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Blender won't export dismember skin instances


Sam324

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Hello. I've been grappling with an issue with Blender modeling for Skyrim for the last few days. I've created a new model from two different .nif files, which I imported at first. I set vertex groups in Blender after doing my modifications, and have successfully been able to export it as a .nif, but the new .nif file never has any Dismember Skin Instances in it. I have set it up as the Blender NIF Import/Export tutorial said to. I made the wrists BP_RIGHTARM, the lower legs BP_LEFTLEG, and the rest of the model BP_TORSO. Here is an image of the model showing that outline of the mesh and skeleton. As it shows, I have the mesh parented to the skeleton. I have a suspicion that perhaps the vertex groups for dismember skin instances must match the bones in the skeleton...but when I think about it, and after examining the original .nif files in NifSkope, they are different from the bones (less of them).

 

I originally kept all the vertex groups from the original two models as I edited them, but that only produced an "unweighted vertices" error when I tried exporting. Deleting every group other than the BP ones solved that problem. I'm at a loss as to what to do next, as I have tried everything I can think of. I tried bone weight copying from the original models, but it was far from correct. I am now manually re-creating all the applicable vertex groups from the originals, but I need a break, as I've done almost nothing but try to fix this for the past three days. Also, to clarify, the problem is not empty dismember skin instances in the .nif, but rather an outright lack of that node in the file. Of course, I do have "Export Dismember Body Parts" and "Export Skin Partition" enabled in the Blender .nif export options.

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  • 1 month later...

Trying to get back into this project. I saw another thread that said to select the mesh before importing the skeleton, and parent it to the skeleton, but I've been doing that all along. I have one skeleton with the mesh parented to it, and the mesh containing BP_TORSO, BP_RIGHTARM, and BP_LEFTLEG. Can someone please help me get past this problem?

 

http://imageshack.us/a/img141/3716/nifskope.th.jpg

 

http://imageshack.us/a/img31/7109/blenderb.th.jpg

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I wonder if it's even necessary to have these same skin partitions in the exported model. I mean, I realize it doesn't make sense (probably) for BP_LEFTLEG to be all four lower legs, instead of the normal two. I tried importing the model I exported from Blender into the CK, but it gave me an error about not being able to apply a certain animation to the model. I merged the skeletons before exporting the model so that I could parent the mesh to the skeleton. All the tutorials I've seen on the internet seem to be about armor modeling, not body/actor modeling. Not sure what to do now. Have I approached this wrong or something?
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  • 3 months later...
Well I guess I'll bump it again. I kind of wish I could finish this, although I don't know the entire process of texturing and animating or anything...I just think I'll learn it as I go, hopefully, but this issue just won't let me proceed. I also have a female centaur model which I made in the meantime, and which contains the original deer vertex groups and human ones. I read every other thread about this topic in Skyrim, and they all seemed to have easy solutions like enabling an option in the export NIF options or parenting everything properly. Of course, I've tried all those things.
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  • 1 year later...

Unfortunately, I just gave up on this after the last post I made in this thread. I still have all the model files I made, but no new progress. I think I've pretty much forgotten all I'd learned about Blender, and I don't have any immediate plans to get into trying any complicated 3D modeling again in the near future. Good luck with solving this, though, and if you ever do, make sure to let us know what worked, of course.

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