Sk0rpio Posted August 16, 2012 Share Posted August 16, 2012 (edited) Never felt that Skyrim doesn´t offer you enough loot? Everywhere, in every hold, every town, the items are all the same?Never felt that there should be more options in terms of weapon\armor choosing and selecting, there shoud´t be just one or two very good armor (Daedric and Dragonbone), but felt like the should be a major selection in every category of quality. That's when I thought in the I.T.E.M Project (Item Trading Expansion Mod), and our goal is to achieve as many lore-friendly, yet interesting items that can be bought from merchants, found in random loot or just be crafted. This mod will also blend into your vannila Skyrim very well, because the lore will be followed. If you have any ideas\sugestions just post down below! Planed Features:-Silver coated weapons (They look like normal weapons, but have a silver enchantment and a silverish texture.) -Worn out silver weapons(Silver weapons but without the enchantment.) -Woodcutters axe and pickaxe for all kinds of materials(orcish, daedric, elven, steel, dragonbone,...) -Human bone Armoury Set. -Fur armors for all kinds of fur(Deer, wolf, bear, cow, horse, ...) -Copper, Bronze, Gold, Silver weapons and armor. -More Blades, Imperials,Stormcloaks, Dark Brotherhood, Thieves Guild, Nightingales, The Companions weapons, armors and artifacts. -More weapons for each smithing material in general.(Halberds, bardiches,spears,longswords,scimitars,...) -Brocken, worn-out or chipped versions of most weapons. -Different types of woods(oak, cherry, pine,...) -Different types of shivs. -New foods.(Seafood rice, Mammoth stew, Mudcrab pie,...) -New drinks(Giants Toe Moonshine, Nightshade tea,...) -Spices! -New potions( Dovahdrink,...) -New locations. -New followers. -And much,much more! Currently our modding team is in need for texturers and modellers, so if you got the skills just say so. Edited January 7, 2013 by Sk0rpio Link to comment Share on other sites More sharing options...
calfurius Posted September 3, 2012 Share Posted September 3, 2012 sounds awesome! Link to comment Share on other sites More sharing options...
samv96UK Posted September 3, 2012 Share Posted September 3, 2012 Sounds like an interesting mod. I'm fairly good at re-texturing, if I can say so myself, so I wouldn't mind doing a little work on this once I've completed my current WIP. Examples of retexturing in my previous work: Retextured garments and weapons in Hammerfell Bandits Retextured house pieces in Winter Lodge Retextured static objects, signs, armours etc. in my upcoming mod, Rochebere Link to comment Share on other sites More sharing options...
AnkhAscendant Posted September 4, 2012 Share Posted September 4, 2012 May I mention a feature that seems like it would go well with your "human bone armor" idea (which I love, by the way)? The ability to skin people you've killed and turn them into racially specific armor. Khajiit fur armor that gives a bonus to sneaking (those stripes are camouflage ;) ) , Breton leather armor that gives a slight spell absorption, Altmer leather clothing that increases magicka or magicka regen, Orc hide heavy armor that makes you un-stagger-able, etc. I've wanted to see that since I first saw we could use a tanning rack, and I thought it would go well with your other ideas, but ignore me if you don't want any suggestions. ^^; Link to comment Share on other sites More sharing options...
Greymane Posted September 5, 2012 Share Posted September 5, 2012 -Woodcutters axe and pickaxe for all kinds of materials(orcish, daedric, elven, steel, dragonbone,...) Makes me do a jig of joy. Best of luck with this, Sk0rpio. Link to comment Share on other sites More sharing options...
Sk0rpio Posted September 5, 2012 Author Share Posted September 5, 2012 If anyone has ideas just post them here and I promise I will give them a go! May I mention a feature that seems like it would go well with your "human bone armor" idea (which I love, by the way)? The ability to skin people you've killed and turn them into racially specific armor. Khajiit fur armor that gives a bonus to sneaking (those stripes are camouflage ;) ) , Breton leather armor that gives a slight spell absorption, Altmer leather clothing that increases magicka or magicka regen, Orc hide heavy armor that makes you un-stagger-able, etc. I've wanted to see that since I first saw we could use a tanning rack, and I thought it would go well with your other ideas, but ignore me if you don't want any suggestions. ^^; Great ideas, I will trie to make this! :thumbsup: Link to comment Share on other sites More sharing options...
Sk0rpio Posted September 5, 2012 Author Share Posted September 5, 2012 -Woodcutters axe and pickaxe for all kinds of materials(orcish, daedric, elven, steel, dragonbone,...) Makes me do a jig of joy. Best of luck with this, Sk0rpio. Already have the dragon woodcuters axe, it was made by dfac364, one of I.T.E.M.'s moddelers. Link to comment Share on other sites More sharing options...
Greymane Posted September 7, 2012 Share Posted September 7, 2012 -Woodcutters axe and pickaxe for all kinds of materials(orcish, daedric, elven, steel, dragonbone,...) Makes me do a jig of joy. Best of luck with this, Sk0rpio. Already have the dragon woodcuters axe, it was made by dfac364, one of I.T.E.M.'s moddelers. Compliments to dfac364. That looks amazing. Question though, will the alternate material work tools still function as work tools? There was another mod someone mentioned in a different thread that added a couple of alternate-material pickaxes, but none of them could actually be used for mining. I was curious if this was just an oversight on that mod or something in Skyrim that wouldn't allow multiple tools. Link to comment Share on other sites More sharing options...
Sk0rpio Posted September 8, 2012 Author Share Posted September 8, 2012 I don't jknow either but I will try to make them functional! :thumbsup: Link to comment Share on other sites More sharing options...
asdgora Posted September 21, 2012 Share Posted September 21, 2012 (edited) EDIT Edited September 21, 2012 by asdgora Link to comment Share on other sites More sharing options...
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