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Player Archmage can tell Lex to leave the Waterfront


nebworb123

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During the Thieves Guild Questline you steal the Archmage's staff to help pressure Lex to leave the Waterfront. I thought it would be cool if you could just straight up tell him to leave, since the game still sends a scripted Daedra with a message from the now dead Archmage. I realize this is a super minor fix and doesn't really warrant a mod, but I thought it would be interesting.

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The following should do the job provided you just want to add a dialogue without altering the quest:

 

Go to Character -> Quests

Create a new "quest"

in the topics section create the dialogue of your choice, using the filtering:

-GetIsID HieronymusLex ==1

-GetFactionRank MagesGuild ==9 and tick the run on target box

-GetStage TG05Misdirection ==15

 

 

(Recommended) In the QuestStages section add a setstage with the number 10 for example to inform the player he can ask Lex to leave the waterfront and write the informations you want the player to read

Plus another setstage when Lex refuses to leave

 

In the result script area of your topic add the following

 

setstage YourCustonQuestEditorID 20

___________________________________________

Create a quest script looking like this:

 

scn YourScriptName

 

short DoOnce

 

begin GameMode

 

if GetStage TG05Misdirection == 15 && player.getFactionRank MagesGuild ==9

addtopic YourDialogueEditorID

SetStage YourCustomQuestEditorID 10 ;if you added a setstage code

set DoOnce to 1

endif

end

_______________________________________

 

Changing the vanilla quest to avoid the part where you steal Hrormir's staff seems to be complicated but if you want to do it just ask.

Edited by Oblivionaddicted
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