antstubell Posted May 24, 2019 Share Posted May 24, 2019 To elaborate. I have constructed an interior cell, prison/dungeon-ish thing and I want it to be very dark so player will navigate better with a torch. I've tried many Imagespaces in Creation Kit but none are dark enough. I considered moving the entire construction into a new world space but am unsure if this will help. Advice greatly appreciated. Link to comment Share on other sites More sharing options...
Di0nysys Posted May 24, 2019 Share Posted May 24, 2019 It's not enough to change imagespaces, you need to tweak the ambient light, directional, fog, etc values in the cell settings to achieve that effect. Link to comment Share on other sites More sharing options...
maxarturo Posted May 24, 2019 Share Posted May 24, 2019 As Di0nysys said.To achieve a very dark environment all of those values should be below, RGB: 12Especially the directional and the ambient lighting. Link to comment Share on other sites More sharing options...
agerweb Posted May 24, 2019 Share Posted May 24, 2019 Duplicate the Darklight Tower template and fiddle with that - it's pretty dark already. Link to comment Share on other sites More sharing options...
antstubell Posted May 25, 2019 Author Share Posted May 25, 2019 Thanks for the help. What I've done in the cell's Lighting tab is change the template to DarkLightTowerTemplate, changed a few values and am close to getting the effect I want. Have I messed up this template for other cells? I am presuming these Applied changes will only affect this cell and not other cells that use the same template. Link to comment Share on other sites More sharing options...
maxarturo Posted May 25, 2019 Share Posted May 25, 2019 (edited) From what i know, no. Those changes don't show up in Tes5Edit as dirty edits, plus there are vanilla cells that use the same lighting template but each cell uses different values. Although, i read somewhere that those changes are consider dirty edits even if Tes5Edit dosen't detect them. If anyone could shade some light to this. * I checked it, i modify a vanilla lighting template in one of my cells and then i check a vanilla cell that uses the same lighting template, and no changes where applied to the vanila cell's lighting template. So, each cell that has different values to the same lighting template will be save and use just for that cell only. * I'm not talking about modifing the lighting template from the "Object Window" but editing the cell. If you modify the template from the "Object Window" then those changes will be applied to all cells that uses that template, in this case you should create a "New Form" of the template. Edited May 25, 2019 by maxarturo Link to comment Share on other sites More sharing options...
agerweb Posted May 25, 2019 Share Posted May 25, 2019 I did say Duplicate the DarkLight Template and use that one, it's never wise to change the vanilla objects whatever they are. Link to comment Share on other sites More sharing options...
antstubell Posted May 25, 2019 Author Share Posted May 25, 2019 I did that check as well, it doesn't change the other cells values but as agerweb said I decided to duplicate it anyway. Thanks all. Link to comment Share on other sites More sharing options...
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