tVEC Posted August 23, 2012 Share Posted August 23, 2012 (edited) I need input please. I have always had this issue. It seems to be setting related as it happens without mods too. I cannot pin down which setting but I suspect it is the terrain settings in skyrimprefs.ini, but even with low settings it still stutters. I see a few people online have the same problem too. I get these problems on the roads north and south of Riverwood. My games plays great everywhere else, It is worse when going from Riverwood to the Guardian Stones. as I go up the rise to the stones, I get micro stuttering everytime. Sometimes it crashes with no error. Sometimes it crashes if I pause. Sometimes it freezes. Going back to Riverwood, it sometimes crashes but often freezes as Riverwood comes into view. I can fast travel there fine, and no crashes in town. I'm just wondering if this is a game flaw or just me.....any input? Edited August 23, 2012 by tVEC Link to comment Share on other sites More sharing options...
andrucho23 Posted August 23, 2012 Share Posted August 23, 2012 Can you please post your crash log? Maybe then we could find out what's crashing your game Link to comment Share on other sites More sharing options...
tVEC Posted August 25, 2012 Author Share Posted August 25, 2012 Heh...of course I can't make it crash now.....I wasn't logging before.I ended up lowering the terrain settings lower than normal, but still a little micro stuttering I suppose that area is just a little more demanding GPU wise than others, for some reason. Link to comment Share on other sites More sharing options...
tVEC Posted August 25, 2012 Author Share Posted August 25, 2012 well I had a crash near windhelm, similar circumstances, here is the crash log: 01:18:38AM] [AV|1080440|ChangeSkin] [ActorBase < (000EC96A)>] of skin index 0: [FormList < (6300152C)>] has 2 options.[08/25/2012 - 01:18:38AM] [AV|1080418|ChangeSkin] [ActorBase < (000EC96A)>] of skin index 1: [FormList < (63001539)>] has 3 options.[08/25/2012 - 01:18:38AM] [AV|1080420|ChangeSkin] [ActorBase < (000EC96A)>] of skin index 1: [FormList < (63001539)>] has 3 options.[08/25/2012 - 01:18:38AM] [AV|1080440|ChangeSkin] [ActorBase < (000EC96A)>] Picked variant skin 1: [Form < (0006DC9B)>][08/25/2012 - 01:18:38AM] [AV|1080418|ChangeSkin] [ActorBase < (000EC96A)>] Picked variant skin 0: [Form < (63000DAA)>][08/25/2012 - 01:18:38AM] [AV|1080420|ChangeSkin] [ActorBase < (000EC96A)>] Picked variant skin 0: [Form < (63000DAA)>][08/25/2012 - 01:18:38AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False[08/25/2012 - 01:18:40AM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()[08/25/2012 - 01:18:40AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (0001705B)>])[08/25/2012 - 01:18:40AM] Error: Cannot call Stop() on a None object, aborting function callstack: [ (001073F8)].FXCameraAttachScript.OnTriggerLeave() - "FXCameraAttachScript.psc" Line 44[08/25/2012 - 01:18:40AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (0001705B)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation[08/25/2012 - 01:18:40AM] [AV|147182|ChangeSkin] [ActorBase < (00023EED)>] of skin index 0: [FormList < (63001535)>] has 9 options.[08/25/2012 - 01:18:40AM] [AV|147186|ChangeSkin] [ActorBase < (00023EF1)>] of skin index 0: [FormList < (63001535)>] has 9 options.[08/25/2012 - 01:18:40AM] [AV|147182|ChangeSkin] [ActorBase < (00023EED)>] Picked variant skin 3: [Form < (63000E09)>][08/25/2012 - 01:18:40AM] [AV|147186|ChangeSkin] [ActorBase < (00023EF1)>] Picked variant skin 8: [Form < (0004B2C9)>][08/25/2012 - 01:18:47AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False[08/25/2012 - 01:18:49AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False[08/25/2012 - 01:18:50AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False[08/25/2012 - 01:18:51AM] RNPC: Periodic update check.[08/25/2012 - 01:18:56AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False[08/25/2012 - 01:18:57AM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()[08/25/2012 - 01:18:57AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018E36)>])[08/25/2012 - 01:18:58AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018E36)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation[08/25/2012 - 01:18:58AM] Error: Cannot call Play() on a None object, aborting function callstack: [ (001073F8)].FXCameraAttachScript.OnTriggerEnter() - "FXCameraAttachScript.psc" Line 26[08/25/2012 - 01:19:03AM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()[08/25/2012 - 01:19:03AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None)[08/25/2012 - 01:19:03AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None. [08/25/2012 - 01:19:04AM] Error: Cannot call Stop() on a None object, aborting function callstack: [ (001073F8)].FXCameraAttachScript.OnTriggerLeave() - "FXCameraAttachScript.psc" Line 44[08/25/2012 - 01:19:05AM] Error: Cannot call IsSameLocation() on a None object, aborting function callstack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:05AM] warning: Assigning None to a non-object variable named "::temp6"stack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:09AM] [AV|502750|ChangeSkin] [ActorBase < (00023AB1)>] of skin index 0: [FormList < (63001526)>] has 6 options.[08/25/2012 - 01:19:09AM] [AV|548731|ChangeSkin] [ActorBase < (0001E7A3)>] of skin index 1: [FormList < (63001525)>] has 3 options.[08/25/2012 - 01:19:09AM] [AV|502750|ChangeSkin] [ActorBase < (00023AB1)>] Picked variant skin 3: [Form < (63000EAA)>][08/25/2012 - 01:19:09AM] [AV|1080417|ChangeSkin] [ActorBase < (000EC96A)>] of skin index 1: [FormList < (63001539)>] has 3 options.[08/25/2012 - 01:19:09AM] [AV|548731|ChangeSkin] [ActorBase < (0001E7A3)>] Picked variant skin 2: [Form < (000C02FB)>][08/25/2012 - 01:19:09AM] [AV|1080417|ChangeSkin] [ActorBase < (000EC96A)>] Picked variant skin 0: [Form < (63000DAA)>][08/25/2012 - 01:19:09AM] [AV|548732|ChangeSkin] [ActorBase < (0001E7A3)>] of skin index 0: [FormList < (6300152D)>] has 6 options.[08/25/2012 - 01:19:10AM] [AV|548732|ChangeSkin] [ActorBase < (0001E7A3)>] Picked variant skin 3: [Form < (630014D0)>][08/25/2012 - 01:19:10AM] Error: Cannot call IsSameLocation() on a None object, aborting function callstack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:10AM] warning: Assigning None to a non-object variable named "::temp6"stack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:10AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] of skin index 0: [FormList < (6300153C)>] has 2 options.[08/25/2012 - 01:19:11AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] Picked variant skin 1: [Form < (000868FD)>][08/25/2012 - 01:19:26AM] Error: Cannot call IsSameLocation() on a None object, aborting function callstack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:26AM] warning: Assigning None to a non-object variable named "::temp6"stack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:31AM] Error: Cannot call IsSameLocation() on a None object, aborting function callstack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:31AM] warning: Assigning None to a non-object variable named "::temp6"stack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:33AM] RNPC: Periodic update check.[08/25/2012 - 01:19:36AM] Error: Cannot call IsSameLocation() on a None object, aborting function callstack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:36AM] warning: Assigning None to a non-object variable named "::temp6"stack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:39AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] of skin index 0: [FormList < (6300153C)>] has 2 options.[08/25/2012 - 01:19:39AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] Picked variant skin 0: [Form < (63000E35)>][08/25/2012 - 01:19:41AM] Error: Cannot call IsSameLocation() on a None object, aborting function callstack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:41AM] warning: Assigning None to a non-object variable named "::temp6"stack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:46AM] Error: Cannot call IsSameLocation() on a None object, aborting function callstack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:46AM] warning: Assigning None to a non-object variable named "::temp6"stack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:51AM] Error: Cannot call IsSameLocation() on a None object, aborting function callstack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:51AM] warning: Assigning None to a non-object variable named "::temp6"stack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:56AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False[08/25/2012 - 01:19:57AM] Error: Cannot call IsSameLocation() on a None object, aborting function callstack: [ (00032D99)]..OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:57AM] warning: Assigning None to a non-object variable named "::temp6"stack: [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?[08/25/2012 - 01:19:57AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] of skin index 0: [FormList < (6300153C)>] has 2 options.[08/25/2012 - 01:19:58AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] Picked variant skin 0: [Form < (63000E35)>][08/25/2012 - 01:19:59AM] Error: Cannot call Stop() on a None object, aborting function callstack: [ (001073FD)].FXCameraAttachScript.OnUnload() - "FXCameraAttachScript.psc" Line 59 Link to comment Share on other sites More sharing options...
vasthrana Posted August 25, 2012 Share Posted August 25, 2012 When the game runs extremely heavy on vram (large texture size) it sometimes CTD's. If it happens only in densely detailed areas or after u added texture packs or the new dlc maybe? Try using a texture optimizer to lower the texture size, I got annoyed by the slight stuttering, lowered all my textures to 1024 while using BoneAsh ENB with its texture sharpener, and it runs great, except for my awesome weird freezes which I created a thread about... Link to comment Share on other sites More sharing options...
tVEC Posted August 25, 2012 Author Share Posted August 25, 2012 Yes VRAM is a definite issue. I have 1GB so all of my HD texture don't help....what DOES help is the busywaitrender setting in ENBs. I have a HD 6790 so I use ENB112 which is optimized for ATI, and I set EVERYTHING off except for the busywaitrender setting. For colors and such I use Project Reality and Imaginator. Also Radeon Pro is useful, the flip queue size adjustment helps. However the problems I get seem to be only apparent in certain areas. I have had great performance, no lag or stutter but no matter how good I tend to get CTDs/stutter/freezes outside Windhelm, around Riverwood, and in Karthwasten. The problem related to the script above was (i think) due to discovering the Kynesgrove burial mound before the quest with Delphine.....I have had it before. Link to comment Share on other sites More sharing options...
vasthrana Posted August 26, 2012 Share Posted August 26, 2012 I also get that script error from time to time, and a lot more in a row. But no CTD. I'm starting to think this game engine is a total piece of s*** though, that it just can't keep the scripts and happenings up to date at the same time, then crashes. That is the only conclusion I can come to after trying to get this thing stable for more than 2 weeks. What I've noticed though, is that boosting performance via ini tweaks/vram tweaks/performance mods, seem to at least extend the playable duration by an hour or 2. I also had a Basket script right above that burial script and even went as far as to modify esp's to delete the script entirely, some npc's carry baskets or some crap, who cares about that, stop crashing :S Sorry, sort of rambling, do you have any mods changing the landscape around Windhelm/Riverwood/Karthwasten or the towns themselves? Link to comment Share on other sites More sharing options...
tVEC Posted August 27, 2012 Author Share Posted August 27, 2012 (edited) lol ramble on, friend :) yes tweaks help but I find that of course with each new patch some ini tweaks can hurt performance. The first thing that REALLY bugged me about the vanilla game was the shadows. They are THE weak point IMO. But I learned to live with medium setting on shadows and terrain manager. Ditched ENB effects for plugin based lighting mods. The only .dll I use now is FXAA. As far as mods, well I have a great many. Nothing specifically for those areas, but of course I use a slew of texture mods in Texture Pack Combiner (which is REALLY worth the time), And over 80 plugin mods but I want to point out, I have used many mods since 11/11/11 but even without mods, settings which my computer handle great in 98% of Skyrim seem to trigger stutters, CTDs etc in these areas only. Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 JSwords.esm 04 ClimatesOfTamriel.esm 05 Lanterns Of Skyrim - All In One - Main.esm 06 ApachiiHair.esm 07 RaceCompatibility.esm 08 BreezehomeLadderFix.esp 09 ShadowStripingFix.esp 0A Unofficial Skyrim Patch.esp [Version 1.1] 0B Unofficial Dawnguard Patch.esp [Version 1.0] 0C getSnowyV3.esp 0D MintyLightningMod.esp 0E MintyLightningMod_COT_Patch.esp 0F BardSoundsMalukah.esp 10 Improved Combat Sounds v2.1.esp 11 Rooster At Dawn v1.0.esp 12 realrainCoT.esp 13 ClimatesOfTamriel-Dungeons&Interiors.esp 14 ClimatesOfTamriel-VanillaNights-Lvl-1.esp 15 Weapons and Armor fixes.esp 16 Weapons and Armor fixes - Hacks.esp 17 StaticMeshImprovementMod.esp 18 83Willows_101BUGS_V4_HighRes.esp 19 Arrowsmith.esp 1A Birdsofskyrim.esp 1B BookOfConsole.esp 1C BookOfConsoleVol2.esp 1D dD - Enhanced Blood Main.esp 1E JK Crafting Breakdown.esp 1F Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp ++ Lost Art of the Blacksmith.esp 20 MomoDash.esp 21 More Craftables.esp 22 outfitchanger.esp 23 Radiant and Unique Potions and Poisons.esp 24 Real Wildlife Skyrim 0.1.esp 25 Skyrim Flora Overhaul.esp 26 Unique BOOZE Bottles.esp 27 IMAGINATOR - Visual Control for Skyrim.esp 28 iHUD.esp 29 BlackSacramentArmor.esp 2A BlackSacramentDBReplacer.esp 2B Cloaks.esp 2C 1nivWICCloaks.esp [Version 2.1b] 2D 1nivWICSkyCloaksPatch.esp [Version 2.1] 2E daedric_phelm.esp 2F DaedricCrossbow.esp 30 DragonBoneWeaponsComplete.esp 31 DwarvenMech.esp 32 HeatWavev4.esp 33 Henrys Ring of Light.esp 34 hothtrooper44_ArmorCompilation.esp 35 isilNarsil.esp 36 JSwordsDistributionBalancePlugin.esp 37 Magicka Sabers.esp 38 MegaShields.esp 39 Mystic.esp 3A PrvtI_HeavyArmory.esp 3B royal_daedric.esp 3C survivor_armor.esp 3D TS_StripperDresses.esp 3E MicroBikini.esp 3F WeaponsOf3E.esp 40 Smithing Perks Overhaul - Balanced.esp 41 Complete Crafting Overhaul - BS version.esp 42 buildablehouse.esp 43 Trees for Solitude V1.1.esp 44 Whiterun Ferns.esp 45 Better Dynamic Snow.esp 46 Headbomb's Better Sorting - Spells.esp 47 Headbomb's Better Sorting - Potions (Normal Weight).esp ++ Headbomb's Better Sorting - Ammo.esp 48 Headbomb's Better Sorting - Food (Normal Weight).esp 49 Headbomb's Better Sorting - Soul Gems (Ranked).esp ++ Headbomb's Better Sorting - Miscellaneous.esp 4A Headbomb's Better Sorting - Books.esp 4B Headbomb's Better Sorting - Ingredients.esp 4C BetterQuestObjectives.esp 4D dD-No Screen Blood.esp 4E posesivecorpses.esp 4F VariousGuardReplacer.esp 50 dD - Realistic Ragdoll Force - Realistic.esp ++ qmod04jump.esp ++ Sprint5.esp 51 BFSEffects.esp 52 DeadlySpellImpacts.esp 53 DeadlySpellImpacts - Two Fire.esp 54 IPutASpellOnYou.esp 55 Realistic crime report radius zero.esp 56 Duel - Combat Realism.esp 57 The Dance of Death.esp ++ ABT - Loot Arrows +25%.esp 58 ABT - Faster Bolts Improved +100%.esp 59 ABT - Faster Arrows Improved +100%.esp 5A ABT - Progressive Damage (BS and CCO).esp 5B enchant3effects.esp 5C Uncapped Perks.esp 5D ApachiiHairStyles.esp 5E ApachiiHairStylesELVES.esp ++ moveit.esp 5F EnhancedCharacterEdit.esp 60 WATER.esp 61 dD-Dawnguard-EBT Patch.esp 62 Bashed Patch, 0.esp 63 Automatic Variants.esp Lower settings prevent crashes and freezes, but there is some stuttering. Like you say, the engine is junky for a game as complex and infinitely diverse as this. But to be fair we should consider all the different unique combinations of computer hardware, computer settings, mods, ini settings.... wow it boggles the mind I have been playing crash free for 2 days or so, but I have only been around Windhelm, one of the problem areas. Only some stuttering. I'd love to track down the issue...maybe a future patch will address it. It really pays to wait 31 days ingame too...get rid of those old scripts and shrink your save file. Just do it in a small interior cell, like Breezehome. This mod allows you to wait 31 days in 1 step. Takes about 12 minutes of waiting irl. I also used Hialgo boost for a while until I got my install optimized. It reduces resolution when the GPU needs a break, but I could hardly notice any difference, even at 1920x1200 Edited August 27, 2012 by tVEC Link to comment Share on other sites More sharing options...
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