Josaline Posted May 5, 2019 Share Posted May 5, 2019 Trying to run MEA from the Frosty Mod Manager interface is not going to work if one of your mods fails to negotiate the new game patch. I discovered this when troubleshooting. The game launched normally but failed to launch from the mod manager. As I went through my mods I discovered that half of them were giving error messages concerning their compatibility with the current game. I know as a mod creator for another game I would not mind an email from Nexus should my mods become outdated due to a patch in the game. It is understandable that none of us play a single game forever and being "Johnny on the spot" when a game we have authored mods for decides to make changes is not possible. If Nexus is to remain relevant it is important that mod authors at the least are informed that their mods no longer work and that a discussion begins immediately as to what can be done and how it can be implemented. Link to comment Share on other sites More sharing options...
Thandal Posted May 6, 2019 Share Posted May 6, 2019 Please list the mods you're talking about, (else we can't communicate with their authors.) Link to comment Share on other sites More sharing options...
Josaline Posted May 7, 2019 Author Share Posted May 7, 2019 Hi,Those I encountered are: "Cheap Research" by Yiyas"Increased Stats and Misc. Gameplay Changes" by timasahh"Peebee Tweek" by Ellise"General Augs Rebalanced" by Kregano"Hyper Mobility" by DT7"Nomad Top Speed Increase" by Forkinator"Default Scott Overhaul" by Kitsumi"Shut up Sam" by watafuzz"Materials for Sale" by tabbed"Increased Weapons Range" by Forkinator Bear in mind that only three of my mods were actually working which wasn't good percentage-wise and suggests that a lot more that I'm not using require updates. When I said half. I was being generous. Link to comment Share on other sites More sharing options...
Thandal Posted May 12, 2019 Share Posted May 12, 2019 You are free to post Comments on the respective mods' pages, and to send PMs to their authors. But remember that no author is required to "maintain" a mod, or to respond to communications. Link to comment Share on other sites More sharing options...
Wolfmod Posted June 7, 2019 Share Posted June 7, 2019 What about the interests of Nexus? I am quite shocked. It's not up to us to maintain your site. I've found that hardly any of the MEA Andromeda mods here have been updated in 2019 and they are creating errors in Frosty Mod Manager and issues for my PC and the game. While I respect your position, Thandal, and the understanding between Nexus and the voluntary mod authors - I am a mod author myself having uploaded a mod to Nexus for Fallout 4 - I cannot see the harm in Nexus generating polite, respectful, automatic email reminders for mod authors whose mods break due to updates. I no longer play Fallout 4 but if I was told my work was causing issues, it would be nice to be informed of this so that I could fix it or take it down. Without action you end up running a site filled with game breaking applications and you really don't want that. Anyway, that's my 2c. Link to comment Share on other sites More sharing options...
Thandal Posted June 13, 2019 Share Posted June 13, 2019 What about the interests of Nexus? I am quite shocked. It's not up to us to maintain your site. I've found that hardly any of the MEA Andromeda mods here have been updated in 2019 and they are creating errors in Frosty Mod Manager and issues for my PC and the game. While I respect your position, Thandal, and the understanding between Nexus and the voluntary mod authors - I am a mod author myself having uploaded a mod to Nexus for Fallout 4 - I cannot see the harm in Nexus generating polite, respectful, automatic email reminders for mod authors whose mods break due to updates. I no longer play Fallout 4 but if I was told my work was causing issues, it would be nice to be informed of this so that I could fix it or take it down. Without action you end up running a site filled with game breaking applications and you really don't want that. Anyway, that's my 2c. @Wolfmod; The Nexus is a Community with now almost 225,000 (a quarter of a MILLION) files. Who/how to determine if any one of them is truly game-breaking or obsolete? The half-dozen-or-so full-time staff? The dozen-or-so part-timers? Scenario: Someone reports a mod as not working. Why? Was it an update to the game? Or did they fail to follow the installation instructions properly? Did they have the prerequisites? Did they have a conflicting mod? How to tell? Must have the game in question; must have time to test; must install the mod in question; must have a vanilla install (and who among us has one of those?!?) or it could be another mod causing the issue; etc. So, we rely on the Community to post (respectfully) any comments about problems using the mods, and we rely on their authors to address them, (or not) as they see fit. After that, it's "Caveat Lusor!" ("Player Beware!") If you don't read the Description and the Comments, and back-up your game, there won't be much sympathy from the rest of us. To paraphrase Betty White, "Modding's not for pussies." Several additional points: 1. If a mod no longer works, don't use it. 2. For those mods you really, really, want to have converted, contact their authors and ask them to do so, or ask permission to do it yourself. 3. If no one has provided you with the updated mods you want, in the format you want, make new ones yourself. 4. Your being grateful for being told your mod may no longer work is other authors' being pissed someone is bothering them about something they left behind years ago. If you care, check your own mods' comments. The players will have told you if it's stopped working. The Nexus is not in the business of harassing mod authors into doing anything. Authors pay as much attention, and put in as much effort, as they care to. And for that, we're grateful. :thumbsup: Link to comment Share on other sites More sharing options...
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