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Population of Skyrim?


Wursthan

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Obviously it varies from mission to mission - my own current character has over a thousand kills to his name - but it's probable that someone with plenty of time on their hands has counted the population of Skyrim, including the number of citizens - including soldiers - that constitute established society in Skyrim - my guess is around 300. But they must be considerably outnumbered by the malevolent, tax-dodging villains and ne'er-do-wells that inhabit the numerous caves, ruins and forts. Not to mention draugrs, undead and the like. Surely such an unbalanced social structure, whether dragons are thrown into the mix or not, is doomed to fail.

The future of Skyrim seems further compromised by the low number of ankle biters, the next generation apparently only numbering around 30 or so.

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Assuming all the bandits are overly aggressive I'd agree but really they aren't. In most cases with 'bandits' you have every opportunity to not get to close to their camp and to walk away.

 

Choosing to live outside of normal society doesn't necessarily make you a bad guy. You see 'bad guys' fighting 'bad guys' all the time so they aren't going to be banding together anytime soon to take down society

 

This attitude to me means they defend their own. Go away and I wont have to hurt you. If you just came waltzing into my castle uninvited I'd probably kill you too.

 

As for Draugrs; Their undead status is quite a new phenomenon so they haven't had an impact yet. Most of the general population don't wander around crypts so they have nothing to worry about.

 

Also I believe the giants have a large impact on national security. They have camps right across Skyrim. I remember hearing Balgruuf said about the impact it would have with them moving camp.

 

As for kiddies. Most of the country is in civil way. Soldiers are off fighting for one side of the other. Presumably once that is over they will come home and celebrate.

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Assuming all the bandits are overly aggressive I'd agree but really they aren't. In most cases with 'bandits' you have every opportunity to not get to close to their camp and to walk away.

You have that opportunity but I would throw it away and kill them all for their stuff. I guess there's the Skyrim economy and the Skyrim food chain travelers<bandits<my character and followers<freak mammoth accidents, Dawnguard vampire attacks, dragons if there was a swarm or a Dragon Lord from the Dovhakriid mod.

Edited by BetterTejbz
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Assuming all the bandits are overly aggressive I'd agree but really they aren't. In most cases with 'bandits' you have every opportunity to not get to close to their camp and to walk away.

 

Choosing to live outside of normal society doesn't necessarily make you a bad guy. You see 'bad guys' fighting 'bad guys' all the time so they aren't going to be banding together anytime soon to take down society

 

This attitude to me means they defend their own. Go away and I wont have to hurt you. If you just came waltzing into my castle uninvited I'd probably kill you too.

As for Draugrs; Their undead status is quite a new phenomenon so they haven't had an impact yet. Most of the general population don't wander around crypts so they have nothing to worry about.

 

Also I believe the giants have a large impact on national security. They have camps right across Skyrim. I remember hearing Balgruuf said about the impact it would have with them moving camp.

 

As for kiddies. Most of the country is in civil way. Soldiers are off fighting for one side of the other. Presumably once that is over they will come home and celebrate.

 

Bandit is a title given to some one who robs others outside of city/town districts to accumulate their wealth....Dictionary definition: 1. a robber, especially one who robs by violence. 2. an outlaw. How I see it myself is, they probably warn your Dovahkin to move on because he/she does not look like a soft, easy target....and so with that said I see my Dovahkin not backing down as pretty much performing a public service (a Ranger of sorts) in removing these dangers to the common folk less able to defend themselves.

Edited by StayFrosty05
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To tell the truth, there are lots of bandits in Skyrim, more than civilized citizen. I think, for some weeks I killed people more, than live in whole Tamriel ( I'm not a cruel man, I just carry out mission). To establish balance we should download 10-20 NPC mods and occupy uninhabited regions of Skyrim.
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Bandit is a title given to some one who robs others outside of city/town districts to accumulate their wealth....Dictionary definition: 1. a robber, especially one who robs by violence. 2. an outlaw. How I see it myself is, they probably warn your Dovahkin to move on because he/she does not look like a soft, easy target....and so with that said I see my Dovahkin not backing down as pretty much performing a public service (a Ranger of sorts) in removing these dangers to the common folk less able to defend themselves.

 

An outlaw... I'll take that one.

 

War tends to increase banditry among the common folk as a reaction to the hardships they face, it has happened many times in history. They could simply have been outlawed by their respective holdfasts for refusing to join the side taken there in the civil war. You could be killing people simply because they quit the failing, hostile society and want to be left alone with their few friends.

 

or

 

These NPCs are not given a name besides 'bandit' so it can only be assumed that your character gave them this name as a way of recognizing them. You may be mistaken and they may just be campers/vigilantes/hunters.

Edited by worldofscotty
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Bandit is a title given to some one who robs others outside of city/town districts to accumulate their wealth....Dictionary definition: 1. a robber, especially one who robs by violence. 2. an outlaw. How I see it myself is, they probably warn your Dovahkin to move on because he/she does not look like a soft, easy target....and so with that said I see my Dovahkin not backing down as pretty much performing a public service (a Ranger of sorts) in removing these dangers to the common folk less able to defend themselves.

 

An outlaw... I'll take that one.

 

War tends to increase banditry among the common folk as a reaction to the hardships they face, it has happened many times in history. They could simply have been outlawed by their respective holdfasts for refusing to join the side taken there in the civil war. You could be killing people simply because they quit the failing, hostile society and want to be left alone with their few friends.

 

or

 

These NPCs are not given a name besides 'bandit' so it can only be assumed that your character gave them this name as a way of recognizing them. You may be mistaken and they may just be campers/vigilantes/hunters.

 

The game labels them for you, so you know exactly what your dealing with....my Dovahkin has come across plenty of Hunters, often trades with them, has never killed any of them....As for displaced individuals due to Civil War or other disastrous events, refugees exist in Skyrim...though their usually dead when you find them....but to be a bandit you already need to have acquired the level of fitness necessary for such a life and considering that level of fitness they could just as successfully hunt and trade/barter (adding to the failing economy and food stores) to keep up a comfortable lifestyle, rather than accosting and brutalizing/murdering travelers to steal their valuables. ...Bandits are not innocent, they prey on the weakness of others.

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To tell the truth, there are lots of bandits in Skyrim, more than civilized citizen. I think, for some weeks I killed people more, than live in whole Tamriel ( I'm not a cruel man, I just carry out mission). To establish balance we should download 10-20 NPC mods and occupy uninhabited regions of Skyrim.

 

It's a shame so many adding population mods need to be so large...or that's exactly what i would be doing.

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