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How Would I Go About Replacing Meshes/Textures...


Justantinople

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Of all water bottles with that of Nuka-cola bottles? I have the animated ingestibles mod which uses a third-person animation of drinking a nuka-cola bottle when purified/dirty water is used. I want to make it so that all water bottles in world are *capped* nuka-cola bottles.

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Ok after some research about things I knew absolutely nothing about (like nifskope) I figured out a few tricks. For those of you like me who don't know s#*! about modding and want to learn a little I will drop a bit of what I learned.

 

To change an items appearance in game you must replace the items mesh and texture, which is pretty straight-forward. I used resources from in game items that already existed and re-made them for the "new" item. However, I ran into a problem where the item now had flickering textures even though I thought I had properly replaced it in the file. To fix this I learned I had to use NifSkope program to edit the mesh and attach the texture to the mesh in the options. This solved the problem of flickering textures. To edit the name of the new item I had to use the GECK program to search for the old item in the master and change the name there which created a .esp.. I took the .esp, the .dds (textures) and .nif (mesh) files and zipped them up then uploaded like any other mod on NMM.

 

Hope this helps some of the poor schmucks like me that are complete novices and want to make minor alterations to the game.

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Yes it is as simple as replacing the files the game engine calls to. But the catalogue directory must remain in tact.

 

And then also you need to toggle archive invalidation. Which should be done anytime you change something on your file.

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