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Ctd, lag and warning in wrye flash?


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Hi, game started fine but after the birthday party it started to lag in a weird way i have not encountered before, 0.5 seconds with great fps and then 0.5 seconds with 0 fps and then 0.5 seconds with great fps and on and on and on.

Quit the game, lowered gfx settings a little bit and restarted the game but it was a no go, however the game started to run great fps wise after the cutscene when father left the vault.

I have visited megaton and about to enter superdupermart and fps still is great, since the lag only affected a small portion of the game so far, any point in messing with it?

 

second issue is ctd's, twice now annoying as hell but still playable is there any way to log what happens with the game prior to it stops working?

 

third issue is 4 warnings i get from wrye flash "warning has same load order as another mod"

2 first mods are "RTS NW volumen 2nd.esp + RTS NW - volume 3rd.esp" and the other 2 are "100% force lock chance.esp + flora overhaul.esp", does this need to be corrected or can i continue to ignore the warnings?

 

Regards

 

Included load order.

 

0 0 Fallout3.esm
1 1 Anchorage.esm
2 2 ThePitt.esm
3 3 StreetLights.esm
4 4 BrokenSteel.esm
5 5 PointLookout.esm
6 6 Zeta.esm
7 7 Unofficial Fallout 3 Patch.esm
8 8 CRAFT.esm
9 9 CALIBR.esm
10 a xCALIBR.esm
11 b AWorldOfPainFO3.esm
12 c TheInstitute.esm
13 d Vault 101 Revisited.esm
14 e Project Genesis.esm
15 f Companion Core.esm
16 10 RobCo Certified v2.esm
17 11 EVE.esm
18 12 EWE Energy Weapons Enhanced.esm
19 13 FO3 Wanderers Edition - Main File.esm
20 14 Mart's Mutant Mod.esm
21 15 RTS NW.esm
22 16 DCInteriors_ComboEdition.esm
23 17 FO3 Wanderers Edition - Alternate Travel.esp
24 18 BetterGamePerformance.esp
25 19 DarNifiedUIF3.esp
26 1a no blur on hit.esp
27 1b CASM.esp
28 1c Sprint Mod.esp
29 1d GNR Enhanced.esp
30 1e RadioTenpenny.esp
31 1f Conelrad 640-1240.esp
32 20 UPP - Pack 1.esp
33 21 UPP - Pack 2.esp
34 22 UPP - Original Perks.esp
35 23 UPP - Experience Perks.esp
36 24 UPP - Quest Perks.esp
37 25 UPP - Beverage Perks.esp
38 26 PLweightadjust.esp
39 27 PLFewerItems.esp
40 28 RTS NW - Volume 1st.esp
41 29 RTS NW - Volume 2nd.esp
42 2a RTS NW - Volume 3rd.esp
43 2b NightvisionGoggles(Powered).esp
44 2c Blackened FWE + MMM.esp
45 2d Classic Fallout Weapons BETA.esp
46 2e Better Caravans.esp
47 2f MTC Wasteland Travellers.esp
48 30 megalight.esp
49 31 Rivet City Merchants With Point Lookout.esp
50 32 UndergroundHideout.esp
51 33 FO3 Wanderers Edition - Main File.esp
52 34 FO3 Wanderers Edition - DLC Anchorage.esp
53 35 FO3 Wanderers Edition - DLC The Pitt.esp
54 36 FO3 Wanderers Edition - DLC Broken Steel.esp
55 37 FO3 Wanderers Edition - DLC Point Lookout.esp
56 38 FO3 Wanderers Edition - DLC Mothership Zeta.esp
57 39 FO3 Wanderers Edition - Optional Restore Tracers.esp
58 3a FO3 Wanderers Edition - Optional VATS Realtime.esp
59 3b FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
60 3c FWE weapons pack.esp
61 3d WeaponModKits.esp
62 3e WeaponModKits - OperationAnchorage.esp
63 3f WeaponModKits - ThePitt.esp
64 40 WeaponModKits - BrokenSteel.esp
65 41 WeaponModKits - PointLookout.esp
66 42 WeaponModKits - Zeta.esp
67 43 EWE Supermutant Energy Weapons.esp
68 44 CALIBR Ammo Schematics - CRAFT.esp
69 45 Companion Core DLC Addon.esp
70 46 RobCo Certified v2 Version Updater.esp
71 47 RobCo Certified v2 Mechanist's Edition.esp
72 48 Mart's Mutant Mod.esp
73 49 Nanomatic!.esp
74 4a Mart's Mutant Mod - DLC Anchorage.esp
75 4b Mart's Mutant Mod - DLC The Pitt.esp
76 4c Mart's Mutant Mod - DLC Broken Steel.esp
77 4d Mart's Mutant Mod - DLC Point Lookout.esp
78 4e Mart's Mutant Mod - DLC Zeta.esp
79 4f Mart's Mutant Mod - Zones Respawn.esp
80 50 Mart's Mutant Mod - Tougher Traders.esp
81 51 2Perks Per Level.esp
82 52 Mart's Mutant Mod - DC Interiors.esp
83 53 Mart's Mutant Mod - Natural Selection.esp
84 54 Mart's Mutant Mod - Master Menu Module.esp
85 55 Better Companions Ess.esp
86 56 Better Companions Clover Ess.esp
87 57 Better Companions NonEss.esp
88 58 Action_Boy_hacking.esp
89 59 EWE Load Order Fix.esp
90 5a EWE DLC Addon.esp
91 5b RTS NW - Volume 4 Stone.esp
92 5c PureWater-LittleRad-.esp
93 5d Realistic Interior Lighting.esp
94 5e Realistic Interior Lighting - BS.esp
95 5f Realistic Interior Lighting - OA.esp
96 60 HZSmoothLight - FO3.esp
97 61 Realistic Interior Lighting - PL.esp
98 62 RobCo Certified v2 Omnipatch.esp
99 63 Bobblehead Quest.esp
100 64 xCALIBRammo_FWE.esp
101 65 TallerDC.esp
102 66 Max Level 99 V2.esp
103 67 100% Force Lock Chance.esp
104 68 Flora Overhaul.esp
105 69 TiesThatBind.esp


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Sprint mod is not needed, it is part of FWE.

 

Compatibility patches must load after the last mod that is being patched. Also, you either did not read the Blackened page or the Paradox Ignition page or you don't understand the instructions. You need to read them again.

 

Mods with plugins for the DLCs need to load in the same order as the DLCs.

 

Use only one FWE-Optional Restore Tracers, not both. The same is true for Better Companions.

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Sprint mod is not needed, it is part of FWE.

Use only one FWE-Optional Restore Tracers, not both. The same is true for Better Companions.

 

Fixed.

 

 

Compatibility patches must load after the last mod that is being patched. Also, you either did not read the Blackened page or the Paradox Ignition page or you don't understand the instructions. You need to read them again.

Due to health issues like multiple sclerosis, me/cfs and bad memory, reading understanding and remember text is easier said then done.

 

 

Are you saying i should replace this "Fallout Wanderers Edition + Mart’s Mutant Mod." with this "Fallout Wanderers Edition + Mart’s Mutant Mod + Energy Visuals Enhanced."?

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