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[LE] I want make to unrecoverable some bolts.


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Like a Exploding bolt.

Why once exploded but recoverable from corpse?

No way...

So I want make these bolts cannot be recover from corpse and terrains.

How can I set the projectiles setting or code the script?

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already using that, but recoverable from corpse yet.

If exploding bolts direct hit to Actor, then that bolts stored into Actor's inventory.
Yes, this issue makes exploding bolts recoverable.
So, I want when exploding bolts hit the Actor, then bolts not storing into Actor's inventory, or remove instantly bolts from Actor's inventory.
Destruction Data doesn't help solving this issue.
Hit direct to Actor makes ignore this value.
Edited by shiningray
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Try loading all your active plugins in TES5Edit and look at the projectile records for each bolt. USLEEP should uncheck the "Can be picked up" box. See if another mod is overriding that change.

"Can be picked up" just enable to retrieve arrows from terrains.

NOT from dead bodies.

Do you ever checking these issue?

Do you read my post?

Playable Ammunition's projectile hit on Actor, then Ammunition Item stored into target Actor's inventory at recovery chance(Default 33%, Hunter's Discipline to 66%).

Arrow Recover Chance is Global Variable.(Hunter's Discipline does set to 66, not the base chance double)

So I want except the Exploding bolts from vanilla "Arrow recover system" script.

 

And, nothing override projectiles after USLEEP.

Edited by shiningray
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After applying USLEEP I do not recall ever finding exploding bolts on NPC corpses. So based on experience, I gave you the answer I knew. If you are having a different result, try testing without any other mods first before stating that an applied fix does not solve the issue.

 

For what it is worth, good luck in finding a solution.

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After applying USLEEP I do not recall ever finding exploding bolts on NPC corpses. So based on experience, I gave you the answer I knew. If you are having a different result, try testing without any other mods first before stating that an applied fix does not solve the issue.

 

For what it is worth, good luck in finding a solution.

How many times you shoot to same actor? how many? tried 100 times over?

Edited by shiningray
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