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[LE] LChar Subchar EncBandit i am so confused


VulcanTR

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Hello everyone. I am the guy who trying to understand what is these terms.

 

Is someone can explain LChar, SubChar, Enc terms?

For an example i am trying to make Bandit Marauders appears at first level but there are lot of bandits in the editor.

What is the proper way to do that? As i understand not all of them actors. Some of them just tables but so many tables.

 

I would be happy if someone can enlighten me :(

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The endgame is to create a Levelled Actor ie to vary what turns up in game dependent on the level of the player. Essentially this means creating an NPC with its actor base set to an LCharX of some form or another.

 

The LChar Object can either include Actors (eg EncBandit) and/or SubChar Objects which can contain actors or other Subchars. As far as I can tell the SubChar is just for convenience eg LCharBanditMelee1H contains 6 SubChar each of which contain 12 versions of Bandit at each of the 6 levels. You could put these 72 versions of the Bandit straight into the LCharBanditMelee1H but it would be a little tedious filling the player levels each time.

 

'Enc' is just a designation for an actor it means Encounter Actor and is usually associated with actors that end up as being levelled and randomly or otherwise encountered by the player. There is nothing special about them other than their usage.

 

Actors like Draugr, Skeletons and Bandits amongst others use an overly complex (IMO) template system to generate the final 'Enc' that will go into a SubChar or LChar. There is usually one initial Actor Template with all the standard characteristics of say a Bandit, which then acts as the actorbase for another set of templates which are for say Missile, Wizard, Melee which then will be the actor base for different levels and so on and so on.

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  • 1 month later...

The endgame is to create a Levelled Actor ie to vary what turns up in game dependent on the level of the player. Essentially this means creating an NPC with its actor base set to an LCharX of some form or another.

 

The LChar Object can either include Actors (eg EncBandit) and/or SubChar Objects which can contain actors or other Subchars. As far as I can tell the SubChar is just for convenience eg LCharBanditMelee1H contains 6 SubChar each of which contain 12 versions of Bandit at each of the 6 levels. You could put these 72 versions of the Bandit straight into the LCharBanditMelee1H but it would be a little tedious filling the player levels each time.

 

'Enc' is just a designation for an actor it means Encounter Actor and is usually associated with actors that end up as being levelled and randomly or otherwise encountered by the player. There is nothing special about them other than their usage.

 

Actors like Draugr, Skeletons and Bandits amongst others use an overly complex (IMO) template system to generate the final 'Enc' that will go into a SubChar or LChar. There is usually one initial Actor Template with all the standard characteristics of say a Bandit, which then acts as the actorbase for another set of templates which are for say Missile, Wizard, Melee which then will be the actor base for different levels and so on and so on.

 

Hello again after long time. It seems still i don't understand correctly. Can you give me the example if you can?

Example: If you change stats of these id's, all the Bandit Marauders stats changes. In my last try i was working on many id's and i was totally confused :(

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A Bandit Marauder is a 6th stage Bandit so if you wanted to make these appear in say the LCharBanditMelee1H you would edit it so SubCharBandit06Melee1H appeared at level 1 not as currently at level 25. I presume you want to make a copy of the LChar before changing otherwise players would be overwhelmed by high level bandits in every encounter in Skyrim. You could then use your new LChar in a new LvlBanditMelee1H.

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A Bandit Marauder is a 6th stage Bandit so if you wanted to make these appear in say the LCharBanditMelee1H you would edit it so SubCharBandit06Melee1H appeared at level 1 not as currently at level 25. I presume you want to make a copy of the LChar before changing otherwise players would be overwhelmed by high level bandits in every encounter in Skyrim. You could then use your new LChar in a new LvlBanditMelee1H.

 

So basically if i change stats of all SubCharBandit06xxxxxx it affects all bandits according their names (if the 06 is marauder, i cannot check it now) is it right? If yes, that means i understand i need to edit only "SubChar" right?

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I can see little point in editing the SubCharBandit06xxxxxx unless you don't want all the versions of that level (Marauder) of bandit to appear. It depends what exactly you want to do - Your only initial question was how to make Marauders appear at first level and that just involves amending all the LCharBanditxxxxx's.

 

Reiterating again that if you changed the vanilla Lchar's in this way you would populate the world with 25th level bandits.

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I can see little point in editing the SubCharBandit06xxxxxx unless you don't want all the versions of that level (Marauder) of bandit to appear. It depends what exactly you want to do - Your only initial question was how to make Marauders appear at first level and that just involves amending all the LCharBanditxxxxx's.

 

Reiterating again that if you changed the vanilla Lchar's in this way you would populate the world with 25th level bandits.

 

I think i have started to understand. I want to thank you for your effort and the time but i think i need to create another topic about the drops because drops was the my main object about the bandits.

 

Lchar includes which bandits appears on specific levels from the SubChar list

And SubChars includes the actors i hope i understand it correctly :smile:

Edited by VulcanTR
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