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Oblivion Reloaded weird shadows


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Hi, having some trouble with Oblivion Reloaded. After playing Skyrim for a long time I decided to dust off my copy of Oblivion and give it some life with Oblivion Reloaded, particularly its shadow settings. Shadows work great within the game, every tree and object cats a shadow, quite the sight to see in Oblivion. The problem, however, is that when I move the camera around I can see tree canopy shadows move with the camera, like they are being cast by a tree far away but decided to follow my line of sight. These weird shadows will only get drawn on top of grass too. I usually see them on a far cell that hasn't loaded yet. Once I get close these moving shadows disappear and I see them again in the distance. Its a fresh Oblivion install and am using MO2.

 

Here are my specs as per speccy:

 

 

 

Summary
Operating System
Windows 10 Home 64-bit
CPU
Intel Core i5 4690K @ 3.50GHz 37 °C (overclocked to 4.5GHz, water cooled)
Haswell 22nm Technology
RAM
16.0GB Dual-Channel DDR3 @ 1199MHz (10-12-12-31)
Motherboard
ASUSTeK COMPUTER INC. MAXIMUS VII HERO (SOCKET 1150) 31 °C
Graphics
SONY TV (1920x1080@59Hz)
4095MB NVIDIA GeForce GTX 1080 (ASUStek Computer Inc) 52 °C
Storage
2794GB Western Digital WDC WD30EZRZ-00GXCB0 (SATA) 29 °C
465GB Samsung SSD 840 EVO 500GB (SSD) 34 °C
931GB Western Digital WDC WD1001FALS-00J7B1 (SATA) 36 °C
931GB Seagate ST31000340AS (SATA) 37 °C
2794GB Hitachi HGST HDN724030ALE640 (SATA) 34 °C
29GB Kingston DataTraveler 3.0 USB Device (USB)
Optical Drives
ASUS DRW-24B1ST i
Audio
High Definition Audio Device

My Oblivion.ini

[General]
SStartingCell=
SStartingCellY=
SStartingCellX=
SStartingWorld=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=
bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\tes4title.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantTreeRange=30
uGridDistantCount=50
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=36
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SCreditsMenuMovie=CreditsMenu.bik
SMainMenuMovie=Map loop.bik
SMainMenuMovieIntro=Oblivion iv logo.bik
SIntroSequence=
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
fQuestScriptDelayTime=5.0000
SMainMenuMusic=Special\TES4Title.mp3
bUseThreadedBlood=0
bUseThreadedMorpher=0
bExternalLODDataFiles=1
bBorderRegionsEnabled=1
bDisableHeadTracking=0
bTrackAllDeaths=0
SCharGenQuest=0002466E
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
SBetaCommentFileName=
bCheckCellOffsetsOnInit=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
bWarnOnMissingFileEntry=0
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bAllowScriptedAutosave=1
bPreemptivelyUnloadCells=0
bCheckIDsOnInit=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=26214400
SOblivionIntro=OblivionIntro.bik
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=0
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=0
bUseThreadedParticleSystem=0
[Display]
uVideoDeviceIdentifierPart1=3619102270
uVideoDeviceIdentifierPart2=298801344
uVideoDeviceIdentifierPart3=2779018364
uVideoDeviceIdentifierPart4=903135771
fDecalLifetime=10.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=0
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
iSize W=2880
iSize H=1620
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
fFarDistance=10000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2
bLocalMapShader=1
bDoImageSpaceEffects=1
fShadowLOD2=400.0000
fShadowLOD1=4000.0000
fLightLOD2=6000.0000
fLightLOD1=1000.0000
fSpecularLOD2=1300.0000
fSpecularLOD1=1000.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
iPresentInterval=1
iShadowFilter=2
iActorShadowCountExt=10
iActorShadowCountInt=10
bActorSelfShadowing=1
bShadowsOnGrass=1
bDynamicWindowReflections=1
iTexMipMapSkip=0
fGrassStartFadeDistance=11000.0
fGrassEndDistance=12000.0
bDecalsOnSkinnedGeometry=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=10
bLandscapeBlend=1
fShadowFadeTime=1.0000
fGamma=1.0000
bAllowPartialPrecision=1
iShadowMapResolution=256
bAllow30Shaders=0
iTexMipMapMinimum=0
bDoStaticAndArchShadows=0
bDoActorShadows=0
bIgnoreResolutionCheck=0
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000
bAllow30Shader=1
[Controls]
fVersion=1.8000
Forward=0011FFFF
Back=001FFFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Use=00FF00FF
Activate=0012FFFF
Block=003801FF
Cast=002EFFFF
Ready Item=0013FFFF
Crouch/Sneak=001DFFFF
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0039FFFF
Toggle POV=002102FF
Menu Mode=000FFFFF
Rest=0014FFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=002CFFFF
bInvertYValues=0
fXenonLookXYMult=0.0005
fMouseSensitivity=0.0020
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020
fXenonMenuMouseXYMult=0.0003
bBackground Mouse=0
bBackground Keyboard=0
bUse Joystick=1
fXenonLookMult=0.0030
fXenonMenuStickSpeedMaxMod=5.0000
iXenonMenuStickSpeedThreshold=20000
iXenonMenuStickThreshold=1000
;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
iLanguage=0
SlideLeft=001EFFFF
SlideRight=0020FFFF
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickSpeedPlayerRotMod=3000.0000
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuStickSpeed=300.0000
iXenonMenuStickDeadZone=15000
[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
SNearWaterOutdoorID=NearWaterOutdoorLoop
SNearWaterIndoorID=NearWaterIndoorLoop
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFrameCount=32
uSurfaceFPS=12
bUseWaterReflectionsMisc=1
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsActors=1
bUseWaterReflections=1
bUseWaterHiRes=1
bUseWaterDisplacements=0
bUseWaterShader=1
uDepthRange=125
bUseWaterDepth=1
bUseWaterLOD=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
uNumDepthGrids=3
[Audio]
bDSoundHWAcceleration=1
fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
bUseSoftwareAudio3D=0
fDefaultEffectsVolume=0.8000
fDefaultMusicVolume=0.3000
fDefaultFootVolume=0.8000
fDefaultVoiceVolume=0.8000
fDefaultMasterVolume=1.0000
bMusicEnabled=1
bSoundEnabled=1
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fPlayerFootVolume=0.9000
fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=1100.0000
fHeadroomdB=2.0000
iMaxImpactSoundCount=32
fMainMenuMusicVolume=0.6000
[shockBolt]
bDebug=0
fGlowColorB=1.0000
fGlowColorG=0.6000
fGlowColorR=0.0000
fCoreColorB=1.0000
fCoreColorG=1.0000
fCoreColorR=1.0000
fCastVOffset=-10.0000
iNumBolts=7
fBoltGrowWidth=1.0000
fBoltSmallWidth=3.0000
fTortuosityVariance=8.0000
fSegmentVariance=35.0000
fBoltsRadius=24.0000
[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=0
bUseBackgroundPathing=1
[MAIN]
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
iLastHDRSetting=-1
[Combat]
bEnableBowZoom=1
bDebugCombatAvoidance=0
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
fLowPerfNPCTargetLOSTimer=1.0000
fHiPerfNPCTargetLOSTimer=0.5000
iMaxHiPerfNPCTargetCount=4
fLowPerfPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
iMaxHiPerfPCTargetCount=4
iMaxHiPerfCombatCount=4
[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=1.0000
iHavokSkipFrameCountTEST=0
fHorseRunGravity=3.0000
fQuadrupedPitchMult=1.0000
iNumHavokThreads=1
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0
[interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=2.1000
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneX=20
iSafeZoneY=20
iSafeZoneXWide=20
iSafeZoneYWide=20
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
bAllowConsole=1
bActivatePickUseGamebryoPick=0
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000
[LoadingBar]
iMoveBarWaitingMilliseconds=10
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
fLoadingSlideDelay=15.0000
fPercentageOfBar3=0.1500
fPercentageOfBar2=0.4400
fPercentageOfBar1=0.3500
fPercentageOfBar0=0.0600
bShowSectionTimes=0
[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=890
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=3
iDebugTextFont=3
[GamePlay]
bDisableDynamicCrosshair=0
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
bCrossHair=1
iDifficultyLevel=50
bGeneralSubtitles=0
bDialogueSubtitles=1
bInstantLevelUp=0
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
STrackLevelUpPath=\\vault\TES4\LevelData\
fDifficulty=0.0000
bTrackLevelUps=1
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
iDetectionPicks=21
bSaveOnInteriorExteriorSwitch=1
[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt
SFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
[speedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.5000
fLocalTreeMipMapLODBias=0.0000
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
[backgroundLoad]
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=100
iPostProcessMilliseconds=25
bUseBackgroundFileLoader=0
[LOD]
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODMultLandscape=1.0000
fLODMultTrees=2.0000
fLODMultActors=10.0000
fLODMultItems=10.0000
fLODMultObjects=10.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=2000.0000
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fObjectLODDefault=5.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fItemLODDefault=2.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fActorLODDefault=5.0000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODQuadMinLoadDistance=65536.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandVerticalBias=0.0000
[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3
[Grass]
iMinGrassSize=5
fGrassEndDistance=8000.0000
fGrassStartFadeDistance=7000.0000
bGrassPointLighting=1
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[blurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
[blurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1
[blurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
[Archive]
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - T1.bsa
SMasterTexturesArchiveFileName2=Oblivion - T2.bsa
SMasterTexturesArchiveFileName3=Oblivion - T3.bsa
SMasterTexturesArchiveFileName4=Oblivion - T4.bsa
SMasterMeshesArchiveFileName=Oblivion - M.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Oblivion - M.bsa, Oblivion - T1.bsa, Oblivion - T2.bsa, Oblivion - T3.bsa, Oblivion - T4.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[OPENMP]
iThreads=3
iOpenMPLevel=10
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
SCopyProtectionTitle2=Oblivion Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found
[Launcher]
bEnableFileSelection=1

and my oblivion reloaded ini:

; Keycodes. Use the "Dec" value from the list below.
; Hex Dec Button
; 0x01 1 Escape
; 0x02 2 1
; 0x03 3 2
; 0x04 4 3
; 0x05 5 4
; 0x06 6 5
; 0x07 7 6
; 0x08 8 7
; 0x09 9 8
; 0x0A 10 9
; 0x0B 11 0
; 0x0C 12 Minus
; 0x0D 13 Equals
; 0x0E 14 Backspace
; 0x0F 15 Tab
; 0x10 16 Q
; 0x11 17 W
; 0x12 18 E
; 0x13 19 R
; 0x14 20 T
; 0x15 21 Y
; 0x16 22 U
; 0x17 23 I
; 0x18 24 O
; 0x19 25 P
; 0x1A 26 Left Bracket
; 0x1B 27 Right Bracket
; 0x1C 28 Enter
; 0x1D 29 Left Control
; 0x1E 30 A
; 0x1F 31 S
; 0x20 32 D
; 0x21 33 F
; 0x22 34 G
; 0x23 35 H
; 0x24 36 J
; 0x25 37 K
; 0x26 38 L
; 0x27 39 Semicolon
; 0x28 40 Apostrophe
; 0x29 41 ~ (Console)
; 0x2A 42 Left Shift
; 0x2B 43 Back Slash
; 0x2C 44 Z
; 0x2D 45 X
; 0x2E 46 C
; 0x2F 47 V
; 0x30 48 B
; 0x31 49 N
; 0x32 50 M
; 0x33 51 Comma
; 0x34 52 Period
; 0x35 53 Forward Slash
; 0x36 54 Right Shift
; 0x37 55 NUM*
; 0x38 56 Left Alt
; 0x39 57 Spacebar
; 0x3A 58 Caps Lock
; 0x3B 59 F1
; 0x3C 60 F2
; 0x3D 61 F3
; 0x3E 62 F4
; 0x3F 63 F5
; 0x40 64 F6
; 0x41 65 F7
; 0x42 66 F8
; 0x43 67 F9
; 0x44 68 F10
; 0x45 69 Num Lock
; 0x46 70 Scroll Lock
; 0x47 71 NUM7
; 0x48 72 NUM8
; 0x49 73 NUM9
; 0x4A 74 NUM-
; 0x4B 75 NUM4
; 0x4C 76 NUM5
; 0x4D 77 NUM6
; 0x4E 78 NUM+
; 0x4F 79 NUM1
; 0x50 80 NUM2
; 0x51 81 NUM3
; 0x52 82 NUM0
; 0x53 83 NUM.
; 0x57 87 F11
; 0x58 88 F12
; 0x9C 156 NUM Enter
; 0x9D 157 Right Control
; 0xB5 181 NUM/
; 0xB8 184 Right Alt
; 0xC7 199 Home
; 0xC8 200 Up Arrow
; 0xC9 201 PgUp
; 0xCB 203 Left Arrow
; 0xCD 205 Right Arrow
; 0xCF 207 End
; 0xD0 208 Down Arrow
; 0xD1 209 PgDown
; 0xD2 210 Insert
; 0xD3 211 Delete
; 0x100 256 Left Mouse Button
; 0x101 257 Right Mouse Button
; 0x102 258 Middle/Wheel Mouse Button
; 0x103 259 Mouse Button 3
; 0x104 260 Mouse Button 4
; 0x105 261 Mouse Button 5
; 0x106 262 Mouse Button 6
; 0x107 263 Mouse Button 7
; 0x108 264 Mouse Wheel Up
; 0x109 265 Mouse Wheel Down
; NOTE: Mouse controls are not allowed for the Menu
[Main]
FoV = 90.0
WaterReflectionMapSize = 512
WaterManagement = 1
MemoryManagement = 1
AnisotropicFilter = 4
FarPlaneDistance = 283840.0
ScreenshotPath = \Screenshots
ScreenshotType = 1
ScreenshotKey = 87
FPSOverlay = 0
ShaderModel3 = 1
SaveSettings = 0
ReplaceIntro = 0
[CameraMode]
Enabled = 1
Crosshair = 2
ChasingFirst = 0
ChasingThird = 0
OffsetX = 0.0
OffsetY = 15.0
OffsetZ = 5.0
DialogOffsetX = 50.0
DialogOffsetY = -10.0
DialogOffsetZ = 10.0
NearDistanceFirst = 5.0
NearDistanceThird = 10.0
[EquipmentMode]
Enabled = 1
ShieldOnBackPosX = -15.0
ShieldOnBackPosY = -10.0
ShieldOnBackPosZ = 0.0
ShieldOnBackRotX = 0.0
ShieldOnBackRotY = 270.0
ShieldOnBackRotZ = 30.0
WeaponOnBackPosX = 14.0
WeaponOnBackPosY = -30.0
WeaponOnBackPosZ = -2.0
WeaponOnBackRotX = 15.0
WeaponOnBackRotY = 5.0
WeaponOnBackRotZ = 0.0
TwoHandWeaponOnBackPosX = 0.0
TwoHandWeaponOnBackPosY = 0.0
TwoHandWeaponOnBackPosZ = 0.0
TwoHandWeaponOnBackRotX = 0.0
TwoHandWeaponOnBackRotY = -5.0
TwoHandWeaponOnBackRotZ = 0.0
BowOnBackPosX = 0.0
BowOnBackPosY = 25.0
BowOnBackPosZ = 0.0
BowOnBackRotX = 0.0
BowOnBackRotY = 0.0
BowOnBackRotZ = 0.0
StaffOnBackPosX = 0.0
StaffOnBackPosY = 0.0
StaffOnBackPosZ = 0.0
StaffOnBackRotX = 180.0
StaffOnBackRotY = 0.0
StaffOnBackRotZ = 120.0
TorchOnBeltPosX = 0.0
TorchOnBeltPosY = 0.0
TorchOnBeltPosZ = -15.0
TorchOnBeltRotX = 90.0
TorchOnBeltRotY = -15.0
TorchOnBeltRotZ = 0.0
TorchKey = 21
SleepingEquipment = 1
SwimmingEquipment = 1
CombatEquipmentKey = 260
DualBlockDelay = 0.15
[FrameRate]
Enabled = 0
Average = 33
Min = 20
Critical = 10
Gap = 3
Delay = 10
FadeStep = 1.0
FadeMinObjects = 5
FadeMinActors = 10
GridStep = 5
GridMin = 5
[GrassMode]
Enabled = 1
[MountedCombat]
Enabled = 1
WeaponOnBackPosX = 14.0
WeaponOnBackPosY = -30.0
WeaponOnBackPosZ = -1.0
WeaponOnBackRotX = 30.0
WeaponOnBackRotY = 5.0
WeaponOnBackRotZ = 0.0
TwoHandWeaponOnBackPosX = 0.0
TwoHandWeaponOnBackPosY = 4.0
TwoHandWeaponOnBackPosZ = 0.0
TwoHandWeaponOnBackRotX = 10.0
TwoHandWeaponOnBackRotY = 15.0
TwoHandWeaponOnBackRotZ = 0.0
BowOnBackPosX = 0.0
BowOnBackPosY = 0.0
BowOnBackPosZ = 0.0
BowOnBackRotX = 0.0
BowOnBackRotY = 0.0
BowOnBackRotZ = 0.0
StaffOnBackPosX = 0.0
StaffOnBackPosY = 0.0
StaffOnBackPosZ = 0.0
StaffOnBackRotX = 210.0
StaffOnBackRotY = 0.0
StaffOnBackRotZ = 120.0
[sleepingMode]
Enabled = 1
Rest = 1
RestMessage = You must be in a bed to rest.
[WeatherMode]
Enabled = 1
CoeffNightR = 0.60
CoeffNightG = 0.60
CoeffNightB = 0.50
CoeffFogR = 0.90
CoeffFogG = 0.88
CoeffFogB = 0.86
CoeffSunR = 1.00
CoeffSunG = 0.90
CoeffSunB = 0.80
[shadowMode]
Enabled = 1
Quality = 0
Darkness = 0.01
ShadowMapSize = 4096
ShadowMapRadius = 4096.0
ShadowMapZRange = 8192.0
[shaders]
Blood = 1
Grass = 1
HDR = 0
NightEye = 0
POM = 1
Precipitations = 1
Skin = 1
Terrain = 1
Water = 1
[Effects]
AmbientOcclusion = 1
BloodLens = 0
Bloom = 0
Cinema = 0
Coloring = 1
DepthOfField = 0
GodRays = 1
LowHF = 0
MotionBlur = 1
Sharpening = 1
SMAA = 1
SnowAccumulation = 0
Underwater = 1
VolumetricFog = 1
WaterLens = 1
WetWorld = 0
Extra = 0
[Menu]
InfoEnabled = 1
TextFont = Calibri
TextSize = 22
TextFontStatus = Courier New
TextSize = 11
TextColorNormal = 250,240,180
TextShadowColorNormal = 50,50,50
TextColorSelected = 255,255,255
TextShadowColorSelected = 50,50,50
TextColorEditing = 255,100,50
TextShadowColorEditing = 50,50,50
PositionX = 60
PositionY = 120
InfoPositionX = 480
InfoPositionY = 800
TitleColumnSize = 850
MainItemColumnSize = 100
ItemColumnSize = 300
InfoColumnSize = 960
RowSpace = 0
RowsPerPage = 30
KeyEnable = 24
KeyUp = 200
KeyDown = 208
KeyLeft = 203
KeyRight = 205
KeyPageUp = 201
KeyPageDown = 209
KeyAdd = 78
KeySubtract = 74
KeySave = 28
KeyEditing = 156
StepValue = 0.1
Decimals = 4
[LowHFSound]
HealthEnabled = 1
FatigueEnabled = 1
HealthCoeff = 0.5
FatigueCoeff = 0.5
[Purger]
Enabled = 0
Time = 300
PurgeTextures = 1
PurgeCells = 1
Key = 88
[Gravity]
Enabled = 1
Value = 9.8
[Dodge]
Enabled = 1
AcrobaticsLevel = 0
DoubleTap = 1
DoubleTapTime = 0.2
[FlyCam]
Enabled = 1
ScrollMultiplier = 5.0
KeyAdd = 78
KeySubtract = 74
StepValue = 1.0
[Develop]
CompileShaders = 0
CompileEffects = 0
TraceShaders = 0

Any help would be appreciated, thanks!
EDIT1: apparently turning the grass rendered off in the oblivion reloaded ini fixes the problem, however shadows won't cast on top of grass. How can I get the oblivion reloaded grass render and shadow system to work together?
Edited by El_Hombre
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If you look in the Bevilex mod comments you'll see that currently OR ver7 has some issues, and they recommend switching back to ver 6.5 until 7.x is found to be stable.

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From what I heard about the version 7 shadows they will be a major step forward ... just will requires some more work from Alenet and patience from us.

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  • 7 months later...
  • 8 months later...

Hi,

 

this is one of the first entries when googling this bug, so I post my solution here (using Oblivion Reloaded 7.1)

 

Enabling shadows on grass in the Oblivion video setting fixed the bug for me. In the ini it's the setting bShadowsOnGrass=1.

 

Only logged in to thank you for this. This simple thing fixed my issue. Thank you so much.

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