fghjhgfdfgh Posted May 16, 2019 Share Posted May 16, 2019 Hi, game started fine but after the birthday party it started to lag in a weird way i have not encountered before, 0.5 seconds with great fps and then 0.5 seconds with 0 fps and then 0.5 seconds with great fps and on and on and on.Quit the game, lowered gfx settings a little bit and restarted the game but it was a no go, however the game started to run great fps wise after the cutscene when father left the vault.I have visited megaton and about to enter superdupermart and fps still is great, since the lag only affected a small portion of the game so far, any point in messing with it? second issue is ctd's, twice now annoying as hell but still playable is there any way to log what happens with the game prior to it stops working? third issue is 4 warnings i get from wrye flash "warning has same load order as another mod"2 first mods are "RTS NW volumen 2nd.esp + RTS NW - volume 3rd.esp" and the other 2 are "100% force lock chance.esp + flora overhaul.esp", does this need to be corrected or can i continue to ignore the warnings? Regards Included load order. 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 StreetLights.esm 4 4 BrokenSteel.esm 5 5 PointLookout.esm 6 6 Zeta.esm 7 7 Unofficial Fallout 3 Patch.esm 8 8 CRAFT.esm 9 9 CALIBR.esm 10 a xCALIBR.esm 11 b AWorldOfPainFO3.esm 12 c TheInstitute.esm 13 d Vault 101 Revisited.esm 14 e Project Genesis.esm 15 f Companion Core.esm 16 10 RobCo Certified v2.esm 17 11 EVE.esm 18 12 EWE Energy Weapons Enhanced.esm 19 13 FO3 Wanderers Edition - Main File.esm 20 14 Mart's Mutant Mod.esm 21 15 RTS NW.esm 22 16 DCInteriors_ComboEdition.esm 23 17 FO3 Wanderers Edition - Alternate Travel.esp 24 18 BetterGamePerformance.esp 25 19 DarNifiedUIF3.esp 26 1a no blur on hit.esp 27 1b CASM.esp 28 1c Sprint Mod.esp 29 1d GNR Enhanced.esp 30 1e RadioTenpenny.esp 31 1f Conelrad 640-1240.esp 32 20 UPP - Pack 1.esp 33 21 UPP - Pack 2.esp 34 22 UPP - Original Perks.esp 35 23 UPP - Experience Perks.esp 36 24 UPP - Quest Perks.esp 37 25 UPP - Beverage Perks.esp 38 26 PLweightadjust.esp 39 27 PLFewerItems.esp 40 28 RTS NW - Volume 1st.esp 41 29 RTS NW - Volume 2nd.esp 42 2a RTS NW - Volume 3rd.esp 43 2b NightvisionGoggles(Powered).esp 44 2c Blackened FWE + MMM.esp 45 2d Classic Fallout Weapons BETA.esp 46 2e Better Caravans.esp 47 2f MTC Wasteland Travellers.esp 48 30 megalight.esp 49 31 Rivet City Merchants With Point Lookout.esp 50 32 UndergroundHideout.esp 51 33 FO3 Wanderers Edition - Main File.esp 52 34 FO3 Wanderers Edition - DLC Anchorage.esp 53 35 FO3 Wanderers Edition - DLC The Pitt.esp 54 36 FO3 Wanderers Edition - DLC Broken Steel.esp 55 37 FO3 Wanderers Edition - DLC Point Lookout.esp 56 38 FO3 Wanderers Edition - DLC Mothership Zeta.esp 57 39 FO3 Wanderers Edition - Optional Restore Tracers.esp 58 3a FO3 Wanderers Edition - Optional VATS Realtime.esp 59 3b FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp 60 3c FWE weapons pack.esp 61 3d WeaponModKits.esp 62 3e WeaponModKits - OperationAnchorage.esp 63 3f WeaponModKits - ThePitt.esp 64 40 WeaponModKits - BrokenSteel.esp 65 41 WeaponModKits - PointLookout.esp 66 42 WeaponModKits - Zeta.esp 67 43 EWE Supermutant Energy Weapons.esp 68 44 CALIBR Ammo Schematics - CRAFT.esp 69 45 Companion Core DLC Addon.esp 70 46 RobCo Certified v2 Version Updater.esp 71 47 RobCo Certified v2 Mechanist's Edition.esp 72 48 Mart's Mutant Mod.esp 73 49 Nanomatic!.esp 74 4a Mart's Mutant Mod - DLC Anchorage.esp 75 4b Mart's Mutant Mod - DLC The Pitt.esp 76 4c Mart's Mutant Mod - DLC Broken Steel.esp 77 4d Mart's Mutant Mod - DLC Point Lookout.esp 78 4e Mart's Mutant Mod - DLC Zeta.esp 79 4f Mart's Mutant Mod - Zones Respawn.esp 80 50 Mart's Mutant Mod - Tougher Traders.esp 81 51 2Perks Per Level.esp 82 52 Mart's Mutant Mod - DC Interiors.esp 83 53 Mart's Mutant Mod - Natural Selection.esp 84 54 Mart's Mutant Mod - Master Menu Module.esp 85 55 Better Companions Ess.esp 86 56 Better Companions Clover Ess.esp 87 57 Better Companions NonEss.esp 88 58 Action_Boy_hacking.esp 89 59 EWE Load Order Fix.esp 90 5a EWE DLC Addon.esp 91 5b RTS NW - Volume 4 Stone.esp 92 5c PureWater-LittleRad-.esp 93 5d Realistic Interior Lighting.esp 94 5e Realistic Interior Lighting - BS.esp 95 5f Realistic Interior Lighting - OA.esp 96 60 HZSmoothLight - FO3.esp 97 61 Realistic Interior Lighting - PL.esp 98 62 RobCo Certified v2 Omnipatch.esp 99 63 Bobblehead Quest.esp100 64 xCALIBRammo_FWE.esp101 65 TallerDC.esp102 66 Max Level 99 V2.esp103 67 100% Force Lock Chance.esp104 68 Flora Overhaul.esp105 69 TiesThatBind.esp Link to comment Share on other sites More sharing options...
M48A5 Posted May 16, 2019 Share Posted May 16, 2019 Sprint mod is not needed, it is part of FWE. Compatibility patches must load after the last mod that is being patched. Also, you either did not read the Blackened page or the Paradox Ignition page or you don't understand the instructions. You need to read them again. Mods with plugins for the DLCs need to load in the same order as the DLCs. Use only one FWE-Optional Restore Tracers, not both. The same is true for Better Companions. Link to comment Share on other sites More sharing options...
fghjhgfdfgh Posted May 16, 2019 Author Share Posted May 16, 2019 Sprint mod is not needed, it is part of FWE. Use only one FWE-Optional Restore Tracers, not both. The same is true for Better Companions. Fixed. Compatibility patches must load after the last mod that is being patched. Also, you either did not read the Blackened page or the Paradox Ignition page or you don't understand the instructions. You need to read them again.Due to health issues like multiple sclerosis, me/cfs and bad memory, reading understanding and remember text is easier said then done. Are you saying i should replace this "Fallout Wanderers Edition + Mart’s Mutant Mod." with this "Fallout Wanderers Edition + Mart’s Mutant Mod + Energy Visuals Enhanced."? Link to comment Share on other sites More sharing options...
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