Penniegrim Posted May 23, 2019 Posted May 23, 2019 Hello peeps!Been working on an external settlement where I raised and levelled the ground on some places. As I never really done such a thing before I didn't realize that the navmesh would stay at it's original place and is now showing well below the ground in some areas. Does this matter? If it does, is there an easy way to raise it to match the ground textures? or do I need to spend many agonising hours by doing things by hand?
Zorkaz Posted May 24, 2019 Posted May 24, 2019 I think you should load your cell and use:Navmesh Generation: "Havok Based"Also check: "Generate Floating Navmesh"
Penniegrim Posted May 24, 2019 Author Posted May 24, 2019 I think you should load your cell and use:Navmesh Generation: "Havok Based"Also check: "Generate Floating Navmesh" Oh.you.are.a.star! Thank you. it solved the issue. :)
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