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n.dds files


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If I remember the naming convention right, that is a normal map, is yes you certainly need to keep that for any model/texture you plan to keep, otherwise the model will look very uh... 16bit ish, I guess. Normal maps are what make 2D objects look 3D, thus are very important in cutting down on poly count for the final model. To make that clearer, they make the details on the texture appear to have depth.

Edited by Rasikko
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Kind of dovetailing into Rasikko's post, another tip is if you change .dds textures on a .nif, you can use the same _n.dds file to keep the same look as in wood "grain" etc. Or swap it out too as you so desire. :wink:

 

Install Gimp with the .dds plugin. or use paint.net to view .dds files. Load and check out the _n.dds files and you can *kind of* get a idea of what they do. If you load a .dds into Gimp, it'll pop up a box first, uncheck "load mipmaps" & hit Ok. In paint.net they'll just load.

Edited by c0ax599
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