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LOD from Static Objects


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I know there are some topics about this, but I just don't get it.

 

Here's what I want to do:

I created a mod that adds ice sheets over frozen lakes. They are most of the time a huge .nif and rarely an SCOL.

However how do I give them proper LOD? I know that there is an option within the staticobject window called "Has LOD" and there are some nifs I can use.

Yet this doesn't seem to work.

 

 

Now I know there's something called xEdit, or FO4LODGen but I absolutely don't know how to work with it.

As far as I understand I only can make LOD for unique worldspaces.

 

 

 

 

Should anyone be curious about how it might look: Here

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hmm. Its a lot to explain, Plus I havent looked at your mod and how it works.

 

I am not sure that bodies of water actually use a nif for LOD the way Objects do. If they did, you could use XLODGen.

 

Take a look at my winter pine tree mod. I made a bunch of lod meshes, assign those as LOD to the tree objects then drop all those meshes into the data floder of fallout 4 as loose textues and meshes. Then you just run XLoDGen and it does everything for you.

 

I mean, its still not that simple, but if you ask questions on here, Sheson is very helpful https://forum.step-project.com/topic/12466-fo4lodgen/

 

Anyway, I dont think water LOD is done like that, but its still cool thing to learn.

 

Check this mod and see what you can learn from it. It might be simple as finding the texture used and making it white, or changing the texture to a custom one. https://www.nexusmods.com/fallout4/mods/33815

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I know there are some topics about this, but I just don't get it.

 

Here's what I want to do:

I created a mod that adds ice sheets over frozen lakes. They are most of the time a huge .nif and rarely an SCOL.

However how do I give them proper LOD? I know that there is an option within the staticobject window called "Has LOD" and there are some nifs I can use.

Yet this doesn't seem to work.

 

 

Now I know there's something called xEdit, or FO4LODGen but I absolutely don't know how to work with it.

As far as I understand I only can make LOD for unique worldspaces.

 

 

 

 

Should anyone be curious about how it might look: Here

 

LOD works like this -

 

Static Objects (STATs for short) have optional LOD meshes that you already found. You assign a .nif (that has to be designed for LOD - take vanilla objects as orientation) to an LOD slot for an object, place that object in your Worldspace and then run FO4LODGen (generating Object LOD) for that Worldspace. It will output a texture atlas at \Data\Textures\terrain\MyWorldspace\ and a good number of .bto files (which are NIFs in disguise) at \Data\Meshes\terrain\MyWorldspace\. Those files are what the game uses for LOD. Your object should now show up as an LOD object when it's outside your uGridsToLoad. The texture atlas and .bto files should then be packaged with your mod.

 

This should work for any vanilla Worldspace by default. I've actually regenerated LOD for the Commonwealth quite often so far, works completely fine with FO4LODGen.

 

You *could* remove the LOD "source" meshes and their respective textures afterwards (as they're not used in the game themselves) but that prevents others from regenerating LOD for your mod for which you would deserve a paddlin'. Ask away if you have further issues, I like that ice sheet mod and need it for a setup I've been building - but I'll have to regenerate LOD for that setup. :wink:

Edited by payl0ad
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oh yea.. xlodgen also does Terrain. water is probs in terrain? I still have not looked at this. I hope you sort it Zorzak coz damn, those frozen rivers look nice.

 

Edit. lol. reading above it is indeed nifs with applyable? (is that a word) LODS So yeah Applying correct Lod nifs in xedit and then using Xlodgen following instructions should give you something. just make sure you use it with no other fauna mods enabled. or.. make those mods requirement if you do.

 

And yeah, terrain should be not selected if your ice rivers are objects. . that would overwrite Icepick overhaul terrains... Sry I kinda read this while typing drunk so edited it 3 times. probably best advice is to ignore me all together. lol

Edited by Guest
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