I get sure of that I'll say what mods are, I don't want to free-blame mods). Tomorrow, when I !!!sleep!!! I'll keep testing to be sure of that and clean a lot of useless mods.

Edited by mikederon
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It is the number of mods, for some people the game starts to fall apart around the 130 mark, some get away with more, some less. Oddly installed ESPs that aren't actiavated also appear to cause issues.
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u can merged some plugins file to a single one to decrease the loadorder.

 

u can do it with fnvedit and as example with all the compatibly patches and so on.

 

but is need a advanced experience in using fnvedit and u cant "merged" all plugins in a single file.

 

if u succesfull merged some plugins then u can add more mods ;)

 

i do it without having issues and my game runs smoother to!

Edited by CYNTHETIC
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thx both for the responses, im sure now that is the numbr of mods, i deleted a lot of old mods and its going good now. for my pc thel imit is 145 mark.

 

well CYNTHETIC your idea sound perfect and i thought in doing something like that (the mod "active wasteland" has 7 mark in the load order!!!!!!!!!!!) but im very sure that i dont know how to do that with fnvedit xD so i wont risk. anyway thx a lot!! both!

 

 

can close the topic =)

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