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Wrye Bash Bashed patch Question


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I suspect you may have some issues, if you have the bashed patch and the re-enabled .esp trying to do the same job. If you want to use the .esp again, you might want to rebuild your patch, and just tell it no, when it suggests disabling/merging the .esp in question.

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There are two types of plugins that WB disables when building the bashed patch.

1. Those that will be merged into the bashed patch itself.

2. Those that could be merged but have been flagged to not be merged into the based patch.

 

The first group will be disabled after the patch is made and need to remain disabled as the bashed patch is doing all the work.

The second group is disabled prior to making the patch so that WB does not include them in the bashed patch. These do need to be re-enabled in order for them to work properly.

 

WB should provide a prompt window informing you of which plugins fall into which group.

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Well at the starting a wryebash it gives me a pop up window right away when i start with 3 mods

Dovakin Relax

Reflection Messeges

and Enhances Skyforge so i shoud Disable this mods when i get the pop up window ?

 

So if i get it right These Tree mods that i get the massege on them i shoud Disable by my self before Start Building patch

Then when i want to build patch the mods that are disabled during patching shoud be renabled afther bashed patch is finished ?

And the tree mods as well ?

Edited by MilanKokyCZ
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