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Question about Scrap Everything-style mods


Vanguardascendant

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If I install Scrap Everything, or a similiar mod that breaks precombines, and then uninstall it later in the same save game, do the precombines return? Or am I stuck with lower FPS from broken precombines?

 

I'm sure I"m using the term precombine incorrectly too, so feel free to correct me on that as well.

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Or am I stuck with lower FPS from broken precombines?

great question

check out the Optimization Thread here;

https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/

It's back around page 20 or so for tips and tricks on precombines.

----

 

"do precombines return"

A: Not usually, no.

but, you can regen them or hybridize merge via stuff like Transfer Settlement etc.

 

 

 

New Lands precombines or realtime floatmerge stuff

(rebijected AGIXML-to-ESX Memristive cards etc)

are even trickier there again -

that's how some of those tricky "elevator temp-cell" things avoid the "Cell Reset Issue" for persistent cell.

 

 

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Scrapping mods work by disabling the precombined mesh system in all the cells they touch. That’s what allows you to interact with and scrap with items you wouldn’t otherwise be able to.

 

If you uninstall a scrapping mod mid-game, the precombined meshes for those cells are reenabled and revert to their vanilla state. This is because the scrapping mod records which disabled them are no longer loaded because you uninstalled the mod. On a side note, if anyone tells you disabled precombines get baked into save files, they are just regurgitating old wives tales that are patently false.

 

Once you uninstall a scrapping mod, the precombined data records revert to vanilla (unless you are using another mod or .ini edit that still breaks them). Objects that were not scrappable in the vanilla game (because they were part of a precombine) should return to their original vanilla sate (they will become “unscrapped” and reappear), and will once again be unscrappable. Vanilla items that were scrappable without using a scrapping mod will still be disabled and should not reappear.

 

If you were encountering performance issues caused by having precombines disabled, those issues should no longer occur once the optimization system has been restored. If you still have performance issues after that, you probably have other contributing factors in play.

 

Contrary to what montky may have alluded to, Transfer Settlements has no interaction whatsoever with the precombined/previs system. Other than simply not using mods that break them, the only way to rebuild or replace precombines is with the Creation Kit.

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  • 1 year later...

Do

 

Gotcha. Thanks for the additional info. That's very promising. I'm trying to remove Scrap Everything and instead use some "Clean and Simple" mods to clear out and flatten the settlements.

The clean and simple series do not come with regenerated precombines. I already found that out the hard way and this was the author's response for asking why this was the case:

 

"yeah, that is nice....but does Greekrage have 29 other settlement mods? Uh, no. Did he recreate them for all of them? Uh, no....

There is a reason that I did not which I already told you....MY OWN MODS WOULD CONFLICT WITH EACH OTHER....and as you asked and got told by another mod author by name of Niston on the forums, I know what I am talking about. Careful, you are bordering on outright rudeness. Do not bother me again with this. Either use my mods or do not, I am done with your attitude."
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