dontshootimbutt Posted May 4, 2019 Share Posted May 4, 2019 Hi, all! I combined the 0BSFadeNodes of a gem (emerald) and paralyze effects (maginvparalyze), this also happens with the ruby and absorb health meshes as well. They work fine in nifskope, creationkit, and in-game while outside of your inventory. However when you pick it up and look at it in the inventory, the item is far too small, and adjusting the scale in nifskope only makes the physics worse when rotating. The effect from the spell also pauses when the object isn't being moved, but that isn't too big of a deal. For reference, I'm using nifskope 2.0 dev 7 Thanks for anyone that is able to help! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 5, 2019 Share Posted May 5, 2019 I believe you need the node that controls x, y, z positioning while in inventory. I might be wrong but off the top of my head I think it is BSInvMarker. Link to comment Share on other sites More sharing options...
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