nebworb123 Posted May 2, 2019 Share Posted May 2, 2019 During the Thieves Guild Questline you steal the Archmage's staff to help pressure Lex to leave the Waterfront. I thought it would be cool if you could just straight up tell him to leave, since the game still sends a scripted Daedra with a message from the now dead Archmage. I realize this is a super minor fix and doesn't really warrant a mod, but I thought it would be interesting. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 5, 2019 Share Posted May 5, 2019 (edited) The following should do the job provided you just want to add a dialogue without altering the quest: Go to Character -> QuestsCreate a new "quest"in the topics section create the dialogue of your choice, using the filtering:-GetIsID HieronymusLex ==1-GetFactionRank MagesGuild ==9 and tick the run on target box-GetStage TG05Misdirection ==15 (Recommended) In the QuestStages section add a setstage with the number 10 for example to inform the player he can ask Lex to leave the waterfront and write the informations you want the player to readPlus another setstage when Lex refuses to leave In the result script area of your topic add the following setstage YourCustonQuestEditorID 20___________________________________________Create a quest script looking like this: scn YourScriptName short DoOnce begin GameMode if GetStage TG05Misdirection == 15 && player.getFactionRank MagesGuild ==9addtopic YourDialogueEditorIDSetStage YourCustomQuestEditorID 10 ;if you added a setstage codeset DoOnce to 1endifend_______________________________________ Changing the vanilla quest to avoid the part where you steal Hrormir's staff seems to be complicated but if you want to do it just ask. Edited May 5, 2019 by Oblivionaddicted Link to comment Share on other sites More sharing options...
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