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Problem after combining meshes in nifskope


dontshootimbutt

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Hi, all!

 

I combined the 0BSFadeNodes of a gem (emerald) and paralyze effects (maginvparalyze), this also happens with the ruby and absorb health meshes as well. They work fine in nifskope, creationkit, and in-game while outside of your inventory. However when you pick it up and look at it in the inventory, the item is far too small, and adjusting the scale in nifskope only makes the physics worse when rotating. The effect from the spell also pauses when the object isn't being moved, but that isn't too big of a deal. For reference, I'm using nifskope 2.0 dev 7

 

Thanks for anyone that is able to help!

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