SamHe11 Posted May 12, 2019 Share Posted May 12, 2019 Is it as simple as copying the corresponding blocks of one nif and pasting them into the tree of another nif? Does it matter if the nifs are of different types or does it need to be "apples to apples" (ie: weapons to weapons, activators to activators) in the game/CS? I've got the basics down in terms of modeling/texturing and am interested in jumping into animation/particles. If possible, I'd like to dip my feet in first by just getting some quick and dirty results to see how different systems look on different models and how they work before plunging into building a PS from scratch. Thanks. Link to comment Share on other sites More sharing options...
ZWolol Posted May 13, 2019 Share Posted May 13, 2019 You can copy the entire nif to another, then delete all the excess and to attach the particle system to another node. Link to comment Share on other sites More sharing options...
SamHe11 Posted May 13, 2019 Author Share Posted May 13, 2019 Thanks. Just tried it and found it suprisingly easier than I expected it to be. Link to comment Share on other sites More sharing options...
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