ElderScrollsFan001 Posted August 22, 2012 Share Posted August 22, 2012 (edited) Ok I've looked at this tutorial add it see to help for the most part but i noticed my file don't look like one found in other mods or in the default game . i use gimp 2 and DDS Converter 2 http://cs.elderscrolls.com/index.php/GIMP:_Quality_Normal_Maps this what mine look likehttp://i.imgur.com/Jn48T.jpg?1 this is from the gondor armor mod http://i.imgur.com/jMNWY.jpg?1 what could i be doing wrong Edited August 22, 2012 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
Lanceor Posted August 22, 2012 Share Posted August 22, 2012 Are you saying that it's wrong because the one in the Gondor Armor mod has different levels of transparency whereas your one only has one level of transparency? You'll need to break up your texture into layers (e.g. thw steel sections can be one layer, the cloth another). Create separate normal maps for each layer and adjust the transparency of each. Afterwards, combine all the layers into one normal map. Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted August 22, 2012 Author Share Posted August 22, 2012 (edited) Are you saying that it's wrong because the one in the Gondor Armor mod has different levels of transparency whereas your one only has one level of transparency? You'll need to break up your texture into layers (e.g. thw steel sections can be one layer, the cloth another). Create separate normal maps for each layer and adjust the transparency of each. Afterwards, combine all the layers into one normal map. yes i was :( and this is one of the head slap moment.....layers of course should have thought of that but this is how my armor came out using the first mesh above http://i.imgur.com/pufk5.jpg?1 http://i.imgur.com/ogEdR.jpg?1 Edited August 22, 2012 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
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