qwertypol012 Posted May 17, 2019 Share Posted May 17, 2019 I have some questions:1. If we add a spell via a perk (using Ability as Perk Entry Point), will the spell also be removed from the player when the perk is removed or instead it stays forever in the player? 2. If we add a perk via a MGEF (lets say, MGEF which works as an enchantment), will the perk also removed from the player when the MGEF is inactive (enchantment removed from the player)? 3.If both spell and perk will stay forever in the player, is there any way to make it so that they will be removed once the respective perk or MGEF is removed from the player? Link to comment Share on other sites More sharing options...
ReDragon2013 Posted May 18, 2019 Share Posted May 18, 2019 The best way to answer your questions: 1) make your own perk use magelight spell with unlimited time, and a script to toggle the perk on/off 2) make your own perk use as magic effect something you'll see like fire or smoke with unlimited time, and a script .. If you find out it stays forever, you have to use time conditions to remove perk or MGEF. Link to comment Share on other sites More sharing options...
qwertypol012 Posted May 19, 2019 Author Share Posted May 19, 2019 (edited) Hi ReDragon, Thanks for answering. Unfortunately i can't really grasp on what you recommend regarding of using magelight spell to add the perk. But if what i assumed is correct (ie. they stay in the player forever), then i'll have to use a script to remove them when the respective perk or magic effect is no longer staying in the player. I just want to confirm whether this is indeed the case or not. Edited May 19, 2019 by qwertypol012 Link to comment Share on other sites More sharing options...
Evangela Posted May 22, 2019 Share Posted May 22, 2019 2. If we add a perk via a MGEF (lets say, MGEF which works as an enchantment), will the perk also removed from the player when the MGEF is inactive (enchantment removed from the player)? 3.If both spell and perk will stay forever in the player, is there any way to make it so that they will be removed once the respective perk or MGEF is removed from the player? 2. Yes3. DispelSpell for spell abilities, and RemovePerk for perks. Link to comment Share on other sites More sharing options...
qwertypol012 Posted May 30, 2019 Author Share Posted May 30, 2019 2. If we add a perk via a MGEF (lets say, MGEF which works as an enchantment), will the perk also removed from the player when the MGEF is inactive (enchantment removed from the player)? 3.If both spell and perk will stay forever in the player, is there any way to make it so that they will be removed once the respective perk or MGEF is removed from the player? 2. Yes3. DispelSpell for spell abilities, and RemovePerk for perks. Thanks for the reply. This really helps :) Link to comment Share on other sites More sharing options...
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