jukehero461 Posted August 22, 2012 Share Posted August 22, 2012 So, according to this:http://www.gamespot.com/news/fallout-4-set-in-boston-6392271Fallout 4 will MAYBE be in Boston! Whether or not this is true, what would you like to see in this new edition of Fallout? Looking for anything, including but not limited to:Location IdeasHow will you start out? (Vaultie? Courier? ANDROID?!)Companions?Significant landmarks?Gameplay changes? (ohpleaseohpleaseohpleaseohPLEASE let us dual-wield .44s...)Terrain? (Rubble-ish? Rebuilt? Regrowing countryside? Dessicated crater?)The Institute! What's going on inside?Carryovers from Fallout 3? (Moria, Fawkes, Dogmeat, THREEEEEE-DOOOG! AWOOOOOO!)Main enemies/factions? Personally, I hope to see them put the Old North Church in and do a reference to "One if by land, two if by sea." I'd love to start in a Vault again, though if this is going to be post Fallout 3 then I'd doubt there would be many closed. Companion-wise, I will bet any amount, right now, that if Fallout 4 is in Boston and the Institute is there, you can get an android follower. Obviously, you can get a dog too, though I hope it's Dogmeat as opposed to Rex. Would love to see the docks of Boston with sea-raiders. Terrain I hope is not as rubble-ish as DC was, and if there is going to be urban exploration, then it should be open and varied. The countryside should be like Fallout 3, lots of small communities and nooks and crannies to explore. The Institute... I don;t know, I feel like it will be a much more deadly version of the Big Empty. I hope to see, if not the characters themselves, some references to Simms, Moriarty, Moira, Three-Dog, Fawkes, Charon, Jericho, Sarah Lyons, Amata, Butch, etc. I'd love to see their stories and trials. Also, is the purifier still running? Is p Also, since the Enclave on this coast was shot to hell, and the Legion and NCR are on the other side of the world, I wonder who'll be the main antagonists? There will probably be slavers. I bet the Eastern Brotherhood will be there, but I have the feeling that they won't be as powerful as they were. The Institute... will it be evil or neutral? Since we saw Zimmer I doubt it's flat-out good. That's my cap's worth, now give me your best! Who knows? Maybe Bethesda will see these and put them in! :tongue: Link to comment Share on other sites More sharing options...
guusert Posted August 22, 2012 Share Posted August 22, 2012 Follow this topic aswell: http://forums.nexusmods.com/index.php?/topic/276344-fallout-4-location-poll/ Link to comment Share on other sites More sharing options...
Destynova99 Posted August 23, 2012 Share Posted August 23, 2012 Seems to be a bit of misinformation or confusion. The "Commonwealth"(s) are the thirteen territories that the US was divided into prior to the bombs dropping. In fact the 13 stars surrounding the large star on the "Old World Flag" represent those Commonwealths. Any mention of Commonwealths in Fallout 3 and New Vegas would have been in reference to those Commonwealths, not any of the original 50 states. If a official mention of a Commonwealth was made by the developers of the future Fallout 4, it might be just stating which Commonwealth the events of the game will take place in. Though there is certainly the possibility that the major government in the Fallout 4 setting will call themselves The Commonwealth (possibly the original Commonwealth designation, or some other moniker just borrowing the term to connect it to the old world like the New California Republic did.) I'll wait for a more official word though because the last "official" statement I read, it seemed they were leaning towards having the next game take part in the general Mojave area again. I'm guessing they'll have the player character of Fallout 4 be the child or grandchild of a Vault Inhabitant and inherit their Pipboy much like the Chosen One inherited his/her grandparent's Pipboy in Fallout 2. That or he/she will just find it at the beginning of the game. Link to comment Share on other sites More sharing options...
jukehero461 Posted March 21, 2015 Author Share Posted March 21, 2015 Okay so let's see... My money is on the main character being an android. You might not know it at the beginning, but I'd bet $20 on it. An employee of the insitute, sent after missing androids, a-la Harkness. Not told what you are because then you may develop sympathy. I would prefer to start in a vault though... maybe you explore one for the Institute? Set off the nasty experiment therein? I'd guess companions would be on both sides of the factions. I'll bet a young, idealistic Institute scientist who hasn't learned the horrors they are capable of yet, a hard-ass Railroad smuggler, someone who doesn't give a damn, and a cyberdog. Maybe a ghoul too, we're overdue for another ghoul companion. Don't know Boston all that well... could be looking for a lot of Mirelurks, that close to the sea. Or maybe some other nasty sea-beasts? I'd love to see some sea-raiders, maybe on some sort of battlehsip they've taken over? There'll have to be some local nastiness to replace the Super Mutants... I'd bet on souped up Mirelurks or a lot of pirates of some kind. I'd like some dual wielding, but it'd be rough to pull off well... I want the country to be much more like Fallout 3 than New Vegas. Vegas was cool, but I hated that the Mojave was just a oval path that was just... empty. Gonna bet the Institute is a rival to the Big MT, but more serious in its undertaking. I could see some doomsday science happening. Doubt there will be carryover companions, but I bet there will be small groups of the Brotherhood, maybe some references to Three Dog, some references to Mothership Zeta and other DLC, references to the settlements of Megaton and Rivet City, and I bet Vault 101 will be mentioned. Purifier will be running, but contested, and unique power armor in the game will be Lyons' Pride armor. That's all i got! Let's see how close we came! Link to comment Share on other sites More sharing options...
makdaknife Posted May 28, 2015 Share Posted May 28, 2015 the entire island of cuba would be a rad setting... heh Link to comment Share on other sites More sharing options...
DopeChuck Posted June 2, 2015 Share Posted June 2, 2015 My money is on the main character being an android. You might not know it at the beginning, but I'd bet $20 on it. An employee of the insitute, sent after missing androids, a-la Harkness. Not told what you are because then you may develop sympathy. I would prefer to start in a vault though... maybe you explore one for the Institute? Set off the nasty experiment therein? You know, at first I hated the idea of being an android (I mean, it's a freaking robot, how is that awesome? Besides, iOS is wayyy better.) But this comment totally changed my mind. If we do start off as an android, I hope the plot develops along the lines of we're an android, we don't know, creators of us try to prevent us from finding out, then we find out some way. The only thing I hope stays the same in Fallout 4 is war. War should never change. As for the possibilities of vehicles being added, personally I'm a bit wary of that, I'm used to having to walk on foot, trekking through the dangerous wasteland and getting killed by a radscorpion. With vehicle, that whole danger effect is gone for the most part. Now I wouldn't hate it if they added them, but I hope if they do implement some type of group transportation that it's balanced so that the whole player-world dynamic doesn't get changed too much. One way would be to add traps that could disable the vehicle, allow tires to be popped, have other enemies with vehicles, make it necessary to repair your first vehicle. Now that's just my opinion. Link to comment Share on other sites More sharing options...
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