Allannaa Posted August 22, 2012 Share Posted August 22, 2012 (edited) Okay so, I broke Skyrim. No, really! Okay maybe not and I just don't know what I'm doing. Here's the issue. Back in Oblivion, when I wanted to be sure an item looked like it was supposed to, I went to the "blank" holding cell I made for it by typing CoC AllaCell. I opened console with ~ key. I cursor-clicked the item in question to get its reference ID within the game. I typed player.additem <xxxxx> 1 (where the xxxxx = the actual alphanumeric for the "clicked on" item) The item appeared in inventory, along with the UI "Thing added" message. An alternate method was to pick up the item, leave the blank cell by typing something like "coc kvatch", then drop the item on the ground there, cursor-click, and type in the additem command. I tried to do that this morning in Skyrim, (though obviously I didn't go to Kvatch hehe) and it flat out didn't work. The message I got was "Item <xxxxx> not found for parameter Object ID". If I typed in 1397f, I got the usual iron arrow... However, dropping an iron arrow on the ground and cursor-clicking gave a different ID, which didn't work on the additem command. The unique item I made, and wanted to test, worked the same way -- It didn't work on an initial cursor-click, and it didn't work out in the "real" world on a drop and click to find the code. I haven't changed my load order -- I have SKSE installed; in NMM I have the game choice set to Skyrim now, I show the SkyUI as the mod, and the plugin order is still Skyrim.esm, Update.esm, and AllaTest.esp. Does anyone have any ideas as to what I'm doing wrong, or what I've messed up? Was it always like this for Skyrim and I just never noticed it before? How *do* you additem something you've made to test it? Thanks! Edited August 22, 2012 by Allannaa Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted August 22, 2012 Share Posted August 22, 2012 (edited) It's always been like that for me. I don't know how the selection system work, but it's really bugged. It usually give an ID, but hell if I know of what... (sometimes, it is the ID of the object I'm clicking on, but so rarely...)I use help "name of my object" to find the ID. (use pageup and pagedown to scroll the list)Anyway if the item is on the ground why not just picking it up to have it in your inventory? oO Edited August 22, 2012 by Gilead Maerlyn Link to comment Share on other sites More sharing options...
Allannaa Posted August 22, 2012 Author Share Posted August 22, 2012 (edited) It's always been like that for me. I don't know how the selection system work, but it's really bugged. It usually give an ID, but hell if I know of what... (sometimes, it is the ID of the object I'm clicking on, but so rarely...)I use help "name of my object" to find the ID. (use pageup and pagedown to scroll the list)Anyway if the item is on the ground why not just picking it up to have it in your inventory? oOGil -- Thanks for the info, I didn't know it wasn't just me. As for why not just pick it up, the dropping thing is so I can get at it to ID it. Let me make sure I understand your other instructions though.... In console, I'd type help "Allafingerbone" for example? Edited August 22, 2012 by Allannaa Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted August 22, 2012 Share Posted August 22, 2012 Let me make sure I understand your other instructions though.... In console, I'd type help "Allafingerbone" for example? Yes, if Allafingerbone is the name of the object as it appears in the inventory. Link to comment Share on other sites More sharing options...
McMutton Posted August 22, 2012 Share Posted August 22, 2012 (edited) Objects that exist in the game world are given a different sort of ID than that object's actual editor reference. Edited August 22, 2012 by McMutton Link to comment Share on other sites More sharing options...
Perraine Posted August 22, 2012 Share Posted August 22, 2012 Objects that exist in the game world are given a different sort of ID than that object's actual editor reference. ^ThisObjects in Skyrim have 2 different ID''s = a Base ID and a Reference ID. The player.additem command only works with the Base ID ... When you click on an item in the console it only gives the Reference ID, that's why it isn't working ... The "Help" (search) method in the console will give you the Base ID of any item Link to comment Share on other sites More sharing options...
UrgeNexus Posted August 23, 2012 Share Posted August 23, 2012 This may have been mentioned, I'll be honest and say i skimmed the thread, mostly because I'm pretty sure I can help. As has been said, the ref ID and the object ID are not the same thing. What I always do when I need to add something for testing purposes is do the following. Step 1: Know what the item in question is called. For this example I will be looking for an Iron Sword.Step 2: Type the following into the console: help "iron sword"Step 3: Look through the list of items provided, use PgUp and PgDn to scroll through it.Step 4: Use the player.additem command as per normal.Step 5: Rejoice and praise Urge for all eternity. Hopefully this is of some help. Link to comment Share on other sites More sharing options...
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