jucoking Posted May 11, 2019 Share Posted May 11, 2019 (edited) This has, by far, been the biggest headache of the entire modding process. I have tried multiple ways to try and generate some kind of LOD with varying results, but nothing has been satisfactory. I have tried xLODGen, OScape, DYNDOLOD, TESVEDIT, and the built-in Skyrim SSE LOD generator. I can't release something if it's ugly and it always turns out wrong. Most recently I have been following LOD generation directions from here because it seems to be the most recent (2017): https://bethesda.net...e?language[]=en In this tutorial for SSE, the OLD CK for vanilla skyrim is required and is available from STEAM. I have tested the old CK alone with vanilla skyrim and it works perfectly fine. Where the problem begins is when I make a copy of my plugin (per the instructions in the link) and try to open it in the OLD CK. CK won't progress any further than "initializing archives...". So I figured I might be missing some essential files from the plugin so I copy the data folder in Skyrim SSE and paste it into the vanilla skyrim folder which gives me some kind of error about "STRINGS" (I have attached the image of the error below). If anyone.....ANYONE.....knows a reliable way to generate LOD SSE please let me know. It's the last step before releasing my mod and it's been an extremely discouraging process. Edited May 11, 2019 by jucoking Link to comment Share on other sites More sharing options...
ShimoOkami Posted May 11, 2019 Share Posted May 11, 2019 Are you trying to load a plugin you made for SSE? I doubt you can load form 44 plugins in original CK Link to comment Share on other sites More sharing options...
jucoking Posted May 12, 2019 Author Share Posted May 12, 2019 Are you trying to load a plugin you made for SSE? I doubt you can load form 44 plugins in original CKI don't know what form 44 plugins are, but according to the procedure I linked above, this supposedly can be done. I even spoke with the author of the tutorial and they told me the same thing... to make a copy of my SSE plugin to use with OLD CK. All that in order to use OLD CK to generate LOD. I have also tried copying OLD CK into the Skyrim SE folder to get it to work that way but that comes with it's own set of problems. When I do that, I get an error stating that "bUseVersionControl" is turned on and that to proceed it needs to be set to 0, but I have checked every .ini file and the one that has bUseVersionControl is ALREADY set to 0. It's such a headache. Link to comment Share on other sites More sharing options...
sheson Posted May 25, 2019 Share Posted May 25, 2019 (edited) Just use xLODGen for terrain and its big brother DynDOLOD for object and tree LOD. If the included documentation is not sufficient, there is always the official support forum or the #xLODGen-support channel in the xEdit discord. These tools also are part of every decent modding guide. The tools are actively developed based on the feedback from users and mod authors. Don't waste your time trying to use CK or Oscape. Edited May 25, 2019 by sheson Link to comment Share on other sites More sharing options...
MilanKokyCZ Posted May 25, 2019 Share Posted May 25, 2019 Well meybe if you using mod organizer or other such program my problem was that i couldnt even Run Dyndolod or any other Program and the mistake for me was that in Arguments when you add program in MO i had to put -SSE to make it run try it i know its silli but prehabs it can help Link to comment Share on other sites More sharing options...
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