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Crashing/freezing/Stuttering around Riverwood


tVEC

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I need input please. I have always had this issue. It seems to be setting related as it happens without mods too. I cannot pin down which setting but I suspect it is the terrain settings in skyrimprefs.ini, but even with low settings it still stutters. I see a few people online have the same problem too.

 

I get these problems on the roads north and south of Riverwood. My games plays great everywhere else, It is worse when going from Riverwood to the Guardian Stones. as I go up the rise to the stones, I get micro stuttering everytime. Sometimes it crashes with no error. Sometimes it crashes if I pause. Sometimes it freezes. Going back to Riverwood, it sometimes crashes but often freezes as Riverwood comes into view. I can fast travel there fine, and no crashes in town.

 

I'm just wondering if this is a game flaw or just me.....any input?

Edited by tVEC
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Heh...of course I can't make it crash now.....I wasn't logging before.

I ended up lowering the terrain settings lower than normal, but still a little micro stuttering

 

I suppose that area is just a little more demanding GPU wise than others, for some reason.

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well I had a crash near windhelm, similar circumstances, here is the crash log:

 


  •  
  • 01:18:38AM] [AV|1080440|ChangeSkin] [ActorBase < (000EC96A)>] of skin index 0: [FormList < (6300152C)>] has 2 options.
  • [08/25/2012 - 01:18:38AM] [AV|1080418|ChangeSkin] [ActorBase < (000EC96A)>] of skin index 1: [FormList < (63001539)>] has 3 options.
  • [08/25/2012 - 01:18:38AM] [AV|1080420|ChangeSkin] [ActorBase < (000EC96A)>] of skin index 1: [FormList < (63001539)>] has 3 options.
  • [08/25/2012 - 01:18:38AM] [AV|1080440|ChangeSkin] [ActorBase < (000EC96A)>] Picked variant skin 1: [Form < (0006DC9B)>]
  • [08/25/2012 - 01:18:38AM] [AV|1080418|ChangeSkin] [ActorBase < (000EC96A)>] Picked variant skin 0: [Form < (63000DAA)>]
  • [08/25/2012 - 01:18:38AM] [AV|1080420|ChangeSkin] [ActorBase < (000EC96A)>] Picked variant skin 0: [Form < (63000DAA)>]
  • [08/25/2012 - 01:18:38AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
  • [08/25/2012 - 01:18:40AM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()
  • [08/25/2012 - 01:18:40AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (0001705B)>])
  • [08/25/2012 - 01:18:40AM] Error: Cannot call Stop() on a None object, aborting function call
  • stack:
  • [ (001073F8)].FXCameraAttachScript.OnTriggerLeave() - "FXCameraAttachScript.psc" Line 44
  • [08/25/2012 - 01:18:40AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (0001705B)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation
  • [08/25/2012 - 01:18:40AM] [AV|147182|ChangeSkin] [ActorBase < (00023EED)>] of skin index 0: [FormList < (63001535)>] has 9 options.
  • [08/25/2012 - 01:18:40AM] [AV|147186|ChangeSkin] [ActorBase < (00023EF1)>] of skin index 0: [FormList < (63001535)>] has 9 options.
  • [08/25/2012 - 01:18:40AM] [AV|147182|ChangeSkin] [ActorBase < (00023EED)>] Picked variant skin 3: [Form < (63000E09)>]
  • [08/25/2012 - 01:18:40AM] [AV|147186|ChangeSkin] [ActorBase < (00023EF1)>] Picked variant skin 8: [Form < (0004B2C9)>]
  • [08/25/2012 - 01:18:47AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
  • [08/25/2012 - 01:18:49AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
  • [08/25/2012 - 01:18:50AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
  • [08/25/2012 - 01:18:51AM] RNPC: Periodic update check.
  • [08/25/2012 - 01:18:56AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
  • [08/25/2012 - 01:18:57AM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()
  • [08/25/2012 - 01:18:57AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018E36)>])
  • [08/25/2012 - 01:18:58AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018E36)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation
  • [08/25/2012 - 01:18:58AM] Error: Cannot call Play() on a None object, aborting function call
  • stack:
  • [ (001073F8)].FXCameraAttachScript.OnTriggerEnter() - "FXCameraAttachScript.psc" Line 26
  • [08/25/2012 - 01:19:03AM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()
  • [08/25/2012 - 01:19:03AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None)
  • [08/25/2012 - 01:19:03AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None.
  • [08/25/2012 - 01:19:04AM] Error: Cannot call Stop() on a None object, aborting function call
  • stack:
  • [ (001073F8)].FXCameraAttachScript.OnTriggerLeave() - "FXCameraAttachScript.psc" Line 44
  • [08/25/2012 - 01:19:05AM] Error: Cannot call IsSameLocation() on a None object, aborting function call
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:05AM] warning: Assigning None to a non-object variable named "::temp6"
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:09AM] [AV|502750|ChangeSkin] [ActorBase < (00023AB1)>] of skin index 0: [FormList < (63001526)>] has 6 options.
  • [08/25/2012 - 01:19:09AM] [AV|548731|ChangeSkin] [ActorBase < (0001E7A3)>] of skin index 1: [FormList < (63001525)>] has 3 options.
  • [08/25/2012 - 01:19:09AM] [AV|502750|ChangeSkin] [ActorBase < (00023AB1)>] Picked variant skin 3: [Form < (63000EAA)>]
  • [08/25/2012 - 01:19:09AM] [AV|1080417|ChangeSkin] [ActorBase < (000EC96A)>] of skin index 1: [FormList < (63001539)>] has 3 options.
  • [08/25/2012 - 01:19:09AM] [AV|548731|ChangeSkin] [ActorBase < (0001E7A3)>] Picked variant skin 2: [Form < (000C02FB)>]
  • [08/25/2012 - 01:19:09AM] [AV|1080417|ChangeSkin] [ActorBase < (000EC96A)>] Picked variant skin 0: [Form < (63000DAA)>]
  • [08/25/2012 - 01:19:09AM] [AV|548732|ChangeSkin] [ActorBase < (0001E7A3)>] of skin index 0: [FormList < (6300152D)>] has 6 options.
  • [08/25/2012 - 01:19:10AM] [AV|548732|ChangeSkin] [ActorBase < (0001E7A3)>] Picked variant skin 3: [Form < (630014D0)>]
  • [08/25/2012 - 01:19:10AM] Error: Cannot call IsSameLocation() on a None object, aborting function call
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:10AM] warning: Assigning None to a non-object variable named "::temp6"
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:10AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] of skin index 0: [FormList < (6300153C)>] has 2 options.
  • [08/25/2012 - 01:19:11AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] Picked variant skin 1: [Form < (000868FD)>]
  • [08/25/2012 - 01:19:26AM] Error: Cannot call IsSameLocation() on a None object, aborting function call
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:26AM] warning: Assigning None to a non-object variable named "::temp6"
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:31AM] Error: Cannot call IsSameLocation() on a None object, aborting function call
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:31AM] warning: Assigning None to a non-object variable named "::temp6"
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:33AM] RNPC: Periodic update check.
  • [08/25/2012 - 01:19:36AM] Error: Cannot call IsSameLocation() on a None object, aborting function call
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:36AM] warning: Assigning None to a non-object variable named "::temp6"
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:39AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] of skin index 0: [FormList < (6300153C)>] has 2 options.
  • [08/25/2012 - 01:19:39AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] Picked variant skin 0: [Form < (63000E35)>]
  • [08/25/2012 - 01:19:41AM] Error: Cannot call IsSameLocation() on a None object, aborting function call
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:41AM] warning: Assigning None to a non-object variable named "::temp6"
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:46AM] Error: Cannot call IsSameLocation() on a None object, aborting function call
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:46AM] warning: Assigning None to a non-object variable named "::temp6"
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:51AM] Error: Cannot call IsSameLocation() on a None object, aborting function call
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:51AM] warning: Assigning None to a non-object variable named "::temp6"
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:56AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
  • [08/25/2012 - 01:19:57AM] Error: Cannot call IsSameLocation() on a None object, aborting function call
  • stack:
  • [ (00032D99)]..OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:57AM] warning: Assigning None to a non-object variable named "::temp6"
  • stack:
  • [ (00032D99)].MQ106BurialMoundScript.OnUpdate() - "MQ106BurialMoundScript.psc" Line ?
  • [08/25/2012 - 01:19:57AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] of skin index 0: [FormList < (6300153C)>] has 2 options.
  • [08/25/2012 - 01:19:58AM] [AV|-16770843|ChangeSkin] [ActorBase < (00023A8B)>] Picked variant skin 0: [Form < (63000E35)>]
  • [08/25/2012 - 01:19:59AM] Error: Cannot call Stop() on a None object, aborting function call
  • stack:
  • [ (001073FD)].FXCameraAttachScript.OnUnload() - "FXCameraAttachScript.psc" Line 59

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When the game runs extremely heavy on vram (large texture size) it sometimes CTD's.

 

If it happens only in densely detailed areas or after u added texture packs or the new dlc maybe? Try using a texture optimizer to lower the texture size, I got annoyed by the slight stuttering, lowered all my textures to 1024 while using BoneAsh ENB with its texture sharpener, and it runs great, except for my awesome weird freezes which I created a thread about...

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Yes VRAM is a definite issue. I have 1GB so all of my HD texture don't help....what DOES help is the busywaitrender setting in ENBs. I have a HD 6790 so I use ENB112 which is optimized for ATI, and I set EVERYTHING off except for the busywaitrender setting. For colors and such I use Project Reality and Imaginator. Also Radeon Pro is useful, the flip queue size adjustment helps.

 

However the problems I get seem to be only apparent in certain areas. I have had great performance, no lag or stutter but no matter how good I tend to get CTDs/stutter/freezes outside Windhelm, around Riverwood, and in Karthwasten.

 

The problem related to the script above was (i think) due to discovering the Kynesgrove burial mound before the quest with Delphine.....I have had it before.

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I also get that script error from time to time, and a lot more in a row. But no CTD.

 

I'm starting to think this game engine is a total piece of s*** though, that it just can't keep the scripts and happenings up to date at the same time, then crashes. That is the only conclusion I can come to after trying to get this thing stable for more than 2 weeks.

 

What I've noticed though, is that boosting performance via ini tweaks/vram tweaks/performance mods, seem to at least extend the playable duration by an hour or 2.

 

I also had a Basket script right above that burial script and even went as far as to modify esp's to delete the script entirely, some npc's carry baskets or some crap, who cares about that, stop crashing :S

 

Sorry, sort of rambling, do you have any mods changing the landscape around Windhelm/Riverwood/Karthwasten or the towns themselves?

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lol ramble on, friend :)

 

yes tweaks help but I find that of course with each new patch some ini tweaks can hurt performance.

The first thing that REALLY bugged me about the vanilla game was the shadows. They are THE weak point IMO. But I learned to live with medium setting on shadows and terrain manager. Ditched ENB effects for plugin based lighting mods. The only .dll I use now is FXAA.

As far as mods, well I have a great many. Nothing specifically for those areas, but of course I use a slew of texture mods in Texture Pack Combiner (which is REALLY worth the time), And over 80 plugin mods but I want to point out, I have used many mods since 11/11/11 but even without mods, settings which my computer handle great in 98% of Skyrim seem to trigger stutters, CTDs etc in these areas only.

 

Active Mod Files:

 

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  JSwords.esm
04  ClimatesOfTamriel.esm
05  Lanterns Of Skyrim - All In One - Main.esm
06  ApachiiHair.esm
07  RaceCompatibility.esm
08  BreezehomeLadderFix.esp
09  ShadowStripingFix.esp
0A  Unofficial Skyrim Patch.esp  [Version 1.1]
0B  Unofficial Dawnguard Patch.esp  [Version 1.0]
0C  getSnowyV3.esp
0D  MintyLightningMod.esp
0E  MintyLightningMod_COT_Patch.esp
0F  BardSoundsMalukah.esp
10  Improved Combat Sounds v2.1.esp
11  Rooster At Dawn v1.0.esp
12  realrainCoT.esp
13  ClimatesOfTamriel-Dungeons&Interiors.esp
14  ClimatesOfTamriel-VanillaNights-Lvl-1.esp
15  Weapons and Armor fixes.esp
16  Weapons and Armor fixes - Hacks.esp
17  StaticMeshImprovementMod.esp
18  83Willows_101BUGS_V4_HighRes.esp
19  Arrowsmith.esp
1A  Birdsofskyrim.esp
1B  BookOfConsole.esp
1C  BookOfConsoleVol2.esp
1D  dD - Enhanced Blood Main.esp
1E  JK Crafting Breakdown.esp
1F  Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp
++  Lost Art of the Blacksmith.esp
20  MomoDash.esp
21  More Craftables.esp
22  outfitchanger.esp
23  Radiant and Unique Potions and Poisons.esp
24  Real Wildlife Skyrim 0.1.esp
25  Skyrim Flora Overhaul.esp
26  Unique BOOZE Bottles.esp
27  IMAGINATOR - Visual Control for Skyrim.esp
28  iHUD.esp
29  BlackSacramentArmor.esp
2A  BlackSacramentDBReplacer.esp
2B  Cloaks.esp
2C  1nivWICCloaks.esp  [Version 2.1b]
2D  1nivWICSkyCloaksPatch.esp  [Version 2.1]
2E  daedric_phelm.esp
2F  DaedricCrossbow.esp
30  DragonBoneWeaponsComplete.esp
31  DwarvenMech.esp
32  HeatWavev4.esp
33  Henrys Ring of Light.esp
34  hothtrooper44_ArmorCompilation.esp
35  isilNarsil.esp
36  JSwordsDistributionBalancePlugin.esp
37  Magicka Sabers.esp
38  MegaShields.esp
39  Mystic.esp
3A  PrvtI_HeavyArmory.esp
3B  royal_daedric.esp
3C  survivor_armor.esp
3D  TS_StripperDresses.esp
3E  MicroBikini.esp
3F  WeaponsOf3E.esp
40  Smithing Perks Overhaul - Balanced.esp
41  Complete Crafting Overhaul - BS version.esp
42  buildablehouse.esp
43  Trees for Solitude V1.1.esp
44  Whiterun Ferns.esp
45  Better Dynamic Snow.esp
46  Headbomb's Better Sorting - Spells.esp
47  Headbomb's Better Sorting - Potions (Normal Weight).esp
++  Headbomb's Better Sorting - Ammo.esp
48  Headbomb's Better Sorting - Food (Normal Weight).esp
49  Headbomb's Better Sorting - Soul Gems (Ranked).esp
++  Headbomb's Better Sorting - Miscellaneous.esp
4A  Headbomb's Better Sorting - Books.esp
4B  Headbomb's Better Sorting - Ingredients.esp
4C  BetterQuestObjectives.esp
4D  dD-No Screen Blood.esp
4E  posesivecorpses.esp
4F  VariousGuardReplacer.esp
50  dD - Realistic Ragdoll Force - Realistic.esp
++  qmod04jump.esp
++  Sprint5.esp
51  BFSEffects.esp
52  DeadlySpellImpacts.esp
53  DeadlySpellImpacts - Two Fire.esp
54  IPutASpellOnYou.esp
55  Realistic crime report radius zero.esp
56  Duel - Combat Realism.esp
57  The Dance of Death.esp
++  ABT - Loot Arrows +25%.esp
58  ABT - Faster Bolts Improved +100%.esp
59  ABT - Faster Arrows Improved +100%.esp
5A  ABT - Progressive Damage (BS and CCO).esp
5B  enchant3effects.esp
5C  Uncapped Perks.esp
5D  ApachiiHairStyles.esp
5E  ApachiiHairStylesELVES.esp
++  moveit.esp
5F  EnhancedCharacterEdit.esp
60  WATER.esp
61  dD-Dawnguard-EBT Patch.esp
62  Bashed Patch, 0.esp
63  Automatic Variants.esp

 

 

 

 

Lower settings prevent crashes and freezes, but there is some stuttering. Like you say, the engine is junky for a game as complex and infinitely diverse as this. But to be fair we should consider all the different unique combinations of computer hardware, computer settings, mods, ini settings.... wow it boggles the mind

 

 

I have been playing crash free for 2 days or so, but I have only been around Windhelm, one of the problem areas. Only some stuttering. I'd love to track down the issue...maybe a future patch will address it.

 

 

It really pays to wait 31 days ingame too...get rid of those old scripts and shrink your save file. Just do it in a small interior cell, like Breezehome. This mod allows you to wait 31 days in 1 step. Takes about 12 minutes of waiting irl.

 

I also used Hialgo boost for a while until I got my install optimized. It reduces resolution when the GPU needs a break, but I could hardly notice any difference, even at 1920x1200

Edited by tVEC
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