Jumbotron Posted May 15, 2019 Share Posted May 15, 2019 (edited) Hello everybody, Well, as the title says: While in some interior locations of Solstheim, opening the map means an immediate CTD. Two locations in which this fenomena always happens are Fort Frostmoth (040142F8, DLC2FortFrostmoth01) and Castle Karstaag Caverns (040142FB, DLC2CastleKarstaagRuins01). There are interior cells in which I don't have this problem, one of them is Glover Mallory's House (04017EC4, DLC2RRGloverMalloryHouse), but I highly suspect that the more time I will spend in Solstheim the more broken interior maps I'm going to find. About my system: i5-3570K stock frequency, 16 GB RAM DDR3 1600, GTX 980 Ti from Zotac with stock OC and 6 GB VRAM, 63.6 GB available in the Hard Drive (SSD) where tha game is installed. My OS is Windows 8.1 Pro 64-bit. The game is located here: C:\Steam\steamapps\common\SkyrimVersion: 1.9.32.0 I am using Wrye Bash 307.201807040057 (standalone) as my mod manager and for the bashed patch. SKSE 1.7.3 rel 48 Load order managed by LOOT 0.12.5 (build c398b9c6), the version recommended for STEP 2.10.0, with quite a few manual metaedits added by me. TES5Edit 4.0.2 This is my load order, copied from LOOT. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Lanterns Of Skyrim - All In One - Main.esm 5 5 Dragonborn.esm 6 6 Unofficial Skyrim Legendary Edition Patch.esp 7 7 Skyrim Project Optimization - Full Version.esm 8 8 WM Flora Fixes.esp 9 9 FarmhouseChimneys.esp 10 a EFFCore.esm 11 b HighResTexturePack01.esp 12 c HighResTexturePack02.esp 13 d HighResTexturePack03.esp 14 e Unofficial High Resolution Patch.esp 15 f Immersive Citizens - AI Overhaul.esp 16 10 Guard Dialogue Overhaul.esp 17 11 Weapons & Armor Fixes_Remade.esp Lepidoptera Of Skyrim DLC1.esp 18 12 Sneak Tools.esp Sneak Tools Vanilla Masks.esp 19 13 Sneak Tools Vanilla Hoods.esp 20 14 Clothing & Clutter Fixes.esp 21 15 FISS.esp 22 16 STEP DLC Optimized Textures - Standard.esp 23 17 STEP Vanilla Optimized Textures - Standard.esp 24 18 Appropriately Attired Jarls Redux.esp 25 19 SPTConsistentOlderPeople.esp 26 1a Weapons & Armor_TrueOrcish&DaedricWeapons.esp 27 1b RaceMenu.esp 28 1c RaceMenuPlugin.esp 29 1d ViewableFactionRanksBothDLC.esp 30 1e Beards.esp 31 1f Brows.esp 32 20 NB-Scars.esp 33 21 ORM-Arvak.esp 34 22 WSCO - OcciFemaleVNL.esp 35 23 Elemental Staves.esp 36 24 DawnguardRuneWeaponsFXSReplacer.esp 37 25 BWS.esp 38 26 ADS.esp 39 27 Invisibility Eyes Fix.esp 40 28 aMidianBorn_ContentAddon.esp 41 29 Auto Unequip Ammo.esp 42 2a Better Stealth AI for Followers.esp 43 2b ClamsDropPearls.esp 44 2c Nausicaa's Tweaker.esp 45 2d WM Trap Fixes.esp 46 2e Modern Brawl Bug Fix.esp 47 2f NARC.esp RevampedExteriorFog.esp 48 30 Vividian - Extended Groundfogs.esp 49 31 Vividian - Extended Weathers.esp 50 32 IcePenguinWorldMap.esp 51 33 DragonShoutVoice.esp 52 34 IHSS.esp 53 35 Improved Combat Sounds v2.2.esp 54 36 dD - Realistic Ragdoll Force - Realistic.esp GQJ_DG_vampireamuletfix.esp LSFX-Audiosettings.esp Moss Rocks - Legendary.esp Paralyze.esp RUSTIC SOULGEMS - Sorted.esp Traps Make Noise.esp Vividian - Windy Clouds.esp 55 37 Complete Crafting Overhaul_Remade.esp 56 38 Mage Outfit Texture Overhaul.esp 57 39 Cutting Room Floor.esp 58 3a imp_helm_legend.esp 59 3b Alternate Start - Live Another Life.esp 60 3c Dead Body Collision.esp 61 3d SkyFalls + SkyMills + DG + DB.esp 62 3e Realistic Boat Bobbing.esp 63 3f Point The Way.esp 64 40 TheChoiceIsYours.esp 65 41 NonEssentialChildren.esp 66 42 Further Dark Dungeons for ENB.esp 67 43 Marriable Serana.esp 68 44 Marriable Serana HF.esp 69 45 ENB Snow FX.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 70 46 EK_RingLimiter.esp 71 47 Lock Overhaul.esp 72 48 EFFDialogue.esp 73 49 UIExtensions.esp 74 4a AlwaysPickUpBooks.esp 75 4b SMIM-Merged-All.esp 76 4c Atlas Legendary.esp 77 4d SkyrimImprovedPuddles-DG-HF-DB.esp 78 4e Skyrim Flora Overhaul.esp 79 4f EmbersHD.esp 80 50 ExplosiveBoltsVisualized.esp 81 51 PilgrimsDelight.esp 82 52 The Paarthurnax Dilemma.esp 83 53 Gildergreen Regrown.esp 84 54 SFO - Dragonborn.esp 85 55 Atlas Compass Tweaks.esp 86 56 SkyUI.esp 87 57 TradeBarter.esp 88 58 mintylightningmod.esp randomthunder.esp 89 59 iHUD.esp 90 5a Candlespell.esp 91 5b FarmhouseChimneysLAL.esp 92 5c RelightingSkyrim_Legendary.esp 93 5d RealisticWaterTwo.esp 94 5e AOS.esp 95 5f RealisticWaterTwo - Legendary.esp 96 60 RBB - Realistic Water Two.esp 97 61 ELE_Legendary_Lite.esp Weapons & Armor_TrueWeaponsLvlLists.esp 98 62 STEP Core Patch.esp Complete Crafting_TrueWeaponsLvlLists.esp 99 63 DynDOLOD.esp100 64 Bashed Patch, 0.esp That's all. Any help will be highly appreciated. Thank you all in advance for your time. Edited May 15, 2019 by Jumbotron Link to comment Share on other sites More sharing options...
ff7legend Posted May 15, 2019 Share Posted May 15, 2019 First off, do you have any mods that alter the Solstheim map/interior maps? If so, this is where I would start looking in terms of potential mod conflicts. Second, your load order is a MESS. LOOT, while useful, is not perfect so some manual tweaking of one's load order is required. Try putting mods that do similar things together in your load order. For example, quest mods should be loaded with quest mods, follower mods should be loaded with follower mods, New Lands with New Lands, etc. Properly sorting your load order will go a long ways toward stabilizing your game. Hope this helps. Link to comment Share on other sites More sharing options...
Jumbotron Posted May 15, 2019 Author Share Posted May 15, 2019 @ff7legend Thank you. I'll have a look into the few mods I have installed that touch maps, perhaps there's something wrong with any of them. And will try to better sort my load order. I will report later with the results. Link to comment Share on other sites More sharing options...
Jumbotron Posted May 15, 2019 Author Share Posted May 15, 2019 This is what I've tried so far. Firstly, I've had a a look into my installed mods which touch maps, such as A quality world map and Atlas map markers, but I haven't noticed anything out of order in them. In the second place, I've seen the interior cells in which the crash happens when I open the map with TES5Edit. Everything seems OK, no conflicts at all. Finally, I've made some changes in my load order because Wrye Smash showed that I had two or three plugins which had masters in the wrong order. It's been fixed. Now every plugin has a green checkbox in Wrye Smash. Sadly nothing of what I've done has served to fix my CTDs whenever I open the map in those problematic interior cells in Solstheim. Link to comment Share on other sites More sharing options...
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