bloxyman Posted May 5, 2019 Share Posted May 5, 2019 (edited) I'm currently making my first quest mod for Fallout: New Vegas, & have run into a problem. I have permission to use the assets from Ghostrecon123's Enclave Remnants Bunker Home. I managed to duplicate the Remnants Bunker cell, but cannot figure out how to remove the edits to the vanilla Remants Bunker. If someone could help me out with this, I'd be grateful. Edited May 5, 2019 by bloxyman Link to comment Share on other sites More sharing options...
uhmattbravo Posted May 5, 2019 Share Posted May 5, 2019 I would think XEdit would probably be your best bet. Most of my mods have been more focused on stuff rather than locations, so someone with more experience in that department might have a better idea, but I've successfully removed cell edits like that. Link to comment Share on other sites More sharing options...
madmongo Posted May 6, 2019 Share Posted May 6, 2019 (edited) FNVEdit is probably your easiest way out of this. You can delete edits using the GECK, but in my experience the GECK doesn't always do this properly like it should. FNVEdit is much more reliable. You should be able to find the original cell using its cell ID. Just delete that entire record. Edited May 6, 2019 by madmongo Link to comment Share on other sites More sharing options...
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