voidgenesis Posted August 23, 2012 Share Posted August 23, 2012 An idea to make the late game more challenging (I find it a bit lame even with ASIS and unlevelled skyrim on master). After level 40 every time you level up you have to choose to ***REDUCE**** either your magicka, health or stamina by 10 points. This simulates the dovahkiin growing old and eventually dying (sometime around level 81 you would become very fragile). This way you have a limited amount of time available to complete your quests. Late game enchanting/smithing/alchemy loops actually become essential to stay strong. 100% magic school reduction would be necessary to be able to cast any advanced spells. It also means the player would be punished for power levelling eventually. Would this be codeable with the tools available? Would it be fun to play? Link to comment Share on other sites More sharing options...
voidgenesis Posted August 25, 2012 Author Share Posted August 25, 2012 bump Link to comment Share on other sites More sharing options...
bloodtrailkiller Posted August 25, 2012 Share Posted August 25, 2012 I'd support the idea.Though I haven't reached that stage due to massive luck issues with files ;P Link to comment Share on other sites More sharing options...
azile0 Posted August 25, 2012 Share Posted August 25, 2012 Becoming level 81 would take only a few months in game. I doubt that your character would suddenly crap out and develop Alzheimers, since most people play with the age scale tuned down to the minimum. Link to comment Share on other sites More sharing options...
voidgenesis Posted August 26, 2012 Author Share Posted August 26, 2012 The time scale of the game is at best *cough* unrealistic. I would add this mostly for game play because even mods designed to make the game harder at high level don't seem to be enough for me to keep the game challenging. Link to comment Share on other sites More sharing options...
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