shadowlinkos Posted April 25, 2019 Share Posted April 25, 2019 (edited) Hello,I modded my oblivion a while ago and I went back to try and play it recently, and I realized it will no longer launch. I've tried updating OBSE, and rebuilding the bashed patch, using LOOT, all of that kinds of stuff. It's crashing on any loading screen, either new game or load. I've checked my load orders are the same ones on my save, and tried LOOT. When I delete the oblivion.ini file, the game loads, but then has weird font that doesn't look right, and I can't click on anything, and sometimes the game crashes after that. So something in my oblivion ini file is needed i think. I'm not sure what else to try, any suggestions would be appreciated. https://imgur.com/qo53fkmhttps://imgur.com/mwW75py oblivion ini[General]SStartingCell= SStartingCellY=SStartingCellX=SStartingWorld= STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1= bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\tes4title.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bDefaultCOCPlacement=0uGridDistantTreeRange=15uGridDistantCount=25uGridsToLoad=5fGlobalTimeMultiplier=1.0000bNewAnimation=1fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=3uExterior Cell Buffer=36iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SCreditsMenuMovie=CreditsMenu.bikSMainMenuMovie=Map loop.bikSMainMenuMovieIntro=Oblivion iv logo.bikSIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bikiFPSClamp=0bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0fQuestScriptDelayTime=5.0000SMainMenuMusic=Special\TES4Title.mp3bUseThreadedBlood=0bUseThreadedMorpher=0bExternalLODDataFiles=1bBorderRegionsEnabled=1bDisableHeadTracking=0bTrackAllDeaths=0SCharGenQuest=0002466EuiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864SBetaCommentFileName=bCheckCellOffsetsOnInit=0bCreateShaderPackage=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4bWarnOnMissingFileEntry=0iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbAllowScriptedAutosave=1bPreemptivelyUnloadCells=0bCheckIDsOnInit=0iNumBitsForFullySeen=248iPreloadSizeLimit=26214400SOblivionIntro=OblivionIntro.bikbUseHardDriveCache=0bEnableBoundingVolumeOcclusion=0bDisplayBoundingVolumes=0bUseThreadedTempEffects=0bUseThreadedParticleSystem=0bUseMyGamesDirectory=1 [Display]uVideoDeviceIdentifierPart1=3619102434uVideoDeviceIdentifierPart2=298787999uVideoDeviceIdentifierPart3=944141312uVideoDeviceIdentifierPart4=903135836fDecalLifetime=10.0bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bHighQuality20Lighting=0bAllow20HairShader=1bAllowScreenShot=0iMultiSample=0bDoTallGrassEffect=1bForceMultiPass=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bDoCanopyShadowPass=1bDrawShadows=0bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=0iLocation X=0bFull Screen=0iSize W=1920iSize H=1080iAdapter=0iScreenShotIndex=0SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=75.0000fNearDistance=10.0000fFarDistance=10000.0000iDebugTextLeftRightOffset=10iDebugTextTopBottomOffset=10bShowMenuTextureUse=1iDebugText=2blocalmapshader=0bDoImageSpaceEffects=1fShadowLOD2=400.0000fShadowLOD1=200.0000fLightLOD2=6000.0000fLightLOD1=4000.0000fSpecularLOD2=1300.0fSpecularLOD1=1000.0fEnvMapLOD2=800.0000fEnvMapLOD1=500.0000fEyeEnvMapLOD2=190.0000fEyeEnvMapLOD1=130.0000iPresentInterval=1iShadowFilter=2iActorShadowCountExt=3iActorShadowCountInt=5bActorSelfShadowing=0bShadowsOnGrass=0bDynamicWindowReflections=1iTexMipMapSkip=0fGrassStartFadeDistance=6000.0fGrassEndDistance=7000.0bDecalsOnSkinnedGeometry=1bFullBrightLighting=0iMaxLandscapeTextures=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fSpecualrStartMax=1000.0000fSpecularStartMin=0.0000iActorShadowIntMax=10iActorShadowIntMin=0iActorShadowExtMax=10iActorShadowExtMin=0fGammaMax=0.6000fGammaMin=1.4000iMaxDecalsPerFrame=10bLandscapeBlend=1fShadowFadeTime=1.0000fGamma=1.0000bAllowPartialPrecision=1iShadowMapResolution=256bAllow30Shaders=0iTexMipMapMinimum=0bDoStaticAndArchShadows=0bDoActorShadows=0bIgnoreResolutionCheck=0fNoLODFarDistancePct=1.0000fNoLODFarDistanceMax=10240.0000fNoLODFarDistanceMin=1700.0000 [Controls]fVersion=1.8000Forward=0011FFFFBack=001FFFFFSlide Left=001EFFFFSlide Right=0020FFFFUse=003700FFActivate=0012FFFFBlock=003801FFCast=002EFFFFReady Item=0021FFFFCrouch/Sneak=001DFFFFRun=002AFFFFAlways Run=003AFFFFAuto Move=0010FFFFJump=0039FFFFToggle POV=001302FFMenu Mode=000FFFFFRest=0014FFFFQuick Menu=003BFFFFQuick1=0002FFFFQuick2=0003FFFFQuick3=0004FFFFQuick4=0005FFFFQuick5=0006FFFFQuick6=0007FFFFQuick7=0008FFFFQuick8=0009FFFFQuickSave=003FFFFFQuickLoad=0043FFFFGrab=002CFFFFbInvertYValues=0fXenonLookXYMult=0.0005fMouseSensitivity=0.0020;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6iJoystickMoveFrontBack=2iJoystickMoveLeftRight=1fJoystickMoveFBMult=1.0000fJoystickMoveLRMult=1.0000iJoystickLookUpDown=6iJoystickLookLeftRight=3fJoystickLookUDMult=0.0020fJoystickLookLRMult=0.0020fXenonMenuMouseXYMult=0.0003bBackground Mouse=0bBackground Keyboard=0bUse Joystick=1fXenonLookMult=0.0030fXenonMenuStickSpeedMaxMod=5.0000iXenonMenuStickSpeedThreshold=20000iXenonMenuStickThreshold=1000;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-ItalianiLanguage=0SlideLeft=001EFFFFSlideRight=0020FFFFfXenonMenuStickMapCursorMinSpeed=1.0000fXenonMenuStickMapCursorMaxSpeed=15.0000fXenonMenuStickMapCursorGamma=0.1700fXenonMenuStickSpeedPlayerRotMod=3000.0000fXenonMenuDpadRepeatSpeed=300.0000fXenonMenuStickSpeed=300.0000iXenonMenuStickDeadZone=15000 [Water]fAlpha=0.5000uSurfaceTextureSize=128SSurfaceTexture=waterSNearWaterOutdoorID=NearWaterOutdoorLoopSNearWaterIndoorID=NearWaterIndoorLoopfNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFrameCount=32uSurfaceFPS=12bUseWaterReflectionsMisc=0bUseWaterReflectionsStatics=0bUseWaterReflectionsTrees=1bUseWaterReflectionsActors=0bUseWaterReflections=1bUseWaterHiRes=1bUseWaterDisplacements=1bUseWaterShader=1uDepthRange=125bUseWaterDepth=1bUseWaterLOD=1fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000uNumDepthGrids=3 [Audio]bDSoundHWAcceleration=1fMinSoundVel=10.0000fMetalLargeMassMin=25.0000fMetalMediumMassMin=8.0000fStoneLargeMassMin=30.0000fStoneMediumMassMin=5.0000fWoodLargeMassMin=15.0000fWoodMediumMassMin=7.0000fDialogAttenuationMax=35.0000fDialogAttenuationMin=7.7500bUseSoundDebugInfo=1fUnderwaterFrequencyDelta=0.0000bUseSoftwareAudio3D=0fDefaultEffectsVolume=0.8000fDefaultMusicVolume=0.3000fDefaultFootVolume=0.8000fDefaultVoiceVolume=0.8000fDefaultMasterVolume=1.0000bMusicEnabled=1bSoundEnabled=1fLargeWeaponWeightMin=25.0000fMediumWeaponWeightMin=8.0000fSkinLargeMassMin=30.0000fSkinMediumMassMin=5.0000fChainLargeMassMin=30.0000fChainMediumMassMin=5.0000fDBVoiceAttenuationIn2D=0.0000iCollisionSoundTimeDelta=50fGlassLargeMassMin=25.0000fGlassMediumMassMin=8.0000fClothLargeMassMin=25.0000fClothMediumMassMin=8.0000fEarthLargeMassMin=30.0000fEarthMediumMassMin=5.0000bUseSpeedForWeaponSwish=1fLargeWeaponSpeedMax=0.9500fMediumWeaponSpeedMax=1.1000fPlayerFootVolume=0.9000fDSoundRolloffFactor=4.0000fMaxFootstepDistance=1100.0000fHeadroomdB=2.0000iMaxImpactSoundCount=32fMainMenuMusicVolume=0.6000 [shockBolt]bDebug=0fGlowColorB=1.0000fGlowColorG=0.6000fGlowColorR=0.0000fCoreColorB=1.0000fCoreColorG=1.0000fCoreColorR=1.0000fCastVOffset=-10.0000iNumBolts=7fBoltGrowWidth=1.0000fBoltSmallWidth=3.0000fTortuosityVariance=8.0000fSegmentVariance=35.0000fBoltsRadius=24.0000 [Pathfinding]bDrawPathsDefault=0bPathMovementOnly=0bDrawSmoothFailures=0bDebugSmoothing=0bSmoothPaths=1bSnapToAngle=0bDebugAvoidance=0bDisableAvoidance=0bBackgroundPathing=0bUseBackgroundPathing=1 [MAIN]bEnableBorderRegion=1fLowPerfCombatantVoiceDistance=1000.0000iDetectionHighNumPicks=40fQuestScriptDelayTime=5.0000iLastHDRSetting=-1 [Combat]bEnableBowZoom=1bDebugCombatAvoidance=0fMinBloodDamage=1.0000fHitVectorDelay=0.4000iShowHitVector=0fLowPerfNPCTargetLOSTimer=1.0000fHiPerfNPCTargetLOSTimer=0.5000iMaxHiPerfNPCTargetCount=4fLowPerfPCTargetLOSTimer=0.5000fHiPerfPCTargetLOSTimer=0.2500iMaxHiPerfPCTargetCount=4iMaxHiPerfCombatCount=4 [HAVOK]bDisablePlayerCollision=0fJumpAnimDelay=0.7500bTreeTops=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0fMaxTime=0.0167bHavokDebug=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800iResetCounter=5fMoveLimitMass=95.0000iUpdateType=0bHavokPick=0fCameraCasterSize=1.0000iHavokSkipFrameCountTEST=0fHorseRunGravity=3.0000fQuadrupedPitchMult=1.0000iNumHavokThreads=1fChaseDeltaMult=0.0500iEntityBatchRemoveRate=100iMaxPicks=40bAddBipedWhenKeyframed=0 [interface]fDlgLookMult=0.3000fDlgLookAdj=0.0000fDlgLookDegStop=0.2000fDlgLookDegStart=2.0000fDlgFocus=2.1000fKeyRepeatInterval=50.0000fKeyRepeatTime=500.0000fActivatePickSphereRadius=16.0000fMenuModeAnimBlend=0.0000iSafeZoneX=20iSafeZoneY=20iSafeZoneXWide=20iSafeZoneYWide=20fMenuPlayerLightDiffuseBlue=0.8000fMenuPlayerLightDiffuseGreen=0.8000fMenuPlayerLightDiffuseRed=0.8000fMenuPlayerLightAmbientBlue=0.2500fMenuPlayerLightAmbientGreen=0.2500fMenuPlayerLightAmbientRed=0.2500bAllowConsole=1bActivatePickUseGamebryoPick=0iMaxViewCasterPicksGamebryo=10iMaxViewCasterPicksHavok=10iMaxViewCasterPicksFuzzy=5bUseFuzzyPicking=1fMenuBGBlurRadius=2.0000 [LoadingBar]iMoveBarWaitingMilliseconds=10iMoveBarChaseMilliseconds=100iMoveBarMaxMilliseconds=2500fLoadingSlideDelay=15.0000fPercentageOfBar3=0.1500fPercentageOfBar2=0.4400fPercentageOfBar1=0.3500fPercentageOfBar0=0.0600bShowSectionTimes=0 [Menu]fCreditsScrollSpeed=40.0000iConsoleTextYPos=890iConsoleTextXPos=30iConsoleVisibleLines=15iConsoleHistorySize=50rDebugTextColor=255,251,233iConsoleFont=3iDebugTextFont=3 [GamePlay]bDisableDynamicCrosshair=0bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1bCrossHair=1iDifficultyLevel=50bGeneralSubtitles=0bDialogueSubtitles=1bInstantLevelUp=0bHealthBarShowing=0fHealthBarFadeOutSpeed=1.0000fHealthBarSpeed=80.0000fHealthBarHeight=4.0000fHealthBarWidth=40.0000fHealthBarEmittanceFadeTime=0.5000fHealthBarEmittanceTime=1.5000STrackLevelUpPath=\\vault\TES4\LevelData\fDifficulty=0.0000bTrackLevelUps=1bAllowHavokGrabTheLiving=0bEssentialTakeNoDamage=1iDetectionPicks=21bSaveOnInteriorExteriorSwitch=1 [Fonts]sfontfile_1=Data\Fonts\DarN_Ringbearer_22.fntsfontfile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fntsfontfile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fntsfontfile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt [speedTree]iTreeClonesAllowed=1fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=0fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500 [Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0 [backgroundLoad]bBackgroundLoadLipFiles=0bLoadBackgroundFaceGen=0bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bUseMultiThreadedTrees=1iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=20iPostProcessMilliseconds=5bUseBackgroundFileLoader=0 [LOD]fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=1bDisplayLODBuildings=1bDisplayLODTrees=1bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultActors=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultObjects=15.0000fLODMultLandscape=1.0000fLODMultTrees=1.8fLODMultActors=10.0fLODMultItems=10.0fLODMultObjects=10.0iFadeNodeMinNearDistance=400fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000fTalkingDistance=2000.0000 fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=1.2000fObjectLODMax=15.0000fObjectLODMin=1.0000fObjectLODDefault=5.0000fItemLODMax=15.0000fItemLODMin=1.0000fItemLODDefault=2.0000fActorLODMax=15.0000fActorLODMin=2.0000fActorLODDefault=5.0000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0fLODQuadMinLoadDistance=65536.0000fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fLODLandVerticalBias=0.0000 [Weather]fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255 [Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3 [Grass]iMinGrassSize=5fGrassEndDistance=8000.0000fGrassStartFadeDistance=7000.0000bGrassPointLighting=0bDrawShaderGrass=1iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000fTexturePctThreshold=0.3000 [Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255 [bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0 [blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1 [blurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=1 [blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=0 [GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1[DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors. [Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=3iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found Edited April 25, 2019 by shadowlinkos Link to comment Share on other sites More sharing options...
leonardo2 Posted April 25, 2019 Share Posted April 25, 2019 Since you use Wrye Bash. Could you please post your loadorder, shown in a picture (click on the Mod List button then on the Copy Text button and paste your loadorder in your post) how to do that? :smile: I don't think you need edit Oblivion.ini, instead I think you need to reset the Abomb, in the Saves tab, for the most recent used gamesaves as I suspect a gamesave(s) may have been corrupt and needs to be fixed. Select one gamesave at the time then right click and click on the Reset Abomb command plus it wouldn't hurt to check if a gamesave(s) is bloated. Which is known to cause a CTD. Link to comment Share on other sites More sharing options...
Striker879 Posted April 25, 2019 Share Posted April 25, 2019 Missing master ... Book Jackets Oblivion - BP.esp is above it's master. Link to comment Share on other sites More sharing options...
shadowlinkos Posted April 25, 2019 Author Share Posted April 25, 2019 Missing master ... Book Jackets Oblivion - BP.esp is above it's master. I have BP deactivated though, and nothing popped up when I ran LOOT. Since you use Wrye Bash. Could you please post your loadorder, shown in a picture (click on the Mod List button then on the Copy Text button and paste your loadorder in your post) how to do that? :smile: I don't think you need edit Oblivion.ini, instead I think you need to reset the Abomb, in the Saves tab, for the most recent used gamesaves as I suspect a gamesave(s) may have been corrupt and needs to be fixed. Select one gamesave at the time then right click and click on the Reset Abomb command plus it wouldn't hurt to check if a gamesave(s) is bloated. Which is known to cause a CTD.Would that affect a new game as well though? Because I’m getting crashes when it’s loading a new game too. I’ll do what you said when I get home, but can type see my load order from the pictures I included? I’m not sure if I did it right. Link to comment Share on other sites More sharing options...
Striker879 Posted April 25, 2019 Share Posted April 25, 2019 (edited) It's not showing as deactivated in Wrye Bash ... it's deactivated and merged into the bashed patch as close as I can tell from the fuzzy picture. - Edit - To post your load order from Wrye Bash open the Mods tab and right click on the column header. From the right click context menu select List Mods and then copy/paste all of that output text (including the spoiler tags at top and bottom) into your post here. Edited April 25, 2019 by Striker879 Link to comment Share on other sites More sharing options...
shadowlinkos Posted April 26, 2019 Author Share Posted April 26, 2019 It's not showing as deactivated in Wrye Bash ... it's deactivated and merged into the bashed patch as close as I can tell from the fuzzy picture. - Edit - To post your load order from Wrye Bash open the Mods tab and right click on the column header. From the right click context menu select List Mods and then copy/paste all of that output text (including the spoiler tags at top and bottom) into your post here.So I downloaded bookplacing.esm(the missing master) and put it in my data folder. Still crashes though. There is one new thing though, see screenshot. https://imgur.com/HgdWkxr basically, I didn't really change anything, but two mods are now in red. Here's the other thing you asked forActive Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.36] 02 CustomSpellIcons.esm 03 bookplacing.esm [Version 1] 04 Unofficial Oblivion Patch.esp [Version 3.5.6] ++ Oblivion Citadel Door Fix.esp 05 DLCShiveringIsles.esp 06 Unofficial Shivering Isles Patch.esp [Version 1.5.9] 07 DLCHorseArmor.esp 08 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 09 DLCOrrery.esp 0A DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 0B DLCVileLair.esp 0C DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 0D DLCMehrunesRazor.esp 0E DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 0F DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 10 DLCThievesDen.esp 11 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 12 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 13 DLCBattlehornCastle.esp 14 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 15 DLCFrostcrag.esp 16 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 17 Knights.esp 18 Knights - Unofficial Patch.esp [Version 1.1.8] 19 All Natural - SI.esp [Version 1.36] 1A All Natural - Real Lights.esp [Version 1.36] ** Book Jackets Oblivion - BP.esp 1B Book Jackets Oblivion.esp 1C All Natural.esp [Version 1.36] 1D Immersive Interiors.esp [Version 0.8.1] 1E Immersive Interiors - Bravil.esp 1F Immersive Interiors - Imperial City.esp [Version 1.5] 20 Immersive Interiors - Landscape Addon.esp 21 AliveWaters.esp 22 RoadLights.esp 23 AliveWaters_nofish.esp 24 Map Marker Overhaul.esp [Version 3.9.3] 25 QQuix - Rock, rock, rock your ship - V3.esp 26 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 27 BrumasNorthernLights.esp 28 ImprovedSigns.esp 29 PTFallingStars.esp 2A kuerteeCleanUp.esp 2B OblivionReloaded.esp 2C Map Marker Overhaul - SI additions.esp [Version 3.9.3] 2D Alluring Potion Bottles v3.esp ** GrimbotsSpellTomes.esp ++ Weapon Improvement Project.esp [Version 1.9] ++ Alluring Wine Bottles.esp ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] ++ Improved Fires and Flames - Increased Sound.esp ++ ShinySeptims_Septimus.esp ++ ShinySeptims_Trajanus.esp ++ Mass Outfit Redesign.esp 2E Moonshadow Elves - Sc.esp 2F Ren_Soya_KD's.esp 30 _Ren_BeautyPack_full.esp ++ MaleBodyReplacerV5.esp 31 Oblivion_Character_Overhaul.esp [Version 2.0] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36] 32 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
shadowlinkos Posted April 26, 2019 Author Share Posted April 26, 2019 Since you use Wrye Bash. Could you please post your loadorder, shown in a picture (click on the Mod List button then on the Copy Text button and paste your loadorder in your post) how to do that? :smile: I don't think you need edit Oblivion.ini, instead I think you need to reset the Abomb, in the Saves tab, for the most recent used gamesaves as I suspect a gamesave(s) may have been corrupt and needs to be fixed. Select one gamesave at the time then right click and click on the Reset Abomb command plus it wouldn't hurt to check if a gamesave(s) is bloated. Which is known to cause a CTD.I reset the Abomb's on each save file. No dice, still crashing. Link to comment Share on other sites More sharing options...
Striker879 Posted April 26, 2019 Share Posted April 26, 2019 Moonshadow and Ren_Soya both have the same timestamp as Mass Outfit ... each mod must have a unique timestamp. Did you sort and then rebuild your bashed patch? The explanation for the colours and symbols that Wrye Bash uses for the Mods tab are outlined in section 5c of Wrye Bash General Readme.html found in the Oblivion\Mopy\Docs folder. Link to comment Share on other sites More sharing options...
shadowlinkos Posted April 26, 2019 Author Share Posted April 26, 2019 (edited) Moonshadow and Ren_Soya both have the same timestamp as Mass Outfit ... each mod must have a unique timestamp. Did you sort and then rebuild your bashed patch? The explanation for the colours and symbols that Wrye Bash uses for the Mods tab are outlined in section 5c of Wrye Bash General Readme.html found in the Oblivion\Mopy\Docs folder.I did sort with loot and then rebuild the patch. Is there anything else I can do to remedy that issue? Though I don't think solving that would solve my game crashing issue, since it was doing that before that issue popped up. Update: Moving one of the files above the other fixed that issue, but as I thought, it still crashes on new game. Which looks like this when it does crash:https://imgur.com/SrtMGCK Edited April 26, 2019 by shadowlinkos Link to comment Share on other sites More sharing options...
Striker879 Posted April 26, 2019 Share Posted April 26, 2019 Does LOOT allow you to set something like BOSS's User Rules? Seems very strange to me that it would set the timestamp to identical values, even if it didn't recognise the mods (BOSS always puts unrecognised mods at the end of the load order). Something else to check is how you are starting LOOT ... from within Wrye Bash or from the desktop. If you start it from the desktop and then start Wrye Bash to rebuild the bashed patch you'll need to turn off Lock Load Order (but you can leave that turned on if you run LOOT from within WB). I think that your crashing is from a new issue ... you solved the original issue but then created a new one, so you went from crashing because of problem A to crashing from problem B. Link to comment Share on other sites More sharing options...
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