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Help with removing mod changes to a vanilla cell


bloxyman

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I'm currently making my first quest mod for Fallout: New Vegas, & have run into a problem. I have permission to use the assets from Ghostrecon123's Enclave Remnants Bunker Home. I managed to duplicate the Remnants Bunker cell, but cannot figure out how to remove the edits to the vanilla Remants Bunker. If someone could help me out with this, I'd be grateful.

Edited by bloxyman
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I would think XEdit would probably be your best bet. Most of my mods have been more focused on stuff rather than locations, so someone with more experience in that department might have a better idea, but I've successfully removed cell edits like that.
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FNVEdit is probably your easiest way out of this. You can delete edits using the GECK, but in my experience the GECK doesn't always do this properly like it should. FNVEdit is much more reliable. You should be able to find the original cell using its cell ID. Just delete that entire record.

Edited by madmongo
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