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jukehero461

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  1. Okay so let's see... My money is on the main character being an android. You might not know it at the beginning, but I'd bet $20 on it. An employee of the insitute, sent after missing androids, a-la Harkness. Not told what you are because then you may develop sympathy. I would prefer to start in a vault though... maybe you explore one for the Institute? Set off the nasty experiment therein? I'd guess companions would be on both sides of the factions. I'll bet a young, idealistic Institute scientist who hasn't learned the horrors they are capable of yet, a hard-ass Railroad smuggler, someone who doesn't give a damn, and a cyberdog. Maybe a ghoul too, we're overdue for another ghoul companion. Don't know Boston all that well... could be looking for a lot of Mirelurks, that close to the sea. Or maybe some other nasty sea-beasts? I'd love to see some sea-raiders, maybe on some sort of battlehsip they've taken over? There'll have to be some local nastiness to replace the Super Mutants... I'd bet on souped up Mirelurks or a lot of pirates of some kind. I'd like some dual wielding, but it'd be rough to pull off well... I want the country to be much more like Fallout 3 than New Vegas. Vegas was cool, but I hated that the Mojave was just a oval path that was just... empty. Gonna bet the Institute is a rival to the Big MT, but more serious in its undertaking. I could see some doomsday science happening. Doubt there will be carryover companions, but I bet there will be small groups of the Brotherhood, maybe some references to Three Dog, some references to Mothership Zeta and other DLC, references to the settlements of Megaton and Rivet City, and I bet Vault 101 will be mentioned. Purifier will be running, but contested, and unique power armor in the game will be Lyons' Pride armor. That's all i got! Let's see how close we came!
  2. So, according to this: http://www.gamespot.com/news/fallout-4-set-in-boston-6392271 Fallout 4 will MAYBE be in Boston! Whether or not this is true, what would you like to see in this new edition of Fallout? Looking for anything, including but not limited to: Location Ideas How will you start out? (Vaultie? Courier? ANDROID?!) Companions? Significant landmarks? Gameplay changes? (ohpleaseohpleaseohpleaseohPLEASE let us dual-wield .44s...) Terrain? (Rubble-ish? Rebuilt? Regrowing countryside? Dessicated crater?) The Institute! What's going on inside? Carryovers from Fallout 3? (Moria, Fawkes, Dogmeat, THREEEEEE-DOOOG! AWOOOOOO!) Main enemies/factions? Personally, I hope to see them put the Old North Church in and do a reference to "One if by land, two if by sea." I'd love to start in a Vault again, though if this is going to be post Fallout 3 then I'd doubt there would be many closed. Companion-wise, I will bet any amount, right now, that if Fallout 4 is in Boston and the Institute is there, you can get an android follower. Obviously, you can get a dog too, though I hope it's Dogmeat as opposed to Rex. Would love to see the docks of Boston with sea-raiders. Terrain I hope is not as rubble-ish as DC was, and if there is going to be urban exploration, then it should be open and varied. The countryside should be like Fallout 3, lots of small communities and nooks and crannies to explore. The Institute... I don;t know, I feel like it will be a much more deadly version of the Big Empty. I hope to see, if not the characters themselves, some references to Simms, Moriarty, Moira, Three-Dog, Fawkes, Charon, Jericho, Sarah Lyons, Amata, Butch, etc. I'd love to see their stories and trials. Also, is the purifier still running? Is p Also, since the Enclave on this coast was shot to hell, and the Legion and NCR are on the other side of the world, I wonder who'll be the main antagonists? There will probably be slavers. I bet the Eastern Brotherhood will be there, but I have the feeling that they won't be as powerful as they were. The Institute... will it be evil or neutral? Since we saw Zimmer I doubt it's flat-out good. That's my cap's worth, now give me your best! Who knows? Maybe Bethesda will see these and put them in! :tongue:
  3. Incredible ideas all! I hope Bethesda is reading these! My impressions on what people have suggested. Chicago: Mentioned in Fallout NV, in a territory as-of-yet untouched, and a good urban environment make this a definite possibility. The mention of the railroads make me think there are a lot of ways to introduce technology-hungry or rail-based factions or towns. Also the rails make it possible for there to be a larger area, using old rails as faster transport. New York: Many people seem to think this is an iffy prospect, since the subway/urban crawling was a pain to many. If this was more open with less tunnel travel I think this would be a good idea, and the idea of battles in Times Square and in the Empire State building make it an attractive idea. Boston/The Commonwealth: Lots of tech, large port city, lots of historic American culture around... A LOT of good material for a good game. Nice countryside around the city I hear too, so some good opportunities there. Also would allow some good East Coast DLCs. Virginia: This was mentioned as a place to be, and while I don't know about the state in general, I agree the general vicinity is open enough to have some good exploring. Detroit: I like this idea! A large city with a large manufacturing base, which makes it a valuable target, and, from the pictures I've seen, it's built more wide than tall, which would make urban exploring far less of a hassle than picking through ruinous skyscrapers. New Orleans: I see this isn't quite as popular due to the less-than-stellar Point Lookout, but I still think this would make a good DLC if nothing else. Texas: Thank you Ragingbear, I cannot believe we missed this. Lots of guns, dried up oil wells, tough people and a lot of space make it a good idea, but it still has a pretty arid environment, not too much of a change from NV there. Canada: Don't think it's happening, but since it was annexed, who knows? Florida: I believe it unlikely, specially trying to make a Fallout-revamped Disney World style theme park. All this said, I'd love to see some more urban exploration, but less of a hassle. Like having the streets less cluttered, or having more neighborhoods that are intact, etc. More in-depth exploration and more interesting places to see is better than lots of exploration but a flat landscape.
  4. 419: Hordes of aliens with technology that can waste a behemoth are powerless against a lone samurai. 420: Properly utilized, a Gauss rifle can send a Yao Guai's corpse a mile and a half. 421: Jericho is an ass. 422: Moira's bodyguard gives zero f***s. 423: Despite having relay stations all over the wasteland, the best radio aerial is the top of a stone obelisk in the middle of a warzone with energy weapons going off around it.
  5. I have not yet chosen a side, and have at the time of writing looked up this thread to help decide for my first character. Having read many of the comments and posts here, I think I may have a decision... The Empire, on one hand, are a way to unify all the provinces and put up a unified front against greater threats (aka the Thalmor). Many of the Imperials I have observed in-game do not seem to be bad people either. (With the exception of most the Battle-Borns in Whiterun. They're kinda zealous.) However, they have allied with the Thalmor and have banned the worship of Talos. They also are spread thin and cannot hold the Empire for too long I would think. They are also restrictive and prone to preemptive strikes against those who they think may oppose them. The Stormcloaks are based on the simple idea of independence from the Empire and the freedom to worship Talos. They remember the traditions of the Nords and are pround in their heritage. However, Ulfric is a conquerer. He is headstrong and somewhat arrogant and a bit vicious as well. The Stormcloaks are also extremely inflexible, and are not always tolerant of other races. They are also paranoid and accusatory. In the end, my first character is to join the Empire, for the greater good of all provinces, not just Skyrim.
  6. I'd love to lead a gang of outlaws and ride around looting and raiding. Rob casinos, take over small communities, outfit your members, seems like it could be a ton of fun! You could have NCR send rangers after you, try to ambush you around the Mojave, and the same with Legion. You could encounter bounty hunters, starting with dumb fools, but eventually scaling to big-time hunters and assassins. You could also run into other outlaw gangs, duel it out. Think about it!
  7. Said it once, I'll say it again. Damn I gotta check this more often. Now, it's time for the recap: New York: Popular opinion is split here, but the consensus appears to be that while it would be cool to run around in, there would be a lot of logistics and backstory problems, like how is it not a crater? Also, as has been mentioned, the ruin-crawling would be too close to Fallout 3, and Bethesda could easily be called on that. However, there is merit to having an entire second world under New York in the subways and underpasses. Kind of like a ruinous Underdark. New Orleans: This one is catching a bit of flak. The more I think about it, the more I realize it might be better as a well-made and expansive DLC as opposed to a full game. Still... Radgators and Mardi-Gras voodoo cults have a certain charm. California: I think this is the second most likely choice. Assuming a Independent or House ending to Vegas, we could have a setting where while the NCR is not under direct attack from the Legion, they have finally failed to take territory they want, and cracks are beginning to show in the government, and the people are starting to become a bit resentful. Lot of nostalgia value, but the land is too "civilized" now for us to really wander it, which of course is half the fun of Fallout! Final verdict? Interesting, but needs some seriously good story to be a decent game. Chicago: This is what I think is the most likely. No NCR means a fresh start, and there are many ways to enhance Chicago, story-wise. You could be in a village like in Fallout 2, and then the village is raided by: Enclave Remnant Midwestern Brotherhood of Steel (who apparently aren't nice guys) Raiders Legion Robo-Deathclaws riding Yao-Guai Regardless of how you start, you could really get into the "politics" of the situation. There are any amount of cool sidestories and communities that you could base in Chicago or Chicago's surrounding territory. Now I gotta ask you all something. If you really fell strongly about a certain location, tell Bethesda. Seriously, it's worth a shot, no? Also, help me come up with new locations other than these. Inside America please, easier all around that way. Keep it up, Steel be with you.
  8. Damn I need to check this post more often. Alright so what we got so far... Chicago is still popular, and, as an earlier post pointed out, as it is right on the edge of Legion territory we can assume that they would be a player here. The Midwestern Brotherhood of Steel would certainly be around, and possibly the Enclave as well. The East Coast Brotherhood could be a cameo, though I wouldn't make them a big player myself (although the thought of Liberty Prime coming in again gives me a warm fuzzy feeling). New Orleans seems to also be a favorite. All the different types of swampy monsters you could include, all the fun of Mardi Gras, and, of course, just the crazy atmosphere of the town makes New Orleans a great place to go. The thought that the main antagonists being sort of neo-Confederates is an awesome idea. However, since they have just shown the Legion and I see no real way as to why or how they would be in New Orleans, I must think that this city may be on the waiting list. If they make a crappy DLC out of this, though, I shall personally invent the plasma rifle and melt a hole in the design team's office wall. New York is still getting discussed a great deal. I am starting to believe this option is less likely, however. New York, while an amazing place to go, would be exceedingly difficult to pull off, and it currently has very little relevance in the game. We don't know how or if it survived, so it may or may not be a good place to head to. For now, I doubt it is going to be Fallout 4. Europe and Canada are probably not going to happen. Sorry guys, but it falls out of America's reach and while Canada was annexed, it still doesn't hold enough relevance to post-apocalyptia to be considered important. And other than funny accents and a few new monsters, I don't really see a great main story from the region. DLC I believe is still possible. Finally, California. A little while back I thought that this was not going to be a good place to head back to, as there wasn't really any major conflictors. But now I realize it may be a great idea. A civil war, the corrupted government versus the oppressed people. There are so many shades of gray in there that I can just see myself tearing my hair out over complicated moral choices. I think this would be a great story. The possible DLCs would be awesome too, revisiting the ruins of Navarro, exploring Vault 13... hell, there are a ton of ideas here. Great job all, keep the think tank chugging!
  9. Wow. You guys have certainly been flinging ideas around while I've been gone. Okay, so popular choices are: Europe/Asia: An interesting idea, but I do not think that is going to happen. The series, as brought up earlier, is based on the American 50s, so going outside America is unlikely. Canada: Not sure about this, though since the US annexed Canada, I could at least see this as a DLC maybe. New York: Now, nukes aside, I could imagine a lot of stuff going on here. Enormous skyscrapers, the lower streets maybe infested with ghouls, turf wars all over with raiders. A lot of cool stuff going on, regardless. Montreal: Don't know too much about Montreal, but from what I heard this is a popular choice. As an island, that could prove to be a very interesting change of pace. LA: Very interesting place to go, but as it's in California, I can't see too much going on there. Kansas/Great Plains: This is Legion Territory, so I could see a few opportunities here, maybe as a group of tribals. New Orleans: One of my ideas, think a more populated and less creepy (or more, whatever your tastes) Point Lookout. Imagine roving Mardi Gras gangs, voodoo specialists, and Radgators. And awesome duels on steamboats. Chicago: I honestly think this has the greatest chance. Allusions in New Vegas(canon or not), a great setting, and just close enough to the Great Plains for Caesars' Legion to be a threat. Keep up the good suggestions, and keep the bickering to a minimum.
  10. Nice topic, good format. Name: Danny "Dancer" Faenre (do not ask) Gender: Male Age: 21 Race: Caucasian Combat Style: Usually uses one-handed guns, but sometimes has... lapses. (see below) Specialties: Strong but agile, Danny is quick on his feet and in his head. Is good with guns, close combat techniques, and reasoning with people. Weaknesses: Can lapse into odd periods of sub-conscious direction during battle. Likes: A good weapon, being a wise guy, dancing, music, whiskey Dislikes: Useless or foolish people, raiders, evil acts, and cazadores Wants: To start a successful community. Fears: Letting those he knows die. Friendly Factions: NCR, BoS, Followers, Boomers, Great Khans, Freeside Enemy Factions: Legion, The Strip Companions: Traveled with Boone for a short time, Veronica longer, and Cass longer than that. ED-E is also a constant. Love interest?: Cass. No one has ever matched his smart mouth or drinking capacity other than her. Parents: Kyran and Jaena Faenre, both mercenaries. Early life: Back in California, he was raised by Kyran to be a quick draw and Jaena to be a smart-mouth, Danny was given a good life on the road, killing his first raider with his BB gun when he was ten. Teen years: Around fourteen, he discovered he had an odd... condition. At one time he and his parents were pinned down by a large raiding party, about twelve strong. Having been low on ammo, and thinking they were going to die, Danny's father started singing an old dirge he had used to see off friends that had died on the road. A little while after Danny heard his father singing, he blacked out. He returned to consciousness about ten minutes later, holding a combat knife in each hand and the bodies of every raider lying on the ground around him, his parents staring at him from behind cover. He was told that he had leaped the barricade, jumped down into the midst of them, and had started dancing through them, slashing them to pieces. Ever since, during combat Danny will sometimes hear the song in his head, black out, and start up the dance. How did he/she become a courier?: Honestly, he does not know. He was helping his parents on a caravan trip to the Mojave when they were attacked. He blacked out, and when he next woke up, he was in Primm. He was heading to Vegas anyway, so he thought he may as well make some money.
  11. Lotta fur flyin' about here. *cracks knuckles* Let's get down to it. Best Parts: Fallout 3, I believe, has Vegas beat in exploration, landscapes, and storyline. I love it's opening in the Vault, and I think Bethesda made a mistake by jumping so far ahead in the future to do that game... Anyway, I loved to pick through the ruins in DC, loved picking through old buildings and getting excited when I found that old Chinese Assault Rifle, or when I found a cache of sensor modules. The missions and quests I felt were better in most circumstances, though Vegas had a few good ones as well. Also, the feel of the wasteland, how empty it was, was amazing. It made me really feel like it was a wasteland. The scavenging was great too, and I feel that in Fallout 3 you had to conserve ammo and had to work to repair your stuff and get new equipment. Also, Three-Dog beats Mr. New Vegas every bloody day of the week. New Vegas, however, beat Three in characters (which was hard to do, since Three had Moira, Three-Dog and Mr. Burke), because a lot of the time the character of the NPCs were more detailed. The companions were more than buddies you fought with, they actually had personality. The faction system was also a great idea, though it needs some refinement. Also, the gameplay was... smoother, though I couldn't tell you what was better about it. I also loved the cowboy theme, which made for a lot more drama in the right situations, and a lot of hilarity too. Vegas was by far more funny, even if in a tongue-in-cheek way. Problems: Fallout 3 had some points where there was not too much to do. After a certain point the game kinda stopped. Oh you could wander around and flesh out the map, which was a lot of fun, but eventually you run out of stuff to do. Also, there wasn't to much in the way of interesting characters, except for a few cases like Moira Brown or Uncle Leo or Three-Dog. There also was not a major upscale of difficulty in later levels. The same is true in Vegas, but there the enemies scale up with you, whereas in the Capitol the muties are still easily killable. New Vegas had a lot of locations, but few of them were really noteworthy. The towns were not too interesting outside of Goodsprings or maybe Novac. There were a lot of places that after I was there for ten minutes I was feeling like I had seen it all. The quests were kind of off in the way that a lot of them could be bypassed very easily with speech. Fallout 3's quests I felt allowed speech, but also made it so it was not a main requirement. What I mean by this is, I do not find a quest much fun if I can a good deal of content by having a silver tongue. Also, the main story was... kind of off. I feel like it was just a way to show off the reputation system. Not starting in a Vault kind of disappointed me, especially after the extremely well used MacGuffin of Vault 101. The story was not nearly as interesting as Fallout 3's, at least not until some of the more end-game missions, and then it was still not as impressive as blowing up an Enclave base and watching Liberty Prime kick their collective cans. The Independent Vegas storyline was simply annoying, as it offered no real difference than Mr. House's agenda. But by and far, what really killed Vegas for me was the sheer amount of bugs. I have had more CTDs with that game than with all other games I have ever owned combined. And that includes Oblivion so that's bloody impressive. *pant* *pant* Hooooo.... Okay, rant over. All in all, I liked both, but I feel that Fallout 3 wins, not as much because it is flat out better than that it is less buggy, and that I expected New Vegas, a game taking place LATER, to be an major improvement, instead of a light rehashing. I mean, they left out Dogmeat. That hurts. But they gave us Veronica and her attitude, so that's okay.
  12. Ok, let's see... New Orleans could be a GREAT idea. Point Lookout wasn't too amazing, but it was mostly abandoned. What if we started on a steamboat coming in from elsewhere in the wastes? Or a sunken Vault? Imagine a post-apocalypic Mardi-Gras, or roving bands of gypsies and voodoo cultists! It has promise! New York would be very interesting, but I'm wondering about logistics. Picking through the DC ruins was fun, but when you had to wind your way through miles of subway, it could become annoying. It's interesting, but difficult to do. Chicago I believe may be more likely. ED-E mentioned the Enclave there, and they could be like the Brotherhood in New Vegas, on the run, but still a force to be reckoned with. Detroit also shows major promise, as does the entire southeast coast, as it really hasn't been touched upon.
  13. 283. The amount of ammunition needed to kill an Overlord is exactly two clips more than what you have with you. 284. Do not drink soda that makes your urine glow. 285. Shooting a Deathclaw with an assault rifle while they are aware is far less effective than shooting them once with a low caliber pistol when they don't know you are there. 286. Despite having as many Vertibirds as you could possibly need, the Enclave still does not know how to bomb the Pentagon. 287. Despite not having a brain, emotions, or people skills, Liberty Prime has an amazing grasp of dramatic pauses and punchline timing. 288. Million-to-one chances crop up nine times out of ten.
  14. To answer that question, I'm guessing that the Enclave want to keep the Pentagon intact. And I'm guessing that a vertibird will not be able to stand up to the cacophany of lasers, plasma, and good old bullets that ly out from that building. Back to the main question, I believe the Enclave may be back later in full force, but that may be a LONG time from now. I think their future involvement will be more like the Brotherhood in New Vegas, a low-manpower, high-firepower group that can still render assistance to the player, if it has a good reason to do so.
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