Lucas9 Posted May 6, 2019 Share Posted May 6, 2019 TL;DR need proper import/export settings for 3DS Max 2016 with Nif files. For a while already I use Nifskope whenever I need to remove a certain part from a mesh, or copy and paste branches from one mesh to another. For instance, to add underwear/modify underwear. This is really nearly all I use it for. I decided to expand the things I can do with 3DS Max 2016, since I'm somewhat used to it compared to Blender (which I'm completely new at, and feels unintuitive). This is what my basic procedure goes like: 1. Open T6M underwear mesh. Copy the "bra" branch.2. Open T6M clothing I want. Paste the "bra" branch.3. Because the bra is now clipping with the clothing, I want to remove the offending polygons and start up 3DS Max 2016 to remove them. This is where everything goes to hell. I do not know what the proper import settings are, and what the proper export settings are. When launching my edited mesh in New Vegas, my character turns into the invisible woman and only her hands and head are visible (which makes sense, since the problem is with the armor which consists of the entirety of the body, minus those). Import settings Export settings The mesh I want to edit, which was previously merged into the outfit mesh in NifSkope. Warning message I get when I want to edit the mesh (could this be an issue?) If someone could help me out, I would very much appreciate it! What should be a rather simple task (I mean, deleting polygons takes me less than 2 minutes) is becoming annoying fairly quickly. I've searched the Nexus for answers but found absolutely nothing. Link to comment Share on other sites More sharing options...
uhmattbravo Posted May 6, 2019 Share Posted May 6, 2019 For alot of stuff in Blender, you need to go over the mesh and fix things (like shader flags especially) in Nifskope. I have no experience with 3DS Max, so I don't know if working with it involves a similar process, and most of my experience is with creatures and statics rather than clothing, but comparing the shader flags to a working outfit is at least a good starting point. Link to comment Share on other sites More sharing options...
Lucas9 Posted May 6, 2019 Author Share Posted May 6, 2019 For a lot of stuff in Blender, you need to go over the mesh and fix things (like shader flags especially) in Nifskope. I have no experience with 3DS Max, so I don't know if working with it involves a similar process, and most of my experience is with creatures and statics rather than clothing, but comparing the shader flags to a working outfit is at least a good starting point. Thanks for the advice. I'm the opposite: with no experience in Blender, most of the stuff that's really basic on 3DS Max is really difficult there (it doesn't help that you want a specific answer but tutorials are 30 minutes long). I hope someone with 3DS Max experience chimes in. For what it's worth, I also have 3DS Max 2012 but I run into the same issue here. Link to comment Share on other sites More sharing options...
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