niston Posted May 28, 2019 Share Posted May 28, 2019 (edited) I'm looking for a way to override the "ENTER" Text on furniture, while at the same time keeping the "Has Container" setting. I'm aware that I can use "Activate Text Override", IF the furniture does not have "Has Container" checked OR a script blocks player activation. This however won't solve the problem at hand, as the option for the player to interact with the container disappears with both of these methods. I've been reading somewhere that a Perk may override activation texts. Any pointers available pertaining to this? Is it even a viable solution? Edited May 28, 2019 by niston Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 29, 2019 Share Posted May 29, 2019 Can âaddâ an option with a Perk>Entry Point......and, if Iâm not remembering incorrectly, also âoverrideâ instead from the same area (Perk>Entry Point). Link to comment Share on other sites More sharing options...
niston Posted May 29, 2019 Author Share Posted May 29, 2019 (edited) Alright, thanks for the answer! I got the perk part to work. Next question is how to disable (or get rid of) the ENTER option? I want to keep the TRANSFER option and the container preview as well, so overriding or blocking default activation won't do no good. Edited May 29, 2019 by niston Link to comment Share on other sites More sharing options...
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