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Override ENTER text on furniture


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I'm looking for a way to override the "ENTER" Text on furniture, while at the same time keeping the "Has Container" setting.

 

I'm aware that I can use "Activate Text Override", IF the furniture does not have "Has Container" checked OR a script blocks player activation. This however won't solve the problem at hand, as the option for the player to interact with the container disappears with both of these methods.

 

I've been reading somewhere that a Perk may override activation texts.

 

Any pointers available pertaining to this? Is it even a viable solution?

Edited by niston
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Alright, thanks for the answer! I got the perk part to work.

 

 

 

iaM2FBQ.png

 

 

 

Next question is how to disable (or get rid of) the ENTER option? I want to keep the TRANSFER option and the container preview as well, so overriding or blocking default activation won't do no good.

Edited by niston
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