Keshyngul Posted October 1, 2008 Share Posted October 1, 2008 Hey I have thought it would be just awesome to have the Fell blade from Guild Wars put into Oblivion. See pictures below. http://images3.wikia.nocookie.net/gw/images/7/79/Fellblade.jpg http://i127.photobucket.com/albums/p125/MWoznic2/VAMPIRICFELLBLADEOFSHELTER.jpg http://img.photobucket.com/albums/v634/Gamerman/gw178.jpg http://www2.hku.nl/~rob3/gw_trade1.jpg Now I know its seldom that a request for original weapons is done, so I'm not expecting anything from anyone. I just hoped someone would have enough interest to create this. If created you would probably release it as a mod of your own, but if for what ever insane reason you did not want to, I would be more then happy to release it with an esp. If that were the case you would be credited for your creation. If you release the mod on your own, it doesn't need some elaborate quest but I would suggest (and appreciate) the following: 1. You could put it in a pre existing dungeon or you could just have it for sale at a weapons shop 2. It would be best to keep it balanced. Don't make it super fast or powerful. Just average speed and strength. 3. One or two handed doesn't particularly matter to me. If you want I could and would be happy to make an esp with a swap spell. 4. I ask that you DO NOT take up this project if you feel you cannot do the sword justice. I hate to sound picky but I speak for everyone when I say, if your gonna do a mod, do it right. Please stay true to the original sword and pay attention to the details. In other words: Don't make the texture all of two colors. Again I expect nothing from nobody. I am simply posting this in the event some one will have an interest. If so, feel free to start work. If you want my involvement in anyway, please PM and I would be happy to offer whatever I can. Thanks for your time. :thanks: P.S. If you would like to see this sword in game, feel free to post as well. I'm sure it would be more appealing for a modeler if they knew they were making a mod that would be appreciated! Link to comment Share on other sites More sharing options...
LHammonds Posted October 1, 2008 Share Posted October 1, 2008 From the looks of the screenshot, there is not a lot of detail to this sword to begin with. When you are talking about "doing it right" are you talking about "upgrading" it to the standards of Oblivion-quality weapons and thus taking creative liberties to increase details? This sounds like an impossible task: Stay true to original yet "do it right" You might also want to leave some wiggle room for a modeler to create the sword with a UV template but without a texture or plugin. Just my thoughts about it. LHammonds Link to comment Share on other sites More sharing options...
Keshyngul Posted October 1, 2008 Author Share Posted October 1, 2008 Sorry if I was a little vague :P Most of my post was more of suggestions. Anyone who is willing to do it is obviously free to. When I said do it right, I was more meaning I don't advise taking the project on unless you know what your doing when it comes to modeling. If anyone takes this on they have freedom to do it as they see fit and even have my blessing (not that my blessing matters lol). But I think we all have seen low quality weapon mods... Swords that look more like a block on a stick, textures made up of a few solid colors... Which is fine if that's all the person can do. But if I may speak bluntly, they are just bad looking weapons. I don't want this to be bad looking :) The most important thing is: If you want to make this sword go for it. But if you do a lame job your just wasting your time. Thanks for your input LHammonds! Always good to hear from a veteran modder such as yourself. Link to comment Share on other sites More sharing options...
LHammonds Posted October 1, 2008 Share Posted October 1, 2008 Well, I doubt they would be wasting their time. #1 - Everyone starts somewhere and has to learn. Especially if you do not have an art degree or taking college classes on 3D design. You call me a "veteran" but there are tons of things I do not have a clue to do. What I do know, somebody has taught me or I learned by trial and error and usually over an extended amount of time. Example: Here are the first sword models I created in Blender:http://i228.photobucket.com/albums/ee11/Conan_Lon/Oblivion/WIP/Broadsword.jpg http://i228.photobucket.com/albums/ee11/Conan_Lon/Oblivion/WIP/TriBlade1.jpgI was quite proud of them but never released it. I suppose I would have been slammed and shunned out of the modding community if I had released those low-budget models. Example: Some of my more recent models:http://i228.photobucket.com/albums/ee11/Conan_Lon/Oblivion/WIP/Tomahawk01.jpg http://i228.photobucket.com/albums/ee11/Conan_Lon/Oblivion/Saber%20Claws/SaberClawsCollage.jpg Although much better in implementation, I would say the first set were Novice skills and the current models are Journeymon skills at best. There is a LOT more for me to learn. #2 - If someone were to create this weapon, I would not be surprised if they would be doing it more for themselves than anyone else, even if just trying to learn. There is more to learn in failure than success and it would be a shame to belittle somebody that tried and failed. #3 - As I've said, I do not think this sword is very complicated at all which might not attract a high-level modeler in the 1st place. I look at this and think to myself that I can probably crank the base model and UV maps out in about one or maybe two hours. I have not really seen the very artistic and highly talented folks doing anything other than very complicated projects to keep their skills sharp and constantly trying to stretch and improve their skills. #4 - I would also recommend a couple more angles so the dimensions / depth can be seen. It is very difficult to tell how that hilt looks from a side-only image and would leave much to the imagination which might disappoint you if you are very familiar with the original sword. Well, that's my other 2 cents so now you have 4 pennies. Feel free to leave them on the sidewalk where you found them. ;) LHammonds Link to comment Share on other sites More sharing options...
Keshyngul Posted October 2, 2008 Author Share Posted October 2, 2008 Lol hey I'm glad to listen to your words! You don't know me but after playng apophis and seeing you around here I know you. I would hate to belittle the people who are in the early stages of modeling! If I ever get my rear in gear and sit down to read through some tutorials I will be right there with them. Right now those people making the blocks on the sticks I mentioned know more then I do and they have my respect. I was simply speaking in reference to the finished project and how I just have hopes that if this is done it will look good! I assure you, if any modder picks it up I will be thrilled. Even if I don't like the finished project I will be glad some one did it even if it only served as a way for them to learn. But if I had to choose I'd prefer the weapon to look good lol. And I will look around for some screenies of different angles. I imagine your right, it can't be easy making a 3d object from two images taken from virtually the same perspective. On a less relevant note, I personally thought the last screeny of your latest modeling work looked just as good as 80% of the weapon mods you see anywhere! And whether or not you have endless free time to learn every little thing about Blender or 3d modeling doesn't define whether your a veteran modder IMO. Its what you have given to the community which I would have to say is a whole lot in your case. Edit: Added some more screenies... Not much better but I'll try to find some more if I can. At least now you can see it in comparison to the players size. Link to comment Share on other sites More sharing options...
LHammonds Posted October 2, 2008 Share Posted October 2, 2008 I understand what you are saying, just wanted to make sure a newbie modeler didn't get squashed for trying to help. Regarding my pics, the last image had a finished texture applied. The rest were pure models only with some solid color applied to define the separate objects better. I'm sure they wouldn't look bad with awesome textures applied but I was mainly referring to the 3D structure / design. The latest "from scratch" model is the vibrosword in the Mandalorian Armor mod but I don't actually have any good shots of it (will have to correct that problem). The vibrosword is still not what I'd consider a top-notch model...it just gets the job done. I'm not an artist and never will be. At best, I just hope for something passable for myself and maybe somebody else might like it as well. If not, oh well. :thumbsup: LHammonds Link to comment Share on other sites More sharing options...
Keshyngul Posted October 2, 2008 Author Share Posted October 2, 2008 Well again thanks for your input! Oh and sorry I didn't notice they were without textures... I don't know much about modeling or texturing from scratch so I'm ignorant to the technicalities unfortunately. Link to comment Share on other sites More sharing options...
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