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NMM question


redeyesandlonghair

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Mods overwrite files in the order that they are loaded. So, Skeleton A overwites the vanilla.

Skeleton B (if farther down in the loading order) overwrites skeleton B.

If you remove skeleton B, then Skeleton A is the last mod to affect the skeleton file, and should now appear.

 

Except if you are talking about textures, in which case, the last texture to be downloaded is the one that appears.

So, texture A replaces vanilla when you download it.

Texture B would replace texture A.

However, to get texture A back, you may need to reactivate the mod.

 

At least that is my understanding...

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Mods overwrite files in the order that they are loaded. So, Skeleton A overwites the vanilla.

Skeleton B (if farther down in the loading order) overwrites skeleton B.

If you remove skeleton B, then Skeleton A is the last mod to affect the skeleton file, and should now appear.

 

Except if you are talking about textures, in which case, the last texture to be downloaded is the one that appears.

So, texture A replaces vanilla when you download it.

Texture B would replace texture A.

However, to get texture A back, you may need to reactivate the mod.

 

At least that is my understanding...

 

So Nexus Mod Manager doesn't change that at all?

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Well NMM can do a lot, but not without you telling it to. If you arrange you plugins order on the plugins tab, you can change while mod loads later. If you are not using something to optimize your load order already, you probably need it. Download BOSS like a regular program (not a mod) and run it to get an optimal load order. After that, you can still manually move things around if you like through the NMM plugins.

 

Texture mods that do not show up in the plugin page can be rearraged via the NMM Mods tab, by deactivating the mods in question and then reactivating in the order you would prefer them to overwrite. Often, if 2 mods affect the same file, you will get a message about file X already having been changed by Mod A, do you want Mod B to overwrite. You can in this way make the textures exactly how you want them.

 

Are you having a particular problem? More specifics might help address it.

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Are you having a particular problem? More specifics might help address it.

 

Not a problem, was just wondering about NMM's functionality. Was going to play around with a few mods that swap out new skeletons, now I know I have to keep track of what's going in and out, though not to the extent that I did before NMM.

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