Colemanallen1987 Posted May 26, 2019 Share Posted May 26, 2019 Im trying to clean up my mod to make room, do i need N.dds files? I have no idea how the texture file set up works. Link to comment Share on other sites More sharing options...
Evangela Posted May 26, 2019 Share Posted May 26, 2019 (edited) If I remember the naming convention right, that is a normal map, is yes you certainly need to keep that for any model/texture you plan to keep, otherwise the model will look very uh... 16bit ish, I guess. Normal maps are what make 2D objects look 3D, thus are very important in cutting down on poly count for the final model. To make that clearer, they make the details on the texture appear to have depth. Edited May 26, 2019 by Rasikko Link to comment Share on other sites More sharing options...
Colemanallen1987 Posted May 26, 2019 Author Share Posted May 26, 2019 Thanks! Link to comment Share on other sites More sharing options...
c0ax599 Posted May 26, 2019 Share Posted May 26, 2019 (edited) Kind of dovetailing into Rasikko's post, another tip is if you change .dds textures on a .nif, you can use the same _n.dds file to keep the same look as in wood "grain" etc. Or swap it out too as you so desire. :wink: Install Gimp with the .dds plugin. or use paint.net to view .dds files. Load and check out the _n.dds files and you can *kind of* get a idea of what they do. If you load a .dds into Gimp, it'll pop up a box first, uncheck "load mipmaps" & hit Ok. In paint.net they'll just load. Edited May 26, 2019 by c0ax599 Link to comment Share on other sites More sharing options...
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