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Radiostations doesnt work? (agatha, enclave, gnr)


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Tenpenny Radio works fine, the few minutes i listened to conelrad worked fine but then it stops working...on and off.

 

Agatha's radio station, only voice no music

Enclave, works fine at times and at other times silence

Gnr, same as the enclave either works great or not at all.

 

Both tenpenny and conelrad are mods, gnr is modded through gnr enchanced.

As far as i know neither agatha or enclave are changed by any mods.

 

Any idea why agatha's radio station wont play any music?

Regards

 

 

 

 

 

GameMode=Fallout3

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
xCALIBR.esm=1
AWorldOfPainFO3.esm=1
TheInstitute.esm=1
Vault 101 Revisited.esm=1
Project Genesis.esm=1
Companion Core.esm=1
RobCo Certified v2.esm=1
EVE.esm=1
EWE Energy Weapons Enhanced.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
DCInteriors_ComboEdition.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
StreetLights.esm=1
BetterGamePerformance.esp=1
DarNifiedUIF3.esp=1
no blur on hit.esp=0
CASM.esp=1
RadioTenpenny.esp=1
Conelrad 640-1240.esp=1
UPP - Pack 1.esp=1
GNR Enhanced.esp=1
UPP - Pack 2.esp=1
UPP - Original Perks.esp=0
UPP - Experience Perks.esp=1
UPP - Quest Perks.esp=1
PLweightadjust.esp=1
PLFewerItems.esp=1
NightvisionGoggles(Powered).esp=1
Blackened FWE + MMM.esp=1
Classic Fallout Weapons BETA.esp=1
Better Caravans.esp=0
MTC Wasteland Travellers.esp=1
megalight.esp=1
Rivet City Merchants With Point Lookout.esp=1
UndergroundHideout.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional VATS Realtime.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0
FWE weapons pack.esp=1
WeaponModKits.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
UPP - Beverage Perks.esp=1
EWE Supermutant Energy Weapons.esp=0
CALIBR Ammo Schematics - CRAFT.esp=1
Companion Core DLC Addon.esp=1
RobCo Certified v2 Version Updater.esp=1
RobCo Certified v2 Mechanist's Edition.esp=1
Mart's Mutant Mod.esp=1
Nanomatic!.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=0
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Zones Respawn.esp=0
Mart's Mutant Mod - Tougher Traders.esp=0
2Perks Per Level.esp=1
Mart's Mutant Mod - DC Interiors.esp=0
Mart's Mutant Mod - Natural Selection.esp=0
Mart's Mutant Mod - Master Menu Module.esp=0
Better Companions Ess.esp=1
Action_Boy_hacking.esp=1
EWE Load Order Fix.esp=1
EWE DLC Addon.esp=1
PureWater-LittleRad-.esp=1
Realistic Interior Lighting.esp=1
Realistic Interior Lighting - BS.esp=1
Realistic Interior Lighting - OA.esp=0
HZSmoothLight - FO3.esp=0
Realistic Interior Lighting - PL.esp=1
RobCo Certified v2 Omnipatch.esp=1
Bobblehead Quest.esp=1
xCALIBRammo_FWE.esp=0
Max Level 99 V2.esp=1
Flora Overhaul.esp=0
100% Force Lock Chance.esp=1
TiesThatBind.esp=1
Bashed Patch, 0.esp=1


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Before you can start to troubleshoot your problem, you need to correct your load list and make it a load order.

 

Remove any plugin that you are not using. Even if the file is not used, it is still loaded when the game starts and takes up space in your RAM.

 

You have the Blackened patch in the wrong place. Compatibility patches must load after the last mod that is being patched, not before.

 

You also need to read the instructions on how to use the Blackened patch. You either don't understand the Blackened instructions or the Paradox Ignition instructions.

 

StreetLights is in the wrong location. It needs to be between ThePitt and BrokenSteel.

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